Garrulous Glaahk Unbound Draykon Posted March 28, 2010 Share Posted March 28, 2010 Charged Fyora Click to reveal.. INSTRUCTIONS FOR CHARGED FYORA. STEP 1.FIND CREATIONS SCRIPT IN THE SCRPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4. STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND // Begin Fyora begindefinecreture 10; // PC created fyora // imported for all fyora types STEP 5. FIND cr_name = "Fyora"; REPLACE "Fyora"; WITH "Charged Fyora"; STEP 6.FIND cr_base_level = 2; REPLACE 2; WITH 18; STEP 7.MAKE cr_graphic_appearadj = 2; MAKE SURE IT ISN'T TOUCHING ANY OTHER SCRIPT PARTS STEP 8.TEST GENEFORGE 4 Savage Cryoa Click to reveal.. INSTRUCTIONS FOR SAVAGE CRYORA STEP 1. FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 17; // PC created cryoa import = 10; STEP 5.FIND cr_name = "Cryoa"; REPLACE "Cryoa"; WITH "Savage Cryoa"; STEP 6.FIND cr_base_level = 7; REPLACE 7; WITH 22; STEP 7.MAKE cr_graphic_coloradj = 257; MAKE SURE IT DOSEN'T TOUCH OTHER PARTS OF THE SCRIPT STEP 8.FIND cr_abil_level 1 = 0; REPLACE 0; WITH 4; STEP 9.TEST GENEFORGE 4 Brutal Thahd Click to reveal.. INSTRUCTIONS FOR BRUTAL THAHD STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 20; // pc created thahd // base for all thahd imports STEP 5.FIND cr_name = "Thahd"; REPLACE "Thahd"; WITH "Brutal Thahd"; STEP 6.FIND cr_base_level = 4; REPLACE 4; WITH 9; STEP 7.FIND cr_max_health = 60; REPLACE 60; WITH 50; STEP 8.MAKE cr_graphic_coloradj = 256; MAKE SURE IT DOSEN'T TOUCH OTHER PARTS OF THE SCRIPT STEP 9.TEST GENEFORGE 4 Charged Thahd Click to reveal.. INSTRUCTIONS FOR CHARGED THAHD STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 26; // 3 funk thahds import = 22; STEP 5.FIND cr_name = "Unstable Thahd" REPLACE "Unstable Thahd" WITH "Charged Thahd" STEP 6.FIND cr_base_level = 12; REPLACE 12; WITH 20; STEP 7.MAKE cr_graphic_appearadj = 3; MAKE SURE IT ISN'T TOUCHING ANY OTHER SCRIPT PARTS STEP 8.TEST GENEFORGE 4 Charged Artila Click to reveal.. INSTRUCTIONS FOR CHARGED ARTILA STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 30;// pc created Artila // base for all artila imports STEP 5.FIND cr_name = "Artila"; REPLACE "Artila"; WITH "Charged Artila"; STEP 6.FIND cr_base_level = 4; REPLACE 4; WITH 26; STEP 7.MAKE cr_graphic_coloradj = 16; STEP 8.MAKE cr_graphic_appearadj = 256; STEP 9.REMOVE cr_resistances 5 = 50; STEP 10.FIND cr_resistances 1 = 50; REPLACE 50; WITH 100; STEP 11.MAKE SURE WHEN YOU DO STEPS 7 AND 8 THEY AREN'T TOUCHING OTHER PARTS OF THE SCRIPT STEP 12.TEST GENEFORGE 4 Inferno Wrym Click to reveal.. INSTRUTIONS FOR INFERNO WYRM STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 33; STEP 5.FIND cr_name = "Plated Artila"; REPLACE "Plated Artila"; WITH "Inferno Wyrm"; STEP 6.FIND cr_base_level = 12; REPLACE 12; WITH 22; STEP 7.FIND cr_graphic_coloradj = 16; REPLACE 16; WITH 18; STEP 8.MAKE cr_graphic_appearadj = 4; STEP 9.MAKE cr_resistances 2 = 100; STEP 10.MAKE cr_abil_num 1 = 164; STEP 11.MAKE cr_abil_level 1 = 0; STEP 12.MAKE cr_abil_casting_sound 1 = 178; STEP 13.TEST GENEFORGE 4 Vicious Roamer Click to reveal.. INSTRUCTIONS FOR VICIOUS ROAMER STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 70; // pc created Roamer // base for all Roamer imports STEP 5.FIND cr_name = "Roamer"; REPLACE "Roamer"; WITH "Vicious Roamer"; STEP 6.FIND cr_base_level = 10; REPLACE 10; WITH 12; STEP 7.MAKE cr_graphic_coloradj = 512; STEP 8.TEST GENEFORGE 4 Gaurdian Roamer Click to reveal.. INSTRUCTIONS FOR GAURDIAN ROAMER STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 76; // pc created unstable Roamer STEP 5.FIND cr_name = "Pyroroamer"; REPLACE "Pyroroamer"; WITH "Gaurdian Roamer"; STEP 6.FIND cr_max_health = 0; REPLACE 0; WITH 25; STEP 7.MAKE cr_base_level = 20; STEP 8.MAKE cr_graphic_coloradj = 17; STEP 9.MAKE cr_abil_num 0 = 81; // venemous bite attack STEP 10.TEST GENEFORGE 4 Submission Vlish Click to reveal.. INSTRUCTIONS FOR SUBMISSION VLISH STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 90;// pc created Vlish // base for all Vlish imports STEP 5.FIND cr_name = "Vlish"; REPLACE "Vlish"; WITH "Submission Vlish"; STEP 6.FIND cr_max_health = 25; REPLACE 25; WITH 1; STEP 