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Creation Scripts G4


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Charged Fyora

Click to reveal..
INSTRUCTIONS FOR CHARGED FYORA.

 

STEP 1.FIND CREATIONS SCRIPT IN THE SCRPTS FOLDER IN THE DATA

FOLDER IN GENEFORGE 4.

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND // Begin Fyora begindefinecreture 10; // PC created

fyora // imported for all fyora types

STEP 5. FIND cr_name = "Fyora"; REPLACE "Fyora"; WITH

"Charged Fyora";

STEP 6.FIND cr_base_level = 2; REPLACE 2; WITH 18;

STEP 7.MAKE cr_graphic_appearadj = 2; MAKE SURE IT ISN'T

TOUCHING ANY OTHER SCRIPT PARTS

STEP 8.TEST GENEFORGE 4

 

Savage Cryoa

Click to reveal..
INSTRUCTIONS FOR SAVAGE CRYORA

 

 

STEP 1. FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER

IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 17; // PC created cryoa

import = 10;

STEP 5.FIND cr_name = "Cryoa"; REPLACE "Cryoa"; WITH

"Savage Cryoa";

STEP 6.FIND cr_base_level = 7; REPLACE 7; WITH 22;

STEP 7.MAKE cr_graphic_coloradj = 257; MAKE SURE IT

DOSEN'T TOUCH OTHER PARTS OF THE SCRIPT

STEP 8.FIND cr_abil_level 1 = 0; REPLACE 0; WITH 4;

STEP 9.TEST GENEFORGE 4

 

 

Brutal Thahd

Click to reveal..

INSTRUCTIONS FOR BRUTAL THAHD

 

 

STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER

IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 20; // pc created

thahd // base for all thahd imports

STEP 5.FIND cr_name = "Thahd"; REPLACE "Thahd"; WITH

"Brutal Thahd";

STEP 6.FIND cr_base_level = 4; REPLACE 4; WITH 9;

STEP 7.FIND cr_max_health = 60; REPLACE 60; WITH 50;

STEP 8.MAKE cr_graphic_coloradj = 256; MAKE SURE IT

DOSEN'T TOUCH OTHER PARTS OF THE SCRIPT

STEP 9.TEST GENEFORGE 4

 

 

Charged Thahd

Click to reveal..
INSTRUCTIONS FOR CHARGED THAHD

 

 

 

 

 

STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER

IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 26; // 3 funk thahds

import = 22;

STEP 5.FIND cr_name = "Unstable Thahd" REPLACE

"Unstable Thahd" WITH "Charged Thahd"

STEP 6.FIND cr_base_level = 12; REPLACE 12; WITH

20;

STEP 7.MAKE cr_graphic_appearadj = 3; MAKE SURE IT

ISN'T TOUCHING ANY OTHER SCRIPT PARTS

STEP 8.TEST GENEFORGE 4

 

 

Charged Artila

Click to reveal..

INSTRUCTIONS FOR CHARGED ARTILA

 

 

 

STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER

IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 30;// pc

created Artila // base for all artila imports

STEP 5.FIND cr_name = "Artila"; REPLACE

"Artila"; WITH "Charged Artila";

STEP 6.FIND cr_base_level = 4; REPLACE 4;

WITH 26;

STEP 7.MAKE cr_graphic_coloradj = 16;

STEP 8.MAKE cr_graphic_appearadj = 256;

STEP 9.REMOVE cr_resistances 5 = 50;

STEP 10.FIND cr_resistances 1 = 50; REPLACE

50; WITH 100;

STEP 11.MAKE SURE WHEN YOU DO STEPS 7 AND 8

THEY AREN'T TOUCHING OTHER PARTS OF THE SCRIPT

STEP 12.TEST GENEFORGE 4

 

 

 

Inferno Wrym

Click to reveal..

