Curious Artila GingerGlaahk Posted May 18, 2011 Share Posted May 18, 2011 I've been playing around with scripts and fiddling about, but I could not find the trigger that makes creations unstable and decay. Where is it? Is there any way to remove it to make charged creations stop decaying? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Mod. Posted May 19, 2011 Share Posted May 19, 2011 I looked quickly and didn't see anything to indicate whether a creation is unstable or not. One possibility is that the creature numbers themselves are coded to be unstable, but I can't think why it would be done that way. Try setting one of them as only an import of a stable creation and see if it is still unstable. Quote Link to comment Share on other sites More sharing options...
Curious Artila GingerGlaahk Posted May 19, 2011 Author Share Posted May 19, 2011 I tried to set corrupted thahd to import 20(original thahd) instead of 22(hostile thahd) but it still decays. Any other ideas? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted May 19, 2011 Share Posted May 19, 2011 Dikiyoba thinks the decaying attribute is hardcoded and can't be changed, unfortunately. Quote Link to comment Share on other sites More sharing options...
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