Kyshakk Koan RaustBlackDragon Posted September 15, 2012 Share Posted September 15, 2012 Hey, I'm highly considering making an Avernum Mod, and one of the things I want to do is overhaul the MP system to work on a per-battle basis, rather than per-outing. I want to make spells more expensive, but make all belts grant, among other things that would vary depending on the belt, a ton of first aid to the wearer, enough that they'd restore all spell energy after every battle. I'm guessing this would require a massive amount of cumulative first aid points. So I was wondering if anybody knew how how the formula worked for first aid, so I could get a better idea of how much first aid would be required to accomplish this. Can anybody enlighten me? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted September 15, 2012 Share Posted September 15, 2012 The exact formula is a mystery, but it seems to be related to the amount of experience you gain from killing an enemy. Enemies that don't give experience also don't give you any first aid recovery. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted September 17, 2012 Share Posted September 17, 2012 Today I got more health back via FA when I fought against pack of lizards near Sulfras's place than I got after fighting against DCH, mana restore was around same on both and DCH fight lasts longer and gives (should) more xp than ~8 lizards. Quote Link to comment Share on other sites More sharing options...
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