INSTRUTIONS FOR INFERNO WYRM

 

 

STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 33;

STEP 5.FIND cr_name = "Plated Artila";

REPLACE "Plated Artila"; WITH "Inferno Wyrm";

STEP 6.FIND cr_base_level = 12; REPLACE 12;

WITH 22;

STEP 7.FIND cr_graphic_coloradj = 16; REPLACE

16; WITH 18;

STEP 8.MAKE cr_graphic_appearadj = 4;

STEP 9.MAKE cr_resistances 2 = 100;

STEP 10.MAKE cr_abil_num 1 = 164;

STEP 11.MAKE cr_abil_level 1 = 0;

STEP 12.MAKE cr_abil_casting_sound 1 = 178;

STEP 13.TEST GENEFORGE 4

 

 

 

Vicious Roamer

Click to reveal..
INSTRUCTIONS FOR VICIOUS ROAMER

 

 

 

 

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 70; // pc created Roamer

// base for all Roamer imports

STEP 5.FIND cr_name = "Roamer"; REPLACE "Roamer";

WITH "Vicious Roamer";

STEP 6.FIND cr_base_level = 10; REPLACE 10;

WITH 12;

STEP 7.MAKE cr_graphic_coloradj = 512;

STEP 8.TEST GENEFORGE 4

 

 

Gaurdian Roamer

Click to reveal..

INSTRUCTIONS FOR GAURDIAN ROAMER

 

 

 

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 76; // pc created unstable Roamer

STEP 5.FIND cr_name = "Pyroroamer"; REPLACE "Pyroroamer"; WITH

"Gaurdian Roamer";

STEP 6.FIND cr_max_health = 0; REPLACE 0; WITH 25;

STEP 7.MAKE cr_base_level = 20;

STEP 8.MAKE cr_graphic_coloradj = 17;

STEP 9.MAKE cr_abil_num 0 = 81; // venemous bite attack

STEP 10.TEST GENEFORGE 4

 

Submission Vlish

Click to reveal..
INSTRUCTIONS FOR SUBMISSION VLISH

 

 

 

 

 

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 90;// pc created Vlish

// base for all Vlish imports

STEP 5.FIND cr_name = "Vlish"; REPLACE "Vlish";

WITH "Submission Vlish";

STEP 6.FIND cr_max_health = 25; REPLACE 25; WITH

1;

STEP 7.MAKE cr_graphic_coloradj = 256;

STEP 8.FIND cr_abil_level 0 = 4; REPLACE 4; WITH

1;

STEP 9.FIND cr_abil_level 1 = 3; REPLACE 3; WITH

0;

STEP 10.TEST GENEFORGE 4

 

 

 

Mindstealer Vlish

Click to reveal..
INSTRUCTIONS FOR MINDSTEALER VLISH

 

 

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 96; // unstable vlish

STEP 5.FIND cr_name = "Charged Vlish"; REPLACE

"Charged Vlish"; WITH "Mindstealer Vlish";

STEP 6.FIND cr_base_level = 12; REPLACE 12; WITH 15;

STEP 7.FIND cr_max_health = 0; REPLACE 0; WITH 80;

STEP 8.FIND cr_default_courage = 70; REPLACE 70; WITH 100;

STEP 9.FIND cr_graphic_coloradj = 0; REPLACE 0; 20;

STEP 10.MAKE cr_resistances 6 = 100;

STEP 11.FIND cr_abil_num 1 = 64; REPLACE 64; WITH 62;

STEP 12.FIND cr_abil_level 1 = 3; REPLACE 3; WITH 10;

STEP 13.TEST GENEFORGE 4

 

Redshell Clawbug

Click to reveal..

INSTUCTIONS FOR REDSHELL CLAWBUG

 

 

 

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 100;// pc created clawbug

// base for all clawbug imports

STEP 5.FIND cr_name = "Clawbug"; REPLACE "Clawbug"; WITH "Redshell Clawbug";

STEP 6.FIND cr_base_level = 10; REPLACE 10; WITH 20;

STEP 7.FIND cr_max_health = 35; REPLACE 35; WITH 90;\

STEP 8.MAKE cr_bonus_aps = 2;

STEP 9.MAKE cr_graphic_coloradj = 272;

STEP 10.MAKE cr_resistances 2 = 100;

STEP 11.MAKE cr_resistances 5 = 100;

STEP 12.FIND cr_abil_num 0 = 80; REPLACE 80; WITH 83;

STEP 13.TEST GENEFORGE 4

 

 

 

Stinging Clawbug

Click to reveal..