7.MAKE cr_graphic_coloradj = 256; STEP 8.FIND cr_abil_level 0 = 4; REPLACE 4; WITH 1; STEP 9.FIND cr_abil_level 1 = 3; REPLACE 3; WITH 0; STEP 10.TEST GENEFORGE 4 Mindstealer Vlish Click to reveal.. INSTRUCTIONS FOR MINDSTEALER VLISH STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 96; // unstable vlish STEP 5.FIND cr_name = "Charged Vlish"; REPLACE "Charged Vlish"; WITH "Mindstealer Vlish"; STEP 6.FIND cr_base_level = 12; REPLACE 12; WITH 15; STEP 7.FIND cr_max_health = 0; REPLACE 0; WITH 80; STEP 8.FIND cr_default_courage = 70; REPLACE 70; WITH 100; STEP 9.FIND cr_graphic_coloradj = 0; REPLACE 0; 20; STEP 10.MAKE cr_resistances 6 = 100; STEP 11.FIND cr_abil_num 1 = 64; REPLACE 64; WITH 62; STEP 12.FIND cr_abil_level 1 = 3; REPLACE 3; WITH 10; STEP 13.TEST GENEFORGE 4 Redshell Clawbug Click to reveal.. INSTUCTIONS FOR REDSHELL CLAWBUG STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 100;// pc created clawbug // base for all clawbug imports STEP 5.FIND cr_name = "Clawbug"; REPLACE "Clawbug"; WITH "Redshell Clawbug"; STEP 6.FIND cr_base_level = 10; REPLACE 10; WITH 20; STEP 7.FIND cr_max_health = 35; REPLACE 35; WITH 90;\ STEP 8.MAKE cr_bonus_aps = 2; STEP 9.MAKE cr_graphic_coloradj = 272; STEP 10.MAKE cr_resistances 2 = 100; STEP 11.MAKE cr_resistances 5 = 100; STEP 12.FIND cr_abil_num 0 = 80; REPLACE 80; WITH 83; STEP 13.TEST GENEFORGE 4 Stinging Clawbug Click to reveal.. INSTRUCTIONS FOR STINGING CLAWBUG STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 103; STEP 5.FIND cr_name = "Plated Clawbug"; REPLACE "Plated Clawbug"; WITH "Stinging Clawbug"; STEP 6.FIND cr_base_level = 16; REPLACE 16; WITH 24; STEP 7.FIND cr_graphic_coloradj = 16; REPLACE 16; WITH 17; STEP 8.FIND cr_bonus_aps = 2; REPLACE 2; WITH 5; STEP 9.FIND cr_abil_level 0 = 0; REPLACE 0; WITH 80; STEP 10.TEST GENEFORGE 4 Oozebeast Click to reveal.. heres the Oozebeast you can only make one if you used the Ornk canister STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPT FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4. FIND begindefinecreature 40;// pc created Ornk // base for all Ornk imports STEP 5.FIND cr_name = "Ornk"; REPLACE "Ornk"; WITH "Oozebeast"; STEP 6.MAKE cr_graphic_coloradj = 18; STEP 7.FIND cr_base_level = 1; REPLACE 1; WITH 25; STEP 8.FIND cr_abil_num 0 = 1; // bite attack REPLACE 0 WITH 1 AND 1; WITH 162; STEP 9.FIND cr_abil_level 0 = 4; REPLACE 0 WITH 1 AND 4; WITH 0; STEP 10.FIND cr_abil_step_of_launch 0 = 3; REPLACE 0 WITH 1 STEP 11.MAKE cr_resistances 5 = 100; STEP 12.TEST GENEFORGE 4 Battle Gamma Click to reveal.. INSTRUCTION FOR BATTLE GAMMA STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 157; // hostile STEP 5.FIND cr_name = "Battle Beta"; REPLACE "Battle Beta"; WITH "Battle Gamma"; STEP 6.FIND cr_base_level = 26; REPLACE 26; WITH 32; STEP 7.MAKE cr_graphic_appearadj = 4; STEP 8.MAKE cr_bonus_aps = 4; STEP 9.MAKE //cr_natural_armor = 40; STEP 10.MAKE cr_abil_level 0 = 9; STEP 11.TEST GENEFORGE 4 Unbound One Click to reveal.. INSTRUCTIONS FOR UNBOUND ONE STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 223; STEP 5.FIND cr_name = "Ur-Drakon"; REPLACE "Ur-Drakon"; WITH "Unbound One"; STEP 6.FIND cr_base_level = 35; REPLACE 35; WITH 40; STEP 7.FIND cr_graphic_coloradj = 4; REPLACE 4; WITH 64; STEP 8.FIND cr_abil_num 1 = 24; REPLACE 24; WITH 197; STEP 9.MAKE cr_max_health = 900; STEP 10.MAKE cr_bonus_aps = 4; STEP 11.MAKE cr_abil_level 1 = 3; STEP 12.MAKE cr_abil_num 2 = 198; STEP 13 MAKE cr_abil_level 2 = 3; STEP 14.MAKE cr_abil_step_of_launch 2 = 3; STEP 15.MAKE cr_abil_anim_in_reverse 2 = 1; STEP 16.MAKE cr_abil_casting_sound 2 = 157; STEP 17.TEST GENEFORGE 4 Rotdhizon Click to reveal.. INSTRUCTIONS FOR ROTDHIZON STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 232; STEP 5.FIND cr_name = "Corrupted Rotghroth"; REPLACE "Corrupted Rotghroth"; WITH "Rotdhizon"; STEP 6.FIND cr_base_level = 37; REPLACE 37; WITH 34; STEP 7.FIND cr_graphic_coloradj = 2; REPLACE 2; WITH 4; STEP 8.FIND cr_max_health = 100; REPLACE 100; WITH 400; STEP 9.FIND cr_effect_when_slain = 92; REPLACE 92; WITH 91; STEP 10.FIND cr_abil_level 0 = 18; REPLACE 18; WITH 20; STEP 11.MAKE cr_bonus_aps = 