Easygoing Eyebeast ben4808 Posted July 17, 2004 Share Posted July 17, 2004 I've seen guides and FAQs and the like, and each seem to disagree on how much HP to give a starter party and how much of the other stats. Mostly, I'm concered about health. Is it better to give an average party member as low as 6-10 HP, or would it benefit them more to start with 30-40 HP. Or in between. What are your opinions? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Imban Posted July 17, 2004 Share Posted July 17, 2004 All of my parties start with 6 HP on every character. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt DesertPlah Posted July 17, 2004 Share Posted July 17, 2004 That's because you're Imban. I usually have my fighters start w/about 18 hp, more if I have a skill point that isn't going to be used anyplace else (like throwing stuff.) My mages usually have around 10-12, sometimes even 14 if I'm feeling wimpy. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted July 17, 2004 Author Share Posted July 17, 2004 You'd think that if you're going to use the party in a scenario where you encounter poison, disease, etc. early in the game, you'd want to start your party with a spare batch of HP. Either that or just not letting the monsters hit you. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Creator Posted July 17, 2004 Share Posted July 17, 2004 Basically, it depends how good a player you are. If you're very experienced, HP is a waste of skill points - you can get that from going up levels. If you're a beginner, it'll be tough for you to survive early on without a few health points up your sleeve. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted July 18, 2004 Share Posted July 18, 2004 I never spend skill points on health. If dying is a problem for you, spend the skill points you save on HP on Luck instead; you won't regret it. In fact, starting all your characters with 5 points or so of Luck isn't such a bad idea; your party may feel underpowered at first, but it hardly matters when they're virtually invincible. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted July 18, 2004 Author Share Posted July 18, 2004 That's an idea. But just how invincible is invincible with 5 points of luck? I think I'd rather use the 25 skill point a PC! on seemingly more important skills such as strengh and weapon skills. (I use an all-fighter party) But I guess you guys are right, I should use a lower-healthed party. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted July 19, 2004 Share Posted July 19, 2004 With 5 luck, attacks that would otherwise kill you will fail more than half the time; probably close to 70%, I'd guess, and maybe even more. Get 10 luck and the chance starts looking more like 90%. Quote Link to comment Share on other sites More sharing options...
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