 

INSTRUCTIONS FOR STINGING CLAWBUG

 

 

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 103;

STEP 5.FIND cr_name = "Plated Clawbug"; REPLACE "Plated Clawbug"; WITH "Stinging Clawbug";

STEP 6.FIND cr_base_level = 16; REPLACE 16; WITH 24;

STEP 7.FIND cr_graphic_coloradj = 16; REPLACE 16; WITH 17;

STEP 8.FIND cr_bonus_aps = 2; REPLACE 2; WITH 5;

STEP 9.FIND cr_abil_level 0 = 0; REPLACE 0; WITH 80;

STEP 10.TEST GENEFORGE 4

 

Oozebeast

Click to reveal..
heres the Oozebeast you can only make one if you used the Ornk canister

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPT FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4. FIND begindefinecreature 40;// pc created Ornk

// base for all Ornk imports

STEP 5.FIND cr_name = "Ornk"; REPLACE "Ornk"; WITH "Oozebeast";

STEP 6.MAKE cr_graphic_coloradj = 18;

STEP 7.FIND cr_base_level = 1; REPLACE 1; WITH 25;

STEP 8.FIND cr_abil_num 0 = 1; // bite attack REPLACE 0 WITH 1 AND 1; WITH 162;

STEP 9.FIND cr_abil_level 0 = 4; REPLACE 0 WITH 1 AND 4; WITH 0;

STEP 10.FIND cr_abil_step_of_launch 0 = 3; REPLACE 0 WITH 1

STEP 11.MAKE cr_resistances 5 = 100;

STEP 12.TEST GENEFORGE 4

 

Battle Gamma

Click to reveal..

INSTRUCTION FOR BATTLE GAMMA

 

 

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 157; // hostile

STEP 5.FIND cr_name = "Battle Beta"; REPLACE

"Battle Beta"; WITH "Battle Gamma";

STEP 6.FIND cr_base_level = 26; REPLACE 26; WITH 32;

STEP 7.MAKE cr_graphic_appearadj = 4;

STEP 8.MAKE cr_bonus_aps = 4;

STEP 9.MAKE //cr_natural_armor = 40;

STEP 10.MAKE cr_abil_level 0 = 9;

STEP 11.TEST GENEFORGE 4

 

 

Unbound One

Click to reveal..

INSTRUCTIONS FOR UNBOUND ONE

 

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 223;

STEP 5.FIND cr_name = "Ur-Drakon"; REPLACE "Ur-Drakon"; WITH

"Unbound One";

STEP 6.FIND cr_base_level = 35; REPLACE 35; WITH 40;

STEP 7.FIND cr_graphic_coloradj = 4; REPLACE 4; WITH 64;

STEP 8.FIND cr_abil_num 1 = 24; REPLACE 24; WITH 197;

STEP 9.MAKE cr_max_health = 900;

STEP 10.MAKE cr_bonus_aps = 4;

STEP 11.MAKE cr_abil_level 1 = 3;

STEP 12.MAKE cr_abil_num 2 = 198;

STEP 13 MAKE cr_abil_level 2 = 3;

STEP 14.MAKE cr_abil_step_of_launch 2 = 3;

STEP 15.MAKE cr_abil_anim_in_reverse 2 = 1;

STEP 16.MAKE cr_abil_casting_sound 2 = 157;

STEP 17.TEST GENEFORGE 4

 

 

 

Rotdhizon

Click to reveal..

INSTRUCTIONS FOR ROTDHIZON

 

 

 

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 232;

STEP 5.FIND cr_name = "Corrupted Rotghroth"; REPLACE "Corrupted Rotghroth"; WITH "Rotdhizon";

STEP 6.FIND cr_base_level = 37; REPLACE 37; WITH 34;

STEP 7.FIND cr_graphic_coloradj = 2; REPLACE 2; WITH 4;

STEP 8.FIND cr_max_health = 100; REPLACE 100; WITH 400;

STEP 9.FIND cr_effect_when_slain = 92; REPLACE 92; WITH 91;

STEP 10.FIND cr_abil_level 0 = 18; REPLACE 18; WITH 20;

STEP 11.MAKE cr_bonus_aps = 4;

STEP 12.TEST GENEFORGE 4

 

 

 

 

Exploding Kyshakk

Click to reveal..