4; STEP 12.TEST GENEFORGE 4 Exploding Kyshakk Click to reveal.. INSTRUCTIONS FOR EXPLODING KYSHAKK STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 238; // Kyshakk // base for all Kyshakk imports STEP 5.FIND cr_name = "Kyshakk"; REPLACE "Kyshakk"; WITH "Exploding Kyshakk"; STEP 6.FIND cr_max_health = 400; REPLACE 400; WITH 0; STEP 7.MAKE cr_effect_when_slain = 64; STEP 8.MAKE cr_graphic_coloradj = 2; STEP 9.TEST GENEFORGE 4 this is the file download and it comes with all the edited creations http://www.mediafire.com/?nmxyfimfkzn and remove the 'supercreature' part before placing in the scropts folder Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 1, 2010 Author Share Posted April 1, 2010 THE UNBOUND DRAYKON'S EXPLOSIVE CHALLENGE i was expirementing with scripts and i got an idea after i tested it its the make all creations explode but this isn't 20 to 40 damage no this is 210 to 240 damage and EVERY creation (in case your wondering yes the player explodes too) explodes doing 200 magical damage so you can't use swords and this puts more strategy in the game and this is how you do it:FIND THE TOP OF THEgf4itemschars SCRIPT AND PUT THIS IN IT:cr_effect_when_slain = 64; make sure it dosen't other parts of the scripts and here's advice:1) try to wait until the enemy creations or people are in clumps it is funney for all of them to go BOOM 2)since you cannot use swords until you either have 200% resistance to magic or have 500 health so the wepons you can use are batons, magic,crytals,ranged creations and stratagy to destroy your foes so the characters for this game are most likely the infiltrator, the lifecrafter and perhaps the servile (not likely) 3) try to keep a great distaance from your enemies or you will perish 4) when you use creations against enemies only use ranged creations however if you want to you can create a battle creation send it deep in the enemy ranks and absorb it, the results will be catastrophic 5) since its magical damage thats caused when creations explode its best to use magical creations only 6) no matter how powerful you might be do not stand surrounded by lots of weak creations try to get great distances away and then blow them up Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted April 1, 2010 Share Posted April 1, 2010 Originally Posted By: Nathaniel the wepons you can use are... magic,crytals,ranged creations and stratagy to destroy your foes so the characters for this game are most likely the infiltrator, the lifecrafter and perhaps the servile (not likely) 3) try to keep a great distaance from your enemies... 4) when you use creations against enemies only use ranged creations...5) its best to use magical creations only... Neat challenge. I just want to point out that the above points are optimal for regular G4 play, too! Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 2, 2010 Author Share Posted April 2, 2010 TEMPLATE GRAPHIC TYPES NOTE:this means by changing the number in the cr_graphic_template = number; you change a fyora into a drakon if you wanted to do so and what this list is for. Does Not Work=DNW Can Not Attack=CNA 0 TO 10 IS NOTHING 11=FYORA 12=ARTILA 13=THAHD 14=SERVILE 15=NOTHING 16=CLAWBUG 17=ROAMER 18=VLISH 19=ORNK 20 TO 56 IS NOTHING 57=FIREBOLT/ICE SPRAY/SEARER CNA 58 TO 59 IS NOTHING 60=SHIFTING BOX IMAGE CNA 61 TO 70 IS NOTHING 71=TURRET 72=WARRIOR SERVILE 73=BATTLE ALPHA 74=PYLON DNW 75=GLAAKH 76=SHADE 77=APPRENTICE MAGE 78=SCOUT 79=DRAYK 80=RAT 81=TOWNSMAN 82=TOWNSWOMAN 83=TOWNSMAN 2 84=TOWNSWOMAN 2 85=DRAKON 86=GAZER 87=GOLEM 88=ROTGHROTH 89=SPINECORE 90=SPINECORE BUD 91=SERVANT MIND DNW 92=WARPED CREATOR 93=SLIMY WORM 94=SPINY CRAWLER 95=WAR TRALL 96=KYSHAKK 97=WINGBOLT 98=NOTHING 99=NOTHING 100=GUARDIAN 101=GUARDIAN WITH SWORD 102=GUARDIAN WITH BATON 103 TO 109 IS NOTHING 110=SHAPER 111=SHAPER WITH SWORD 112=SHAPER WITH BATON 113 TO 119 IS NOTHING 120=AGENT 121=AGENT WITH SWORD 122=AGENT WITH BATON 123 TO 127 IS NOTHING 128=SERVANT GOLEM DNW 129=NOTHING 130=SERVILE 131 TO 134 IS NOTHING 135=INFILTRATOR 136=NOTHING 137=SCOUT 138=NOTHING 139=NOTHING 140=LIFECRAFTER 141=NOTHING 142=MAGE 143=NOTHING 144=NOTHING 145=WARRIOR 146=ELITE WARRIOR 147=THORNFLINGER 148=NOTHING 149=NOTHING 150=SHOCK TROOPER 151=NOTHING 152=SHAILA Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 3, 2010 Author Share Posted April 3, 2010 i have a question when you use the ornk canister in geneforge 4 how do you make one? