Jump to content

OBoE Enhancement Documentation


Recommended Posts

Hello. This topic is to discuss ideas on how best to document the changes made in OBoE. Do people have any ideas on a good way to do this?


  • Node limit has been removed.
  • Command key is an interrupt allowing a quit option during node execution for debugging.
  • Petrification touch has been added/fixed.
  • Select PC now allows random PC selection by CPU.
  • Town Hostile node has been changed to a Set Attitude node.
  • Give Mage and Priest Spell nodes now have ability to access level 1-3 spells as well as take any spell away.
  • Town visibility node has been fixed.
  • Version of OBoE is stored at beginning of save file for better tracking.
  • Pointers to flags and associated values allow variable-like input to nodes.
  • Campaign flags allow communication between scenarios.
  • Relevant affect PC nodes now affect monsters as well.
  • If a monster dies during a node, it will no longer throw an error. Likewise with any other special called during a special execution.
Link to comment
Share on other sites

Updated the list. Eventually I will prepare a more thorough documentation. There are still many other features/fixes to be done.


Note that these mostly apply to the Mac version. Some work will need to be done porting the OBoE changes to PC.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...