INSTRUCTIONS FOR EXPLODING KYSHAKK

 

 

 

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 238; // Kyshakk

// base for all Kyshakk imports

STEP 5.FIND cr_name = "Kyshakk"; REPLACE "Kyshakk"; WITH "Exploding Kyshakk";

STEP 6.FIND cr_max_health = 400; REPLACE 400; WITH 0;

STEP 7.MAKE cr_effect_when_slain = 64;

STEP 8.MAKE cr_graphic_coloradj = 2;

STEP 9.TEST GENEFORGE 4

 

 

 

this is the file download and it comes with all the edited creations

 

http://www.mediafire.com/?nmxyfimfkzn

and remove the 'supercreature' part before placing in the scropts folder

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THE UNBOUND DRAYKON'S EXPLOSIVE CHALLENGE

 

 

i was expirementing with scripts and i got an idea after i tested it its the make all creations explode but this isn't 20 to 40 damage no this is 210 to 240 damage and EVERY creation (in case your wondering yes the player explodes too) explodes doing 200 magical damage so you can't use swords and this puts more strategy in the game and this is how you do it:FIND THE TOP OF THEgf4itemschars SCRIPT AND PUT THIS IN IT:cr_effect_when_slain = 64; make sure it dosen't other parts of the scripts and here's advice:1) try to wait until the enemy creations or people are in clumps it is funney for all of them to go BOOM 2)since you cannot use swords until you either have 200% resistance to magic or have 500 health so the wepons you can use are batons, magic,crytals,ranged creations and stratagy to destroy your foes so the characters for this game are most likely the infiltrator, the lifecrafter and perhaps the servile (not likely) 3) try to keep a great distaance from your enemies or you will perish 4) when you use creations against enemies only use ranged creations however if you want to you can create a battle creation send it deep in the enemy ranks and absorb it, the results will be catastrophic

5) since its magical damage thats caused when creations explode its best to use magical creations only

6) no matter how powerful you might be do not stand surrounded by lots of weak creations try to get great distances away and then blow them up grin

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Originally Posted By: Nathaniel
the wepons you can use are... magic,crytals,ranged creations and stratagy to destroy your foes so the characters for this game are most likely the infiltrator, the lifecrafter and perhaps the servile (not likely) 3) try to keep a great distaance from your enemies... 4) when you use creations against enemies only use ranged creations...5) its best to use magical creations only...


Neat challenge. I just want to point out that the above points are optimal for regular G4 play, too!
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TEMPLATE GRAPHIC TYPES

 

NOTE:this means by changing the number in the cr_graphic_template = number; you change a fyora into a drakon if you wanted to do so and what this list is for.

 

Does Not Work=DNW Can Not Attack=CNA

 

 

0 TO 10 IS NOTHING

11=FYORA

12=ARTILA

13=THAHD

14=SERVILE

15=NOTHING

16=CLAWBUG

17=ROAMER

18=VLISH

19=ORNK

20 TO 56 IS NOTHING

57=FIREBOLT/ICE SPRAY/SEARER CNA

58 TO 59 IS NOTHING

60=SHIFTING BOX IMAGE CNA

61 TO 70 IS NOTHING

71=TURRET

72=WARRIOR SERVILE

73=BATTLE ALPHA

74=PYLON DNW

75=GLAAKH

76=SHADE

77=APPRENTICE MAGE

78=SCOUT

79=DRAYK

80=RAT

81=TOWNSMAN

82=TOWNSWOMAN

83=TOWNSMAN 2

84=TOWNSWOMAN 2

85=DRAKON

86=GAZER

87=GOLEM

88=ROTGHROTH

89=SPINECORE

90=SPINECORE BUD

91=SERVANT MIND DNW

92=WARPED CREATOR

93=SLIMY WORM

94=SPINY CRAWLER

95=WAR TRALL

96=KYSHAKK

97=WINGBOLT

98=NOTHING

99=NOTHING

100=GUARDIAN

101=GUARDIAN WITH SWORD

102=GUARDIAN WITH BATON

103 TO 109 IS NOTHING

110=SHAPER

111=SHAPER WITH SWORD

112=SHAPER WITH BATON

113 TO 119 IS NOTHING

120=AGENT

121=AGENT WITH SWORD

122=AGENT WITH BATON

123 TO 127 IS NOTHING

128=SERVANT GOLEM DNW

129=NOTHING

130=SERVILE

131 TO 134 IS NOTHING

135=INFILTRATOR

136=NOTHING

137=SCOUT

138=NOTHING

139=NOTHING

140=LIFECRAFTER

141=NOTHING

142=MAGE

143=NOTHING

144=NOTHING

145=WARRIOR

146=ELITE WARRIOR

147=THORNFLINGER

148=NOTHING

149=NOTHING

150=SHOCK TROOPER

151=NOTHING

152=SHAILA

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CREATION COLOR GRAPHICS

 