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Mod. Posted April 3, 2010 Share Posted April 3, 2010 Just bring up the creation screen, and press OK without selecting a creature. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk SamSniped Posted April 3, 2010 Share Posted April 3, 2010 Just for future refrence the creations are under G4itemschars, not Creation Script(which doesn't exist). Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 7, 2010 Author Share Posted April 7, 2010 CREATION COLOR GRAPHICS NOTE: these colors only make hmm i can't describe it so i'll just do an example for example drayks are green you change the color number to -1 it makes it whiter not white or another number 2 will only add the dark purple color to not make it dark purple and all negitive numbers are white variations and positive numbers are all other colors another thing is as numbers increase in absolute value they get steadily darker and colors are in no particular order and yet another thing is that color numbers affect each creation in a unique way and to change a creations color you have to either find or make cr_graphic_coloradj = number; okay heres the number i've only done 41 of them so i will add to it later -20=DARK PURPLE BLUE WHITE -19=DARK BLUE GREEN WHITE -18=DARK PINK WHITE -17=DARK GREEN WHITE -16=PURPLE WHITE -15=ORANGE PINK WHITE -14=LIGHT GREEN WHITE -13=PINK WHITE -12=WHITE WHITE -11=WHITE WHITE 2 -10=PINK WHITE 2 -9=GREEN WHITE -8=BLUE WHITE -7=ORANGE WHITE -6=WHITE WHITE 3 -5=PINK WHITE 3 -4=GREY WHITE -3=PURE WHITE -2=RED WHITE -1=WHITE 0=NOTHING 1=BLUE 2=DARK PURPLE 3=CYAN 4=ORANGE 5=PINK 6=LIGHT CYAN 7=LIGHT PURPLE 8=GREEN 9=CYAN TYPE 2 10=LIGHT PURPLE TYPE 2 11=LIGHT BLUE 12=ORANGE TYPE 2 13=LIGHT PURPLE TYPE 3 14=LIGHT CYAN TYPE 2 15=LIGHT PURPLE TYPE 4 16=DARK GREEN 17=DARK BLUE GREEN 18=DARK PURPLE TYPE 2 19=DARK GREEN BLUE 20=DARK RED also tell me if i got some of the colors wrong because i may have misinterpited some of the colors Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 14, 2010 Author Share Posted April 14, 2010 i just realized that some people may have a different version of the gf4itemschars script then i do there are only two depending on which link you downloaded the game from. i have the second link version i probably say that to properly edit the scripts its wise to uninstall your current version because the first link comes with a very disorganized gf4itemschars script thus increasing your chance of messing up your game or i could just email the file Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted April 14, 2010 Share Posted April 14, 2010 What links? Surely the SW page links all link to the same game download. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 15, 2010 Author Share Posted April 15, 2010 no i uninstalled geneforge 4 to get rid of an editor and i downloaded from the first link instead of the second one then i checked the gf4itemschars script and and looked like a mess. also i found out that the second link version works with the first link version and vice versa. or they just updated it and the old gf4itemschars script works with the new one Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 15, 2010 Author Share Posted April 15, 2010 the gf4itemschars scripts were updated however the old one still works and i copied the old one 30 times so i can email it to whoever wants it this what the old one looks like (sample) begindefinecreature 5; cr_name = "Alwan"; cr_base_level = 40; cr_graphic_coloradj = 1024; cr_regen_rate = 0; cr_abil_num 0 = 93; cr_abil_level 0 = 20; cr_abil_num 1 = -1; and the newer one looks kinda like this: beginscenscript;// CREATURE TYPESbegindefinecreature 9; // base creature// This slot stores the base unedited creature.