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Speaking in the Editor


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You need a dialogue script. There are a variety of ways to deal with this. Reading the docs can be useful, particularly Chapter 2.14 - Creating Dialogue. The basics: every town has a dialogue script. The script's name will be the same as the town script's name with "dlg" stuck on the end: the dialogue script for Fort Talrus in VoDT is "t0Fort Talrusdlg.txt," because Fort Talrus's script is "t0Fort Talrus.txt." The docs will tell you what calls are available in a dialogue script.

 

Arenax made a dialogue editor, too, available here . I've never used it or heard from anyone who's used it, so I can't vouch for it, but it exists.

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Tripod closed the website (because I uploaded and couldn't unzip an archive of pics for another part of the site--blah!) and lost the most recent update of that.

 

I'm going to update with 0.85 soon. (This Windows one, to the best of my knowledge, still works.)

 

As for the cross-platform one, I had some HD problems, but had an earlier backup at school. Once I get a break in my other projects, I'll finish it--there's not too much left to do.

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