NOTE: these colors only make hmm i can't describe it so i'll just do an example for example drayks are green you change the color number to -1 it makes it whiter not white or another number 2 will only add the dark purple color to not make it dark purple and all negitive numbers are white

variations and positive numbers are all other colors

another thing is as numbers increase in absolute value they get steadily darker and colors are in no particular order and yet another thing is that color numbers affect each creation in a unique way and to change a creations color you have to either find or make cr_graphic_coloradj = number; okay heres the number i've only done 41 of them so i will add to it later

 

-20=DARK PURPLE BLUE WHITE

-19=DARK BLUE GREEN WHITE

-18=DARK PINK WHITE

-17=DARK GREEN WHITE

-16=PURPLE WHITE

-15=ORANGE PINK WHITE

-14=LIGHT GREEN WHITE

-13=PINK WHITE

-12=WHITE WHITE

-11=WHITE WHITE 2

-10=PINK WHITE 2

-9=GREEN WHITE

-8=BLUE WHITE

-7=ORANGE WHITE

-6=WHITE WHITE 3

-5=PINK WHITE 3

-4=GREY WHITE

-3=PURE WHITE

-2=RED WHITE

-1=WHITE

0=NOTHING

1=BLUE

2=DARK PURPLE

3=CYAN

4=ORANGE

5=PINK

6=LIGHT CYAN

7=LIGHT PURPLE

8=GREEN

9=CYAN TYPE 2

10=LIGHT PURPLE TYPE 2

11=LIGHT BLUE

12=ORANGE TYPE 2

13=LIGHT PURPLE TYPE 3

14=LIGHT CYAN TYPE 2

15=LIGHT PURPLE TYPE 4

16=DARK GREEN

17=DARK BLUE GREEN

18=DARK PURPLE TYPE 2

19=DARK GREEN BLUE

20=DARK RED

 

 

 

 

also tell me if i got some of the colors wrong because i may have misinterpited some of the colors

 

 

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i just realized that some people may have a different version of the gf4itemschars script then i do there are only two depending on which link you downloaded the game from. i have the second link version i probably say that to properly edit the scripts its wise to uninstall your current version because the first link comes with a very disorganized gf4itemschars script thus increasing your chance of messing up your game or i could just email the file

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no i uninstalled geneforge 4 to get rid of an editor and i downloaded from the first link instead of the second one then i checked the gf4itemschars script and and looked like a mess. also i found out that the second link version works with the first link version and vice versa. or they just updated it and the old gf4itemschars script works with the new one

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the gf4itemschars scripts were updated however the old one still works and i copied the old one 30 times so i can email it to whoever wants it

 

this what the old one looks like (sample)

 

begindefinecreature 5;

cr_name = "Alwan";

cr_base_level = 40;

cr_graphic_coloradj = 1024;

cr_regen_rate = 0;

 

cr_abil_num 0 = 93;

cr_abil_level 0 = 20;

 

cr_abil_num 1 = -1;

 

and the newer one looks kinda like this:

 

 

beginscenscript;// CREATURE TYPESbegindefinecreature 9; // base creature// This slot stores the base unedited creature.// Used for importation.cr_size = 128;

cr_default_script = "basicnpc";cr_statistic 0 = 1; cr_statistic 1 = 1;cr_statistic 2 = 1;cr_statistic 3 = 1; begindefinecreature 0;cr_name = "Shaper";

cr_graphic_template = 110;cr_max_health = 20;

cr_max_energy = 20;cr_max_essence = 10;cr_regen_rate = 12; cr_energy_regen_rate = 12;cr_walk_speed =24; //base_speed; cr_base_level = 1;cr_sound_when_slain = 127;

cr_default_courage = 100;cr_resistances 0 = 40;

cr_resistances 1 = 50;cr_resistances 2 = 50; cr_resistances 6 = 50;cr_resistances 7 = 70;

// These are all of the main character's combat abils.