// Used for importation.cr_size = 128; cr_default_script = "basicnpc";cr_statistic 0 = 1; cr_statistic 1 = 1;cr_statistic 2 = 1;cr_statistic 3 = 1; begindefinecreature 0;cr_name = "Shaper"; cr_graphic_template = 110;cr_max_health = 20; cr_max_energy = 20;cr_max_essence = 10;cr_regen_rate = 12; cr_energy_regen_rate = 12;cr_walk_speed =24; //base_speed; cr_base_level = 1;cr_sound_when_slain = 127; cr_default_courage = 100;cr_resistances 0 = 40; cr_resistances 1 = 50;cr_resistances 2 = 50; cr_resistances 6 = 50;cr_resistances 7 = 70; // These are all of the main character's combat abils. // Abilities used in town are handled in hardcode cr_abil_num 0 = 0; // punch //cr_abil_level 0 = 1; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1;cr_abil_num 1 = 3; cr_abil_level 1 = 1;cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_re Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 20, 2010 Author Share Posted April 20, 2010 now for the fun of it i will have people make their very own(drum roll) creation these fields are the required(please be resonable(don't make the Unbound Drayon bite you:P): name graphic template max health max energy regeneration rate energy regeneration rate walk speed (i don't the limit) an attack (only need one two is optional) sound when slain and what creation you want to replace (before doing this BACK UP YOUR SCRIPTS) base level and casting sound these are optional: color whether it glows natural armor resistances attack two essence (not sure how i could get your creations to create creations probably would crash the game) courage attitude strategy nimbleness bonus moves in combat max 20 effect when slain stain when slain post all the required fields and optional if wanted. i will post the instructions for it shortly after testing it(probably) Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk SamSniped Posted April 21, 2010 Share Posted April 21, 2010 Originally Posted By: Unbound Draykon no i uninstalled geneforge 4 to get rid of an editor and i downloaded from the first link instead of the second one then i checked the gf4itemschars script and and looked like a mess. also i found out that the second link version works with the first link version and vice versa. or they just updated it and the old gf4itemschars script works with the new one Can you send me one? Originally Posted By: Unbound Draykon now for the fun of it i will have people make their very own(drum roll) creation ok here's mine- Name-Overmind Template-101 Max Health-300 Max Energy-300 Regeneration rate-5 Energy Regeneration Rate-10 Walk Speed-25 Attack One-Sword Sound When Slain-Same as a regular guardian.Preferably the GF2 one. Replaced Creation-Battle Alpha.I am tired of naming them. Base Level-20.Monarch is tough. Casting Sound-Essence Orbs Color-(-19) Glow-Yes Natural Armor-if level:10 if yes or no:Yes Resistances-Melee and lightning. Attack Two- Essence Orbs Courage-High as a drakon. Effect when slain- Can you do an essence orbs burst? Stain when slain- Blue. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 21, 2010 Author Share Posted April 21, 2010 Originally Posted By: RC2112 Can you send me one? yes i will now Originally Posted By: RC2112 Walk Speed-25 as i said before i did not test walk speeds so 25 may not work but i still will try it as you had posted Originally Posted By: RC2112 Sound When Slain-Same as a regular guardian.Preferably the GF2 one. i don't think they changed the Gaurdian dying sound in G4 Originally Posted By: RC2112 Casting Sound-Essence Orbs i should have said that you have to get two casting sounds if your creation has two attacks Originally Posted By: RC2112 Effect when slain- Can you do an essence orbs burst? nope heres the types of explosions you can pick from:poison burst,fire burst,weak magical shockwave(does 40 to 60 magical damage),and my favorite strong magical shockwave(180 to 200 magical damage) anything else? Originally Posted By: RC2112 Natural Armor-if level:10 if yes or no:Yes its not a level its just a number Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 23, 2010 Author Share Posted April 23, 2010 i will make an example creation just so people won't get confused when making their creation this creation will use all the required and optional fields if you