Garrulous Glaahk Unbound Draykon Posted April 28, 2010 Share Posted April 28, 2010 i looked at the Avernum 6 scripts and they looked exactly like the Geneforge 4 scripts but i was even more amazed when i looked at the av6objsmisc you entirely edit the spells and such so perhaps i will post creations for the summoning spells it will be interesting Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Failedassassin Posted April 28, 2010 Share Posted April 28, 2010 I've always thought that if Jeff did a little back-scripting, Geneforge could just be the above ground version of Avernum. He truly does have a great formula for making games, and it doesn't take that much of a change of basics to make something new and interesting at spiderweb software. I was surprised that someone hadn't already attempted this. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug GIFTCockroach Posted April 28, 2010 Share Posted April 28, 2010 Sholai = Empire Let the chaos ensue! Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 28, 2010 Author Share Posted April 28, 2010 i like creatures so since Avernum 6 has summoning spells i thought that could edit those spells to make them summon different creations just go to av6objsmisc in the scripts folder in avernum 6 and find begindefineability 240; below that is call beast, minor summon, summon aid, arcane summon, summon shade and divine host then choose which one you'd like to alter once thats done find the ab_summon_what_char = number; and the list i will post has numbers and what they summon but back up your scripts before you do this the numbers: 0=Cave Wolf 25% or Huge Bat 25% or Cave Crawler 25% or Cave Worm 25% 1=Giant Lizard 20% or Fierce Rat 20% or Giant Spider 20% or Dire Wolf 20% or Goblin Warrior 20% 2=Spitting Wrymkin 14% or Fire Lizard 14% or Fierce Rat 14% or Hellhound 14% or Searing Slime 14% or Wight 14% or Chitrach 14% 3=Mutant Lizard 14% or Plated Chitrach 14% or Worg 14% or Frozen Worm 14% or Warped Wolf 14% or Experimental Rat 14% or Rabid Hellhound 14% 4=Shade 50% or Greater Shade 50% 5=Ghost 100% 6=Cryos Demon 25% or Cave Demon 25% or Firey Demon 25% or Soulsear Demon 25% 7=Writhing Mass 14% or Skeletal Warrior 14% or Gnawing Stoneworm 14% or Enormous Cavebat 14% or Terror Wolf 14% or Pustulant Zombie 14% or Guardian Hellhound 14% 8=Unused 9=crashes game 10=crashes game 11=PC base 33% or thug 33% or Slith Enchhanter 33% 12=Unused 13=crashes game 14=Unused 15=Unused 16=Unused 17=Unused 18=crashes game 19=Unused 20=Unused oh yeah look at what found in av6floorster:// Basic Geneforge Script // This is the script for the basic Geneforge scenario. beginscenscript; // well thats weird Avernum 6 runs off a Geneforge script so does that mean its technically Geneforge 6? no i made similar asumptions and they were wrong but still its weird that Avernum 6 uses Geneforge scripts Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 28, 2010 Share Posted April 28, 2010 Avernum 4 through 6 were based on the Geneforge game engine so there will some overlap between the way they are coded. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 28, 2010 Author Share Posted April 28, 2010 and when i say 'or' i mean there is a chance that when you cast the spell a different creature will be summoned its a percent as far as i know Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted May 1, 2010 Author Share Posted May 1, 2010 one reason i like script editing is because you change a name to anything (yes even profanity/other bad stuff) i wonder whether Jeff had intended this Quote Link to comment Share on other sites More sharing options...
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