// Abilities used in town are handled in hardcode

cr_abil_num 0 = 0; // punch

//cr_abil_level 0 = 1;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;cr_abil_num 1 = 3;

cr_abil_level 1 = 1;cr_abil_step_of_launch 1 = 8;

cr_abil_anim_in_re

 

 

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now for the fun of it i will have people make their very own(drum roll) creation

 

these fields are the required(please be resonable(don't make the Unbound Drayon bite you:P):

 

name

graphic template

max health

max energy

regeneration rate

energy regeneration rate

walk speed (i don't the limit)

an attack (only need one two is optional)

sound when slain

and what creation you want to replace (before doing this BACK UP YOUR SCRIPTS)

base level

and casting sound

 

 

these are optional:

 

color

whether it glows

natural armor

resistances

attack two

essence (not sure how i could get your creations to create creations probably would crash the game)

courage

attitude

strategy

nimbleness

bonus moves in combat max 20

effect when slain

stain when slain

 

 

 

post all the required fields and optional if wanted. i will post the instructions for it shortly after testing it(probably)

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Originally Posted By: Unbound Draykon
no i uninstalled geneforge 4 to get rid of an editor and i downloaded from the first link instead of the second one then i checked the gf4itemschars script and and looked like a mess. also i found out that the second link version works with the first link version and vice versa. or they just updated it and the old gf4itemschars script works with the new one

Can you send me one?

Originally Posted By: Unbound Draykon
now for the fun of it i will have people make their very own(drum roll) creation

ok here's mine-
Name-Overmind
Template-101
Max Health-300
Max Energy-300
Regeneration rate-5
Energy Regeneration Rate-10
Walk Speed-25
Attack One-Sword
Sound When Slain-Same as a regular guardian.Preferably the GF2 one.
Replaced Creation-Battle Alpha.I am tired of naming them.
Base Level-20.Monarch is tough.
Casting Sound-Essence Orbs
Color-(-19)
Glow-Yes
Natural Armor-if level:10 if yes or no:Yes
Resistances-Melee and lightning.
Attack Two- Essence Orbs
Courage-High as a drakon.
Effect when slain- Can you do an essence orbs burst?
Stain when slain- Blue.
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Originally Posted By: RC2112
Can you send me one?


yes i will now


Originally Posted By: RC2112
Walk Speed-25


as i said before i did not test walk speeds so 25 may not work but i still will try it as you had posted

Originally Posted By: RC2112
Sound When Slain-Same as a regular guardian.Preferably the GF2 one.


i don't think they changed the Gaurdian dying sound in G4

Originally Posted By: RC2112
Casting Sound-Essence Orbs


i should have said that you have to get two casting sounds if your creation has two attacks


Originally Posted By: RC2112
Effect when slain- Can you do an essence orbs burst?


nope heres the types of explosions you can pick from:poison burst,fire burst,weak magical shockwave(does 40 to 60 magical damage),and my favorite strong magical shockwave(180 to 200 magical damage) anything else?



Originally Posted By: RC2112
Natural Armor-if level:10 if yes or no:Yes
its not a level its just a number
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i will make an example creation just so people won't get confused when making their creation this creation will use all the required and optional fields if you look at mine you will know what i am asking for also after you finish your creation please post your e-mail address if you wish me to e-mail the gf4itemschars script with your creation in it i will e-mail it to you

 

 

name:Unbound Draykon

graphic template:Drayk

max health:500

max energy:1000

regeneration rate:20

energy regeneration:100

walk speed:24

attack one:Stunning Aura

attack two:Roamer bite

sound when slain:Unbound One

replaces what creation:Cryodrayk

base level:30

casting sound:Roamer bite

color:whitish-purple

glows:yes

natural armor:35

resistances%:fire=30 ice=50 acid=30 poison=30 mental=80 physical=60 magical=90

courage:100

attitude:4

strategy:2

nimbleness:50

bonus action points:10

effect when slain:strong magical shock

stain when slain:blue

 

 

also heres in creation scripting defintions for all these terms

 

name - name of creation

 

graphic template - use my graphic template post

 

max health - how much health the creation has plus its level will someone find the equation for this and max energy?