look at mine you will know what i am asking for also after you finish your creation please post your e-mail address if you wish me to e-mail the gf4itemschars script with your creation in it i will e-mail it to you name:Unbound Draykon graphic template:Drayk max health:500 max energy:1000 regeneration rate:20 energy regeneration:100 walk speed:24 attack one:Stunning Aura attack two:Roamer bite sound when slain:Unbound One replaces what creation:Cryodrayk base level:30 casting sound:Roamer bite color:whitish-purple glows:yes natural armor:35 resistances%:fire=30 ice=50 acid=30 poison=30 mental=80 physical=60 magical=90 courage:100 attitude:4 strategy:2 nimbleness:50 bonus action points:10 effect when slain:strong magical shock stain when slain:blue also heres in creation scripting defintions for all these terms name - name of creation graphic template - use my graphic template post max health - how much health the creation has plus its level will someone find the equation for this and max energy? max energy - how much energy the creation has plus its level regeneration rate - how fast the creation regains its health only affects NPCs energy regeneration rate - how fast the creation regains energy affects NPCs and the PCs creations walk speed - how fast the creation moves attack one - a creation's primary attack usually ranged battle creations excluded because they only have one attack attack two - a creation's secondary attack usually melee sound when slain - the sound a creation makes when it dies effect when slain - the damaging of nearby emenies when a creation dies also affects allies of creation stain when slain - the color of the creation's corpse when it dies base level - the level the creation starts and is shaped at casting sound - the sound a creation makes when it attacks there can be two color - defines a color different then the default color glow - whether the creature glows or if certain number affects the color natural armor - i don't know what this does resistances - whether the creation is resistant to fire,cold,magic,physical,mental,acid, or poison damage bonus APS - whether the creation gets extra action points in combat mode max 20 and could someone tell me what creation armor does and what nimbleness does too my e-mail address is cycadnano@yahoo.com Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 23, 2010 Author Share Posted April 23, 2010 it seems ironic that in every geneforge game it says the shapers are able to edit and make life well it seems that thats what i am doing Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted April 24, 2010 Share Posted April 24, 2010 So you're saying you have shaping powers? I guess I'll have to send my Agents after you. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 24, 2010 Author Share Posted April 24, 2010 your agents are no match for my army of Draykons and Gaurdians *laughs evily* not to forget all my edited creations Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 25, 2010 Author Share Posted April 25, 2010 my topic is now a hot topic, hurray i did not think that scripting was so popular well these are the last creations that can be scripted to, Vlish to Submission Vlish, Charged Vlish to Mindstealer Vlish, Clawbug to Redshell Clawbug, Plated Clawbug to Stinging Clawbug, Battle Beta to Battle Gamma, Corrupted Rotghroth to Rotdhizon, Ur-Drakon to Unbound One, Kyshakk to Exploding Kyshakk then i'll have to ask others for more ideas all things that are crossed out are done 2 down 6 to go 3 down 5 to go 4 down 4 to go 5 down 3 to go 6 down 2 to go 7 down 1 to go 8 down none to go all done!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted April 25, 2010 Share Posted April 25, 2010 Originally Posted By: Unbound Draykon your agents are no match for my army of Draykons and Gaurdians *laughs evily* not to forget all my edited creations Remember, I too am versed in the Shaping arts; There's no creation you can make that I can't nerf. