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ACS: Slith party?


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Not really. While fire is certainly an important damage type to have high resistance against in many situations, the 10% bonus that sliths get is rather negligible.

 

Human characters might not be able to attain quite as high a resistance boost as sliths do against fire, specifically, with their 8 extra trait points; however, with 5 Improved Endurance traits and the 25 extra Health they provide, you can gain what is effectively a (one-time) 5+% boost to all damage resistances, while also slightly increasing your evasion rate and acid/poison resistances. In addition, you would still have 3 trait points remaining, with which you could increase your defenses even further.

 

Or not. After all, the flexibility (and great number) of the additional traits is what makes the human race superior in practically every situation. What is more, it is not unfeasible to reach 90% fire resistance with skills and equipment alone, especially if you switch your gear according to the circumstances.

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The other thing is that the vast majority of sources of any resistance (remember, this includes regular armor protection from all equipments) also provide resistance to the other magical damage types. Thus, if it's worth getting them all to 90% or at least close -- which it very much is -- having significantly more resistance in a single category is going to be wasted in the late game, once you have all your resistances high.

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