Garrulous Glaahk Silver Shadow Posted February 10, 2012 Share Posted February 10, 2012 Hey folks, I may have killed my target bad guy (the shaman in the NW corner) in the Goblin Caves before getting the quest. Unfortunately, Captain Johnson in Fort Duvno is not impressed with my go-getter attitude, and the quest remains stubbornly on my list, not done. Is there an SDF I can set to fix this, or something else? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted February 10, 2012 Share Posted February 10, 2012 Looking at the scripts, it doesn't seem as if it should matter when you killed him. The only two flags checked for this dialogue node are: (2,13)==1 you have the quest (4,11)>=1 Hinthek Dorva is dead Try one or both of those - you know how to do it? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Silver Shadow Posted February 10, 2012 Author Share Posted February 10, 2012 Apparently I do not know how, apologies. The first flag ought to be correct, though, since the quest shows up in the quest log. For kicks, I used showmeall on the Caves. Not a living soul in sight. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 10, 2012 Share Posted February 10, 2012 I remember doing that quest out of order with no problem getting credit later. There is a separate dialog line where you tell him that you killed the goblin leader. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Silver Shadow Posted February 10, 2012 Author Share Posted February 10, 2012 I checked before, and several times thereafter, but for kicks, I'll do it again. ...No luck. Nothing but the "tell me about the fort" and "how can I assist you?" options, the latter of which has the "tell me about" options for the bandits and nephilim as well as the "but you have all these soldiers" option. Nothing else. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted February 10, 2012 Share Posted February 10, 2012 Hold down the shift key and press d to open the cheat console. Type in the code in this format: sdf 4 11 1 Then hit enter or click on the green checkmark. Sorry, I would have posted that before, but it sounded like you knew. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Silver Shadow Posted February 10, 2012 Author Share Posted February 10, 2012 No worries. I knew SDFs existed and had used them once or twice to fix problems in an older Geneforge game, but not since. Okay, so I unkilled the shaman leader and checked the dungeon. For those interested, changing the SDF flag does not respawn the person to be slaughtered. Rekilled him with code, and went to check. No dice. Unkilled him again, unquested myself, re-quested via Johnson, code-killed him, and checked with Johnson. Quest complete, problem solved. Thanks for your help, Jerakeen! A sidenote for his Jeffness, if he reads this. There's a respawned non-hostile nephilim in my shaman lair at the Goblin Caves now. I suspect he's a respawn of one of the shaman's group. He doesn't move or go hostile. It's a little odd. Nothing game-breaking, though. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted February 10, 2012 Share Posted February 10, 2012 In the altar room? I got one of those too. I think it's because they don't start out hostile. But they probably shouldn't respawn. Quote Link to comment Share on other sites More sharing options...
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