Seasoned Roamer Orifushi Mafuyu Posted August 25, 2009 Share Posted August 25, 2009 Couldn't find any mention of this. Playing A3 currently; I'm in a town where hostiles may randomly spawn. If they slay an NPC, am I totally screwed? After all you can't resurrect non-party members. I was far on one side of town when I noticed all those combat messages. Then after a while the messages stopped. Oops. When I arrived to clean up I took a quick headcount and noticed one guy missing. Exited town, reentered, still can't find him. I really hope he wasn't important, but if he was, am I boned? The character editor has an option to peace a hostile town but not raise dead NPCs. Now my memory might be going, but I thought one of the earlier games, maybe the Exile incarnations, had something about restoring NPCs or something. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 25, 2009 Share Posted August 25, 2009 Go back to an earlier save if you have one. What town and NPCs were involved? Within limits, A3 can handle the death of NPCs and towns. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 25, 2009 Share Posted August 25, 2009 I've played plenty of times where NPCs turn up missing so be sure to close doors behind you so monsters don't get inside buildings. Merry is missing in Silvar in my current game. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Orifushi Mafuyu Posted August 25, 2009 Author Share Posted August 25, 2009 There's no way to revive 'em? Sigh. I already compulsively close every door I can, but mostly because I don't like NPCs wandering off and getting lost. It's annoying to look for mr shopkeeper when he's wandered halfway across town. Combing through the town (Dellston) shows that the missing guy is the crazy kung fu dude (Durning). From what I can tell of my notes from previous playthroughs he isn't involved in any quest - so I suppose I lucked out. Still. I hate people dying on my watch. Not enough to reload to revive them though, it's gonna kill what little immersion left. R.I.P. Durning. I'll make sure to tell the mad monks down south that he said hi. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Drayk Armitage Posted August 25, 2009 Share Posted August 25, 2009 The Exile editor had an option to revive the Dragons, because they were (practically) the only NPCs whose death was actually retained if you left town and visited (five?) other towns before returning. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted August 27, 2009 Share Posted August 27, 2009 Originally Posted By: Orifushi Mafuyu There's no way to revive 'em? Sigh. You can revive most dead NPCs by clicking "Reset Hostile Towns" in the character editor. For the rest, you'll need to reset the SDF they're linked to. Also, are you sure he's dead? Some NPCs wander between two or three towns. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Orifushi Mafuyu Posted August 27, 2009 Author Share Posted August 27, 2009 Oh, that would make sense. But no, I'd rather not mess around with such a general catch-all switch (not that I've angered any towns yet, I think). Thanks for the tip though. And yes, I'm pretty sure Durning doesn't show up elsewhere. At least according to the notes I have when I played this game previously, his name only appears in this town. I broke my rule of not looking at a guide, and happily his name doesn't appear anywhere either - I guess he's just one of those random flavour-text NPCs. Quote Link to comment Share on other sites More sharing options...
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