 

max energy - how much energy the creation has plus its level

 

regeneration rate - how fast the creation regains its health only affects NPCs

 

energy regeneration rate - how fast the creation regains energy affects NPCs and the PCs creations

 

walk speed - how fast the creation moves

 

attack one - a creation's primary attack usually ranged battle creations excluded because they only have one attack

 

attack two - a creation's secondary attack usually melee

 

sound when slain - the sound a creation makes when it dies

 

effect when slain - the damaging of nearby emenies when a creation dies also affects allies of creation

 

stain when slain - the color of the creation's corpse when it dies

 

base level - the level the creation starts and is shaped at

 

casting sound - the sound a creation makes when it attacks there can be two

 

color - defines a color different then the default color

 

glow - whether the creature glows or if certain number affects the color

 

natural armor - i don't know what this does

 

resistances - whether the creation is resistant to fire,cold,magic,physical,mental,acid, or poison damage

 

bonus APS - whether the creation gets extra action points in combat mode max 20

 

and could someone tell me what creation armor does and what nimbleness does too

 

my e-mail address is cycadnano@yahoo.com

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my topic is now a hot topic, hurray i did not think that scripting was so popular well these are the last creations that can be scripted to, Vlish to Submission Vlish, Charged Vlish to Mindstealer Vlish, Clawbug to Redshell Clawbug, Plated Clawbug to Stinging Clawbug, Battle Beta to Battle Gamma, Corrupted Rotghroth to Rotdhizon, Ur-Drakon to Unbound One, Kyshakk to Exploding Kyshakk then i'll have to ask others for more ideas

 

all things that are crossed out are done

2 down 6 to go

3 down 5 to go

4 down 4 to go

5 down 3 to go

6 down 2 to go

7 down 1 to go

8 down none to go

all done!!!!!!!!!

 

 

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you forget that i'm a master in the arts of Charming and Terrifying creatures and i forgot to tell you that my Draykons has Stunning Aura for its main attack and my Guardians are well trained in the arts Essence Orbs and Oozeblade and you also have to remember that i am not human and that i have all the powers of the Unbound just smaller and purpler tonguetonguetongue

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so what should do with the rest of the posts? should i simply copy all the instructions from my documant containing all the instructions on to a new topic because there is only four more that i can edit so could post all those seperately when thats done i'll make two more topics: one with the entire collection of my instructions which gets locked and linked with the strategy central page and the other one is for new ideas from other people is that a good or bad idea?

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Originally Posted By: Unbound Draykon
so what should do with the rest of the posts? should i simply copy all the instructions from my documant containing all the instructions on to a new topic because there is only four more that i can edit so could post all those seperately when thats done i'll make two more topics: one with the entire collection of my instructions which gets locked and linked with the strategy central page and the other one is for new ideas from other people is that a good or bad idea?

Oh god no. Stick to one topic. I'd recommend editing your first post to show instructions, and then copy all you new information into that post in spoiler tags, for example
Click to reveal.. (Redshell Clawbug)
STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS
FOLDER IN THE DATA FOLDER IN GENEFORGE 4
STEP 2.COPY OR BACK IT UP
STEP 3.OPEN IT
STEP 4.FIND begindefinecreature 100;// pc created clawbug
// base for all clawbug imports
STEP 5.FIND cr_name = "Clawbug"; REPLACE "Clawbug"; WITH "Redshell Clawbug";
STEP 6.FIND cr_base_level = 10; REPLACE 10; WITH 20;
STEP 7.FIND cr_max_health = 35; REPLACE 35; WITH 90;\
STEP 8.MAKE cr_bonus_aps = 2;
STEP 9.MAKE cr_graphic_coloradj = 272;
STEP 10.MAKE cr_resistances 2 = 100;
STEP 11.MAKE cr_resistances 5 = 100;
STEP 12.FIND cr_abil_num 0 = 80; REPLACE 80; WITH 83;
STEP 13.TEST GENEFORGE 4

and then PM a mod and ask him/her to clean up all the excess posts. Then, just edit that post as you make new creations. No new topics, though. That just creates unnecessary clutter.
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THIS POST IS ABOUT EDITING THE SCRIPTS SO YOU CAN MAKE SERVILES

 

this is about serviles since this topic is about script editing the question is if you could make a servile what type would you make will it be:

 

A) plain old serviles level 3

B) guard serviles level 20

C) servile defenders level 20

D) war-bred serviles level 24

E) servile icecasters level 18

F) servile mindcasters level 18

G) servile cultists level 21

H) servile vat techs level 28

I) servile power techs level 28

J) and baton serviles level 5

K) warrior serviles level 10

L) all of the above

M) i hate all serviles!

