Garrulous Glaahk Dark Sniper Posted March 23, 2012 Share Posted March 23, 2012 Will something happen if I added 135 custom graphics to the scenario I'm making? I just want it to be BIG. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Dark Sniper Posted March 23, 2012 Author Share Posted March 23, 2012 And also, how do I make my custom avatar background transparent? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted March 23, 2012 Share Posted March 23, 2012 1) you will get 135 custom graphics in your scenario. I don't believe BoA has a limit to the number of custom graphics, but older machines might have issues (also, some players resent having to download massive archives bloated with bitmaps, so that's something to keep in mind). 2) You will want to use alpha-layered PNGs to achieve this, or if this is not an option a GIFs support transparency as an indexed color (NOT an alpha layer) Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 23, 2012 Share Posted March 23, 2012 I'm not sure exactly how you're planning to count, and 135 is an awfully specific and peculiar number, but if you take the custom floors and terrains as separate (rather than counting by sheet), Exodus had over 150 custom graphics. So no, nothing will happen. Of course, adding more graphics to your scenario won't make the scenario any bigger. It'd make the graphics file bigger, but I don't see why that makes any difference whatsoever. Custom avatar... transparent...? Someone else who knows what you're talking about will have to answer that. EDIT: And... sniped. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Dark Sniper Posted March 23, 2012 Author Share Posted March 23, 2012 I only see 47 custom graphics in Exodus. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Dark Sniper Posted March 23, 2012 Author Share Posted March 23, 2012 I said i have 135 BMPs not the 'Custom Graphic' you are saying. If you want, I can send a copy of my scenario to you. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted March 23, 2012 Share Posted March 23, 2012 Originally Posted By: Speed-O-Fie v2.1 I only see 47 custom graphics in Exodus. Note that there are more than one custom graphic per BMP. For example, G500 has 72 custom graphics in one bitmap. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 23, 2012 Share Posted March 23, 2012 I'd have to check the docs, but aren't you limited to 100 sheets/BMPs? EDIT: Yep, here it is in the docs. Originally Posted By: BoA Docs, Chapter 4.1 You can create up to 100 custom sheets. They can be numbered 500 to 599. Someone would have to check what happens when you try to put numbers above that into the game. It might cause Unhandled Exception errors in Windows, or it might work just fine. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Dark Sniper Posted March 24, 2012 Author Share Posted March 24, 2012 That works fine on my computer, I first numbered graphics 500 to 599. Then started from G2600 to G2659. It worked very finely. Do want a copy of my scenario? EDIT: Name - Bandit Situation Towns - Currently 1 (Planned to make 8 or more) Dungeons - Currently 2 (Planned to make 20) Realms Suffer from a bandit conspiracy... Made with over 100 custom graphics downloaded from fellow Spiderwebbers' Site. I'm planning to make a very big scenario... That's all Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Dark Sniper Posted March 24, 2012 Author Share Posted March 24, 2012 Speed-O-Fie now on FaceBook You can search me by my Real Name that is on my profile. All the things are related to Spiderweb Software. If anyone has an FB account, please let me know so that we can make our Spiderweb community in facebook better... Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted March 25, 2012 Share Posted March 25, 2012 Originally Posted By: Speed-O-Fie v2.1 I'm planning to make a very big scenario... No offense, but most people who plan to make very big scenarios never finish. There are a few who did (Exodus possibly?), but not many. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted March 25, 2012 Share Posted March 25, 2012 Exodus was a sequel to Bahssikava, which was also large, but remember that Kelandon has some prior BoE experience. A better example would be Where the Rivers Meet, by Thralni. WtRM was a large scenario by a new designer, and while it did end up finished, the early versions were very rough and the beta testing process was pretty painful. Speed-O-Fie, don't get us wrong, we'd love to see more designers. But we'd love to see finished scenarios even more. And if you don't believe us, take at look at this five year old article written by someone with far more design experience than I have. (Too long, didn't read version of article: making a scenario that takes months to complete is okay, but before you start, take a week off to make a tiny one first. That way, you get a better idea of how much work it takes to design a scenario, and more importantly, you get feedback from the community right away.) Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 25, 2012 Share Posted March 25, 2012 Designer FAQ, Q3. Then Q4. Quote Link to comment Share on other sites More sharing options...
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