Curious Artila SYNTAX_ERROR Posted May 31, 2007 Share Posted May 31, 2007 Hiya! I am having a bit of trouble getting a custom talking graphic to work correctly, and would appreciate some assistance. Please bear w/ me, b/c I am a complete newb w/ custom graphics. u_u; I have gotten everything except for my talking graphic to work correctly: terrain, monsters, animated terrain. This is the talking graphic I am using (zoomed in): When I test the scenario to verify the graphics are working correctly, that same talking graphic shows up like this (also zoomed in): This is what I am entering into the BoE editor: I did notice, however, that when I return to that same monster, the graphic number changes to this: Yeah, I added the "MOCKERY!" in there when I was getting frustrated... is it normal for the program to automatically change the talking pic number like that? No matter what 1000+ number I enter, it always reverts to 240, 242, some random 240 number. It's mocking me! Please help! =( Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted May 31, 2007 Share Posted May 31, 2007 I guess I hate to ask, but is this the stock issue Blades of Exile Scenario Editor, or one of the compatability updates that people (esp. Khoth) have been doing? Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Duskwolf Posted May 31, 2007 Share Posted May 31, 2007 1008 mod 256 = 240 My guess is that the talking graphic is a byte-sized value. You'll have to use a picture ID below 256. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted May 31, 2007 Share Posted May 31, 2007 The editor does that. Just don't try to edit the monster after you've changed its talking pic and closed the edit window or you'll have to set it again. Quote Link to comment Share on other sites More sharing options...
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