N) i am an anti-scriptist one who dosen't like making creations that we were never allowed to make naturally

 

oh yeah if i were to make serviles i would have to replace the Ornk the best way to do it and Ornks are battle shaping creations so serviles are too

 

Servile - replaces Ornk

Click to reveal..

INSTRUCTIONS FOR SERVILE

 

 

 

 

STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

FOLDER IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 40;// pc created Ornk

// base for all Ornk imports

STEP 5.FIND cr_name = "Ornk"; REPLACE "Ornk"; WITH

"Servile";

STEP 6.FIND cr_graphic_template = 19; REPLACE 19; WITH 14;

STEP 7.FIND cr_max_health = 18; REPLACE 18; WITH 25;

STEP 8.FIND cr_walk_speed = 12; REPLACE 12; WITH 24;

STEP 9.MAKE cr_resistances 0 = 15;

STEP 10.FIND cr_abil_num 0 = 1; // bite attack REPLACE 1; WITH 0;

STEP 11.FIND cr_abil_level 0 = 4; REPLACE 4; WITH 2;

STEP 12.FIND cr_base_level = 1; REPLACE 1; WITH 3;

STEP 13.MAKE cr_sound_when_slain = 127;

STEP 14.TEST GENEFORGE 4

 

 

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this post is for made up creations so its like the top post but these creations don't exist naturally in the game

 

 

 

Overmind

Click to reveal..

INSTRUCTIONS FOR OVERMIND

 

 

 

STEP 1. FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER

IN THE DATA FOLDER IN GENEFORGE 4

STEP 2.COPY OR BACK IT UP

STEP 3.OPEN IT

STEP 4.FIND begindefinecreature 150; // Battle Alpha

// base for all Battle Alpha imports

STEP 5.FIND cr_name = "Battle Alpha"; REPLACE "Battle Alpha"; WITH "Overmind";

STEP 6.FIND cr_graphic_template = 73; REPLACE 73; WITH 101;

STEP 7.FIND cr_max_health = 60; REPLACE 60; WITH 300;

STEP 8.FIND cr_walk_speed = 24; //base_speed; REPLACE 24; WITH 25;

STEP 9.FIND cr_abil_num 0 = 0; // punch attack REPLACE 0; WITH 2;

STEP 10.MAKE cr_abil_num 1 = 5;

STEP 11.MAKE cr_abil_level 1 = 5;

STEP 12.MAKE cr_max_energy = 300;

STEP 13.MAKE cr_energy_regen_rate = 5;

STEP 14.FIND cr_sound_when_slain = 183; REPLACE 183; WITH 127;

STEP 15.MAKE cr_graphic_coloradj = -19

STEP 16.MAKE cr_graphic_appearadj = 2;

STEP 17.MAKE cr_stain_when_slain = 5;

STEP 18.TEST GENEFORGE 4

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Originally Posted By: Øther
Keep in mind that by doing this, you will affect all the battle alphas in the entire game. ANd this goes with all the creations you are editing. If the base creation is affected, it will be changed anytime it appears in the game.


I think you could just alter the PC import template for battle alphas and you should be fine. Alternately, just pick a creature that's unused, like eyebeasts.
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are you sick and tired of those trees and walls that prevant you from getting to where you want to be? than you need a new gf4floorster script and it will fix up all those problems right away heres what it does:

 

*it lets you walk through most types of walls and trees

 

*you, your allies, and your enemies are all able to walk through walls

 

*and the best thing is you get to see what Jeff didn't place behind the walls

 

*you are also able to find secret exits out of areas

 

all of can yours if you just visit the post and copy the entire in a folder and place it a txt. document and call it gf4floorster make before you do this you rename the orignal one

 

Originally Posted By: Ishad Nha
Replace "tr_blockage_type1 = 2" with "tr_blockage_type1 = 0".

Replace "tr_blockage_type1 = 3" with "tr_blockage_type1 = 0".

Replace "tr_blockage_type2 = 3" with "tr_blockage_type2 = 0".

 

 

do it with all of that parts of the script

 

 

gf4floorster

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