Tenderfoot Thahd Vash Posted June 28, 2012 Share Posted June 28, 2012 Just bought this game but I have a lot of confusion about the attributes. I've been reading up on some party build guides but they never seem to show what attributes would go best for a certain type of build. For example one guide says this: Quote: The first fighter emphasizes defense, combining Hardiness, Resistance, Parry, and Endurance traits to be able to withstand anything. The second fighter maxes out offensive skills as much as can reasonably be done, while still having a strong defense from Parry. FIGHTER 1 8+2 Melee Weapons +1 Pole Weapons +1 Bows +1 Thrown Weapons (First Expedition Bow for the last 3 points to AR & BS) 10+2 Hardiness 10+2 Parry 10+2 Blademaster +1 Lethal Blow +1 Dual Wielding 8 Priest Spells 8+1 Spellcraft 9+1 Resistance Negotiator, Health Traits x3, Endurance x5, Parry Mastery x2, Mighty Blows x3, DW Traits x2 FIGHTER 2 9+2 Melee Weapons +1 Pole Weapons +1 Bows +1 Thrown Weapons (Warrior Cloak for the last 2 points to AR & BS) 10+2 Hardiness 10+2 Parry 10+2 Blademaster 7+2 Quick Action 9+1 Lethal Blow 8+1 Dual Wielding +1 Resistance Negotiator, Health Traits x2, Mighty Blows x3, DW Traits x2, Strength x5, Backstabber x3 Does this mean the first fighter should have all attribute points in endurance, ignoring strength completely or should the stat points be put in both strength and endurance? Edit: I understand this may seem very ignorant. It is just that I have no idea how a full strength 0 endurance will hold up at the end of the game, same with full endurance 0 strength. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted June 28, 2012 Share Posted June 28, 2012 if your 1st fighter is tank aka draws enemies hits to him/herself then upgrade mostly endurance and bit strength so he/she can do some damage until later at game when you don't need tank that much. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Vash Posted June 28, 2012 Author Share Posted June 28, 2012 Could you give me an example of how much str/end your fighter has at lvl 30 in that situation? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted June 28, 2012 Share Posted June 28, 2012 Actually, I think those builds are giving you only skills and traits, not attributes. The implication seems to be that you should go heavy on Endurance for the first and Strength for the second, of course, but I can't vouch for the creator's intentions. All I'll say is that you want enough Endurance that you feel comfortable with your characters' frequency of death, and you want enough Strength that your damage dealers deal real damage. You can adjust to taste; unless you're playing on the highest difficulty you'll probably be okay. —Alorael, who wrote the end of the second to last sentence mostly so he could string those word together. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted June 28, 2012 Share Posted June 28, 2012 Fighters need to focus on strength or they won't be able to hit anything. Put a few points into endurance, sure, but everything else in strength. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Vash Posted June 28, 2012 Author Share Posted June 28, 2012 Originally Posted By: Jerakeen Fighters need to focus on strength or they won't be able to hit anything. Put a few points into endurance, sure, but everything else in strength. So you are saying that even if I go for a tank, I need to focus on strength instead of endurance? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Reverend Posted June 28, 2012 Share Posted June 28, 2012 Endurance doesn't help that much in the long run - each point only gives you 5 extra hit points, which really isn't very much by the end of the game. The 3 health traits help a lot more in the long run. Endurance can help a bit in the beginning, though, when 5 points represent a decent percentage of your total hit points. Just make sure you don't neglect Strength for your melee fighters, or they won't be able to hit anything. I think I did something like 2 points of strength for every 1 point of endurance early on, and then switched to all strength after my HP got high enough that 5 points didn't seem worth it anymore. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted June 29, 2012 Share Posted June 29, 2012 Str/Dex/Int is probably more valuable than Endurance, but that's because offensive abilities are very strong in this game. Endurance actually DOES help quite a bit. Without adding to it at all, you'll have around 210 HP at level 30. So most points of Endurance you add, will add between 2% and 2.5% to your HP total. This isn't much, but given how easy it is to spam group healing spells and keep your party topped up, Endurance becomes almost like adding 2% to 2.5% to your armor and all your resistances. This makes it a bit less useful than Hardiness, but only a bit -- and Hardiness is terrific. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Vash Posted June 29, 2012 Author Share Posted June 29, 2012 Thank you all very much for your insights, after fiddling around with a char with 2 endurance for every 1 strength I can tell you it's just not a viable build. The high ammount of HP you have doesn't make up for the damage you lack. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Kestral Posted June 29, 2012 Share Posted June 29, 2012 House of S has this one right. Each character will have one primary attacking stat: either Str(melee), Int(casters), or Dex(ranged), which should always get a majority of stat increases over their lifetime if they are to have any hope of good to-hit percentages. Then there's the choice of how much to dilute your offense to get some Endurance. My fighter was going only about 2/3 strength and 1/3 endurance and I found that his hit rate was suffering unless he wore lighter armor. I switched to 100% strength (already having 5 or so points in endurance) and got a couple +strength traits and have been much happier since; the strength is actually also helping him tank because he can now wear armor with bigger to-hit penalties without having to worry that this will drop his hit-rate to unacceptable levels against more powerful foes. So I think over-all a damage dealer should go 100% strength and a tank should put maybe up to 25% of those points in endurance, but no more than that if he still wants to be able to do damage in addition to tanking. Note/Question: Doesn't endurance also increase resistance vs poison/acid/etc? It seems like my fighter with his extra few points of endurance usually only gets 1 or at most 2 turns of acid when he's hit with it, while my other characters tend to get 3 turns. Might be something in his equipment is doing this though, by adding acid resistance. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Vash Posted June 30, 2012 Author Share Posted June 30, 2012 What I ended up doing was running a custom tank build and putting all attributes in strength, but taking 3x health traits and 5x increased endurance trait. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted June 30, 2012 Share Posted June 30, 2012 The Increased Str/Dex/Int/End traits have the same effect as boosting stats. The Increased HP traits are better late in the game, but are actually *less* useful until you reach 100, 125, and 167 HP respectively. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted June 30, 2012 Share Posted June 30, 2012 What i usually do and i likely will for avernum 2, 3 remake, is add strength every level with endurance every 3rd level. So lvl 3, 6 and 9 get endurance but lvl 2, 4, and 5 get strength. Avadon's system allows for a little more freedom because most of the time the characters can hit most enemies with much less points into weapon attributes. Im making a shaman right now that is the complete opposite of my blade master that wielded bows my first game. Endurance every level with dexterity every level. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted June 30, 2012 Share Posted June 30, 2012 Avadon's system doesn't really allow that much more freedom. The basic weapon skills do contribute more to your accuracy rating, but they also have fairly low caps. More damning, however, is the dramatic imbalance of the secondary effects of Str/Dex/Int/End that make many builds horrendously sub-optimal. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted July 2, 2012 Share Posted July 2, 2012 Its true that the build I'm trying on avadon isn't ridiculously powerful, but its normal difficulty and fun all the same. I would never make it on torment or tricky difficulties. A lot of things that i like to try don't work on torment. When i play through avernum 2 remake, i might try a new party with 1 warrior, 2 archers (probably nephils) and a priest. The 2 archers likely wouldn't work on torment. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.