Garrulous Glaahk shadow9d9 Posted June 11, 2007 Share Posted June 11, 2007 I am currently playing A3 and had a few questions. I am around level 30 and my main warrior takes some pretty steep hits and often. Does defense or hardiness really do much to help? I have them at 10 and 7 respectively. Also, I am guessing just plain extra levels helps as well? Also, does dexterity eventually give you a 2nd attack if you get it high enough? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted June 11, 2007 Share Posted June 11, 2007 If you're taking steep hits, then try some Endurance. Nalyd has found Hardiness to be fairly useful, and Defense less so. Dexterity will not give you Action Points. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk shadow9d9 Posted June 12, 2007 Author Share Posted June 12, 2007 It seems like endurance just gives hitpoints.. but if you are getting hit for 30+ per hit, endurance won't seem to help much. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Drayk Armitage Posted June 12, 2007 Share Posted June 12, 2007 Endurance sucks in every Spiderweb game. It's often worth buying a couple of cheap points later in the game, but (with the exception of Geneforge 4, in which its impact was ramped up) it has such a small impact on your HP, percentagewise, that it's rarely worth paying attention to; the fact that it is entirely dependent on PC level is just kicking a dead horse. The bonus to resistance stats has never been particularly noticeable or useful, either. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted June 12, 2007 Share Posted June 12, 2007 Quote: Originally written by Yama:Endurance sucks in every Spiderweb game. It's often worth buying a couple of cheap points later in the game, but (with the exception of Geneforge 4, in which its impact was ramped up) it has such a small impact on your HP, percentagewise, that it's rarely worth paying attention to; the fact that it is entirely dependent on PC level is just kicking a dead horse. Actually, I'd say it's also one of the most useful stats for high-level parties in BoA. 20 or so more HP is certainly more worthwhile than another 5% to hit and one die of damage. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 12, 2007 Share Posted June 12, 2007 Endurance depends upon the Avernum game. In the early games you could reach a hit point cap so there wasn't any point in doing much. BoA has the potential of reaching higher levels and I think the cap was removed or moved higher. Avernum 4 had some endurance since you could shrug off poison and acid damage with high resistance. Still I wouldn't go over the 8 (I think) that you needed to raise resistance. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk shadow9d9 Posted June 12, 2007 Author Share Posted June 12, 2007 Another question: Does assassination affect bows? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted June 12, 2007 Share Posted June 12, 2007 Nope. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk shadow9d9 Posted June 12, 2007 Author Share Posted June 12, 2007 Well there goes a crapload of skill points... Why doesn't it say that anywhere!? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk shadow9d9 Posted June 12, 2007 Author Share Posted June 12, 2007 So the only way to get hit for less is just to gain some levels and the levels itself will make you take less damage? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 12, 2007 Share Posted June 12, 2007 It's more that at higher levels you have better armor and other skills that help avoid damage like gymnastics. You're always going to get hit some by spells and powerful monsters so the best thing is to get them first. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd adamjc Posted June 21, 2007 Share Posted June 21, 2007 Defense gives a 4% dodge bonus for every level you have of it, so 10 levels gives you a 40% chance to dodge the attack. I'd say that's pretty neat, and it's cheap too. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Drayk Armitage Posted June 21, 2007 Share Posted June 21, 2007 The problem is it's not a 40% chance to dodge, it's a +40% bonus to your chance to dodge -- which often starts out extremely low (read: negative) against stronger enemies. You need an awful lot of levels in dodge-enhancing skills to get a respectable chance of dodging. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted June 21, 2007 Share Posted June 21, 2007 I'm not one of the number-crunchers, but I don't think level has any direct impact on your chance to hit or be hit. That's entirely based on your skills and equipment. —Alorael, who says go with Defense if you need it and accept that at higher levels you are going to be pounded by some enemies. The best defense is often a priest with plenty of energy. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Drayk Armitage Posted June 21, 2007 Share Posted June 21, 2007 When I said "levels in dodge-enhancing skills" I indeed meant levels in a skill, not experience levels. Quote Link to comment Share on other sites More sharing options...
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