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Text not displaying properly on Geneforge 2


Warmskin

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Started to play the demo (Geneforge 2), and I've noticed that sometimes the text seems to be too long and starts to display outside of the borders it is intended to stay within. This can make it jumbled up sometimes with other text or unable to read as it prints itself over the border and if the border is dark blue for instance, it becomes unreadable. I like what I see so far of this type of 'old school' game and would like to continue, but this text problem is a real irritation. I have d/l'd the latest version. I'm using windows XP with plenty of CPU power. Any ideas? Thanks.

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Some strings of text are just too long to fit in their designated areas. You can't fix that. It's just that the interface didn't have enough space to support the text.

 

If the area for the text is fifty pixels wide and the text is sixty-seven pixels wide, there is no way that you can change the size of the text its self without making all of the text that is also assigned to that area be that same size. You could possibly try to find the value that says the size of the text and change it, but I would strongly advise against it.

 

You could suggest to Jeff that you want a text size option in the prefrences...

 

I hope that this helped.

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Just because the previous post made it seem otherwise: no, that doesn't always happen. Most people can play through GF2 without ever having a problem with over-sized text. It's something specific to your computer or operating system or something. There may be a way to fix it, but I don't know what it is.

 

Jeff might. If you e-mail Spiderweb and tell him as much of the technical specifications of your computer and operating system that you know, and if you tell him specific text boxes where this happens, he might be able to help you.

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Thanks for all the replies, but I found out what the problem was. I can't have Windows set to use 'large' fonts. When I set it back to 'normal' the problem resolved itself. I would prefer having an option *in the game* to change it (thereby keeping my other Windows apps looking the same), but anyway, thanks again.

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