Easygoing Eyebeast keira Posted June 18, 2014 Share Posted June 18, 2014 With the help of Tridash, I was able to get CBoE compiled for 64-bit windows! Probably not too much in the way of a point, but native 64-bit binaries for a game released in 1997 isn't too bad I dinked around and didn't notice any errors, but it's best to be considered experimental. Download the game (with 64-bit boesounds) here. Next up: Getting ScenEdit and CharEdit to compile at all on my new system :| Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted June 18, 2014 Share Posted June 18, 2014 Someone should make a scenario larger than 4GB to make this worthwhile. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted June 20, 2014 Share Posted June 20, 2014 Considering the optimizations that prevent the entire scenario from loading at one time, I doubt you'd actually need the 64-bit version to play such a large scenario. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted June 20, 2014 Author Share Posted June 20, 2014 From a more practical standpoint, getting 64-bit down will go a long way towards future-proofing BoE. Most machines nowadays are 64-bit. Linux is overwhelmingly 64-bit, and I rarely see 32-bit versions of Vista or Win7 floating around (some casual research suggests the same with OSX). With XP officially unsupported, there's no real encouragement for MS/Apple to continue supporting 32-bit software. Eventually we will need to have native 64-bit builds, simply because 32-bit libraries will begin to disappear or become unsupported. Thankfully, it shouldn't be too difficult to get the code tidied up. Tridash and I (mostly Tridash) got 64-bit BoE compiled in about an hour's worth of work. I'd imagine abstraction utilities like Wx make this even easier. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted June 20, 2014 Share Posted June 20, 2014 Most machines nowadays are 64-bit. Linux is overwhelmingly 64-bit, and I rarely see 32-bit versions of Vista or Win7 floating around (some casual research suggests the same with OSX) Yes. OS X supported 64-bit applications since 10.5. 10.6 a 64-bit kernel, (Although it also had a 32-bit kernel for not 64-bit CPUs.) and 10.7 and up are 64-bit only (Kernel-wise, anyway. They still run 32-bit apps.) Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted June 22, 2014 Share Posted June 22, 2014 Pretty sure the builds I posted were also 64-bit builds. Also, it's 10.8, not 10.7, that went to a 64-bit-only kernel. I'm on 10.7 but running a 32-bit kernel for some reason, even though my computer is 64-bit (I think I tried booting the 64-bit kernel and it wouldn't let me). Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted June 22, 2014 Share Posted June 22, 2014 Also, it's 10.8, not 10.7, that went to a 64-bit-only kernel. I'm on 10.7 but running a 32-bit kernel for some reason, even though my computer is 64-bit (I think I tried booting the 64-bit kernel and it wouldn't let me). That's odd. 10.7 requires a 64-bit processor. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted June 24, 2014 Share Posted June 24, 2014 I have a 64-bit processor, it's just not using 64-bit for the kernel for some reason. Something to do with it being a 2006 Mac Pro. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted June 24, 2014 Share Posted June 24, 2014 Yeah, I knew what you meant. I don't understand why it requires a 64-bit CPU if it doesn't use a 64-bit kernel on all machines though. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk ixfd64 Posted June 25, 2014 Share Posted June 25, 2014 This is pretty awesome. Does it mean we can expect the item and NPC limits to be removed soon? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted June 25, 2014 Author Share Posted June 25, 2014 Probably not, since that would essentially involve rewriting the scenario format. Something I've wanted to do for awhile but I've never had the time/patience/skill to get very far. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted July 11, 2014 Share Posted July 11, 2014 You can expect the limits to be removed, but... probably not soon. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted August 1, 2014 Author Share Posted August 1, 2014 Great news! Blades of Exile now fully compiles 64-bit Windows binaries for every component. You can get them here (hit the blue dots under x86_64 and then look under Artifacts). Quote Link to comment Share on other sites More sharing options...
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