Well-Actually War Trall BainIhrno Posted December 21, 2010 Share Posted December 21, 2010 (edited) Pilgrimage to Thrakos Author: W-Dueck Difficulty: Low Rating: G Version: Composite Score: Best: 0% Good: 25% (1/4) Average: 50% (2/4) Substandard: 25% (1/4) Poor: 0% (0/4) Keywords: Linear Edited June 30, 2013 by nikki. SurraAgob 1 Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted March 18, 2012 Share Posted March 18, 2012 This is spelled wrong, should be 'Thrakos'. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Falcon Posted March 26, 2012 Share Posted March 26, 2012 This scenario is very short and completely linear. No bugs detected. Decent story and I like the scene but it all ends too quick. There is just not much content. I give it a 3 out of 5. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted May 5, 2012 Share Posted May 5, 2012 Disclaimer: I am not a frequent BoE player. Take this with a grain of salt. Content: This is a short, very linear scenario. It's got some pretty flavour text, but not much more than that. Story: Don't expect talkative NPCs in this scenario. Instead, you get some very well written narrative that adds a lot to the experience. The third person perspective of the party was neat. Pacing: The narrative adds to the excitement. You're also always being thrown into combat, which works in short linear scenarios like this one. Combat: My first play, as a BoE virgin, had me thinking, "Wow, these goblins mean business. They must be edited." After playing a bit of VoDT, I tried again and realized that the goblins were not as tough as I first thought. Perhaps a BoE veteran could mow down the goblins with ease. I hope this isn't the case, as the story depends on these goblins being unbeatable. The end fight was tough, but that might be because I used up too much SP earlier on, and didn't let the NPCs take hits for me. Scripting: *shrugs* I don't remember any special tricks, and I don't remember any bugs either. Aesthetics: The town design for the last fight was a bit wonky; was it necessary to make the player jump through hoops (and possibly go the wrong way) just to get to the fight? Other than that I don't remember any problems. Overall: Short, but to the point. AVERAGE Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk lampshade Posted March 11, 2013 Share Posted March 11, 2013 A simple scenario that is unfortunately very dull. I felt like I was pushed around the scenario way too quickly, and the combat was unimaginative hack and slash. I do greatly approve of making use of pictures though. SUBSTANDARD Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted June 28, 2013 Share Posted June 28, 2013 (edited) I had difficulty completing this scenario, but I somehow finished. I disagree with previous reviewers saying the combat was boring hack and slash. The combat was challenging and required using strategies I don't normally use. It took me many tries and several party builds, and it was frustrating, but it was satisfying when I hit upon winning strategies for each of the three battles. The writing was interesting and engaging as well. For such a very short scenario, it packed a lot of flavor. I wouldn't recommend it to novice players, but for more experienced players, it's a treat. GOOD Edited June 28, 2013 by The Almighty Doer of Stuff Quote Link to comment Share on other sites More sharing options...
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