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 26, 2010 Author Share Posted April 26, 2010 you forget that i'm a master in the arts of Charming and Terrifying creatures and i forgot to tell you that my Draykons has Stunning Aura for its main attack and my Guardians are well trained in the arts Essence Orbs and Oozeblade and you also have to remember that i am not human and that i have all the powers of the Unbound just smaller and purpler Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted April 26, 2010 Share Posted April 26, 2010 PROTIP: Instead of spamming dozens of posts, just create one post, and edit it as new instructions emerge. It's much simpler, and you won't make any mods that wander into this wretched hive of scum and villainy angry at you. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 26, 2010 Author Share Posted April 26, 2010 so what should do with the rest of the posts? should i simply copy all the instructions from my documant containing all the instructions on to a new topic because there is only four more that i can edit so could post all those seperately when thats done i'll make two more topics: one with the entire collection of my instructions which gets locked and linked with the strategy central page and the other one is for new ideas from other people is that a good or bad idea? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted April 26, 2010 Share Posted April 26, 2010 Originally Posted By: Unbound Draykon so what should do with the rest of the posts? should i simply copy all the instructions from my documant containing all the instructions on to a new topic because there is only four more that i can edit so could post all those seperately when thats done i'll make two more topics: one with the entire collection of my instructions which gets locked and linked with the strategy central page and the other one is for new ideas from other people is that a good or bad idea? Oh god no. Stick to one topic. I'd recommend editing your first post to show instructions, and then copy all you new information into that post in spoiler tags, for example Click to reveal.. (Redshell Clawbug) STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 100;// pc created clawbug // base for all clawbug imports STEP 5.FIND cr_name = "Clawbug"; REPLACE "Clawbug"; WITH "Redshell Clawbug"; STEP 6.FIND cr_base_level = 10; REPLACE 10; WITH 20; STEP 7.FIND cr_max_health = 35; REPLACE 35; WITH 90;\ STEP 8.MAKE cr_bonus_aps = 2; STEP 9.MAKE cr_graphic_coloradj = 272; STEP 10.MAKE cr_resistances 2 = 100; STEP 11.MAKE cr_resistances 5 = 100; STEP 12.FIND cr_abil_num 0 = 80; REPLACE 80; WITH 83; STEP 13.TEST GENEFORGE 4 and then PM a mod and ask him/her to clean up all the excess posts. Then, just edit that post as you make new creations. No new topics, though. That just creates unnecessary clutter. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 26, 2010 Author Share Posted April 26, 2010 i sent a message to Randomizer The Mod and he, she, it said that it isn't really nessasary for a post to be deleted unless it said something that violates the code of conduct Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted April 30, 2010 Author Share Posted April 30, 2010 THIS POST IS ABOUT EDITING THE SCRIPTS SO YOU CAN MAKE SERVILES this is about serviles since this topic is about script editing the question is if you could make a servile what type would you make will it be: A) plain old serviles level 3 guard serviles level 20 C) servile defenders level 20 D) war-bred serviles level 24 E) servile icecasters level 18 F) servile mindcasters level 18 G) servile cultists level 21 H) servile vat techs level 28 I) servile power techs level 28 J) and baton serviles level 5 K) warrior serviles level 10 L) all of the above M) i hate all serviles! N) i am an anti-scriptist one who dosen't like making creations that we were never allowed to make naturally oh yeah if i were to make serviles i would have to replace the Ornk the best way to do it and Ornks are battle shaping creations so serviles are too Servile - replaces Ornk Click to reveal.. INSTRUCTIONS FOR SERVILE STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 40;// pc created Ornk // base for all Ornk imports STEP 5.FIND cr_name = "Ornk"; REPLACE "Ornk"; WITH "Servile"; STEP 6.FIND cr_graphic_template = 19; REPLACE 19; WITH 14; STEP 7.FIND cr_max_health = 18; REPLACE 18; WITH 25; STEP 8.FIND cr_walk_speed = 12; REPLACE 12; WITH 24; STEP 9.MAKE cr_resistances 0 = 15; STEP 10.FIND cr_abil_num 0 = 1; // bite attack REPLACE 1; WITH 0; STEP 11.FIND cr_abil_level 0 = 4; REPLACE 4; WITH 2; STEP 12.FIND cr_base_level = 1; REPLACE 1; WITH 3; STEP 13.MAKE cr_sound_when_slain = 127; STEP 14.TEST GENEFORGE 4 Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted May 4, 2010 Author Share Posted May 4, 2010 this post is for made up creations so its like the top post but these creations don't exist naturally in the game Overmind Click to reveal.. INSTRUCTIONS FOR OVERMIND STEP 1. FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 150; // Battle Alpha // base for all Battle Alpha imports STEP 5.FIND cr_name = "Battle Alpha"; REPLACE "Battle Alpha"; WITH "Overmind"; STEP 6.FIND cr_graphic_template = 73; REPLACE 73; WITH 101; STEP 7.FIND cr_max_health = 60; REPLACE 60; WITH 300; STEP 8.FIND cr_walk_speed = 24; //base_speed; REPLACE 24; WITH 25; STEP 9.FIND cr_abil_num 0 = 0; // punch attack REPLACE 0; WITH 2; STEP 10.MAKE cr_abil_num 1 = 5; STEP 11.MAKE cr_abil_level 1 = 5; STEP 12.MAKE cr_max_energy = 300; STEP 13.MAKE cr_energy_regen_rate = 5; STEP 14.FIND cr_sound_when_slain = 183; REPLACE 183; WITH 127; STEP 15.MAKE cr_graphic_coloradj = -19 STEP 16.MAKE cr_graphic_appearadj = 2; STEP 17.MAKE cr_stain_when_slain = 5; STEP 18.TEST GENEFORGE 4 Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted May 7, 2010 Share Posted May 7, 2010 Keep in mind that by doing this, you will affect all the battle alphas in the entire game. ANd this goes with all the creations you are editing. If the base creation is affected, it will be changed anytime it appears in the game. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted May 7, 2010 Share Posted May 7, 2010 Originally Posted By: Øther Keep in mind that by doing this, you will affect all the battle alphas in the entire game. ANd this goes with all the creations you are editing. If the base creation is affected, it will be changed anytime it appears in the game. I think you could just alter the PC import template for battle alphas and you should be fine. Alternately, just pick a creature that's unused, like eyebeasts. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted May 7, 2010 Author Share Posted May 7, 2010 I uh.. already did that with all them. I call it de-editing it works to a certain degree. I have the script that comes complete with all the creations edited and de-edited.(does that make sense???) however not all creations can be de-edited. (example Plated Artila to Inferno Wrym) Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted May 13, 2010 Author Share Posted May 13, 2010 are you sick and tired of those trees and walls that prevant you from getting to where you want to be? than you need a new gf4floorster script and it will fix up all those problems right away heres what it does: *it lets you walk through most types of walls and trees *you, your allies, and your enemies are all able to walk through walls *and the best thing is you get to see what Jeff didn't place behind the walls *you are also able to find secret exits out of areas all of can yours if you just visit the post and copy the entire in a folder and place it a txt. document and call it gf4floorster make before you do this you rename the orignal one Originally Posted By: Ishad Nha Replace "tr_blockage_type1 = 2" with "tr_blockage_type1 = 0". Replace "tr_blockage_type1 = 3" with "tr_blockage_type1 = 0". Replace "tr_blockage_type2 = 3" with "tr_blockage_type2 = 0". do it with all of that parts of the script gf4floorster Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Unbound Draykon Posted May 13, 2010 Author Share Posted May 13, 2010 i tried to 'switch' the av6 and gf4itemschars scripts and see if it works it does work but theres an error i can't find where it is it says it its 'cr_icon_offset_y' i line 3 is the problem and i don't see one(i think i just solved the problem) Quote Link to comment Share on other sites More sharing options...
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