Kyshakk Koan Drakon Sssharxx Posted July 27, 2009 Share Posted July 27, 2009 Ok so I went into the Gf5itemschars script and changed the shock troopers cr_graphic_template = 150; to. cr_graphic_template = 85; This worked in game to change the shock tooper graphic to the drakon graphic... Untill you equip a sword and then you miraculously transform into an eyebeast. Is there a way to set it so that when you equip a weapon the graphic does not change? Like for a presise example, haveing the shaper graphic remain unarmed when realy you have equipped him with a sword? Or any other way around this without me haveing to create my own spin template. Edit: I have changed the default punch attack to be the default close quarter attack of the drakon but I'm unsure of the factors that will make that attack do more damege and it does seem to be a tad unbalanceing compared to normal shapers punches, but then again it is to replace the sword so im unsure of whether it will get stonger with leveling and such... hopeing to use the default punch as a replacement of swords. Note: Just found out that you can use javelins without shapeshifting. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted July 27, 2009 Share Posted July 27, 2009 Originally Posted By: Sssharxx Is there a way to set it so that when you equip a weapon the graphic does not change? Like for a presise example, haveing the shaper graphic remain unarmed when realy you have equipped him with a sword? I'm pretty sure that's coded into the game itself instead of the scripts, so no. What you can do is change the templates themselves. For example, change the three shock trooper templates so that they have the stats from the drakon template instead. There isn't any other character in the game who uses the shock trooper graphics, so you won't cause oddities elsewhere. Then replace the shock trooper graphics with copies of the drakon graphics. Dikiyoba did something similar once, but Dikiyoba doesn't remember the specifics now. You'll probably have to fiddle around with things a bit to get them to work properly. Oh, and make backups. Always have backups of the original scripts/graphics somewhere in case something goes completely haywire. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Drakon Sssharxx Posted July 27, 2009 Author Share Posted July 27, 2009 I have done, Changeing the cr_graphic_template = ??; seems to do half the job and realy im happy with the result if i can find out the things that increase the strength of the Drakon's close quarter attack. If anyone wants the scrip it is below, just open the Gf5itemschars crips and replace the shock trooper script with the below script. Click to reveal.. begindefinecreature 48; cr_name = "Shock Trooper"; cr_graphic_template = 85; cr_max_health = 28; cr_max_energy = 20; cr_sound_when_slain = 106; cr_abil_num 0 = 1; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; cr_abil_level 0 = 13; cr_abil_casting_sound 0 = 18; That also changes the default attack to the Drakons so you shouldn't need to equip a sword. Except in the begining where it is requied for Mekahn (however its spelt) to open the door. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Shaper Cirikci Posted July 27, 2009 Share Posted July 27, 2009 i tried that and it worked but healing spells made the crash Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Drakon Sssharxx Posted July 27, 2009 Author Share Posted July 27, 2009 Oh right. Hmm well I'm not a scripter, so I couldn't explain the problem right off mabey a scripter may be able to offer feedback. (hint hint ) Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ganduv Posted July 28, 2009 Share Posted July 28, 2009 Yeah I tried what you tried one time Sssh and once I transformed into an eyebeast I freaked out I might fiddle with the scripts and troubleshoot a little later, but I'm more of a text scripter (and I'm tired), however if I find the time to troubleshoot I may. Last thing the healing spells probably made it crash because Drakons aren't supposed to be able to heal (so Jeff probably didn't put in a healing graphic). You may have to change some sort of ability to make a different animation in the healing script (i.e. the shocking rain graphic), that's all I can offer without looking closely at the script. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd youssef Posted July 30, 2009 Share Posted July 30, 2009 whoever is a shaper i'm part of the rebel lifecrafters, in the past you treated humans like a piece of metal shapers and you are going to die because rebels want to join humans,don't you so think twice before being a shaper Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd youssef Posted July 30, 2009 Share Posted July 30, 2009 p.s you don't scare me shaper cirikci Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd youssef Posted July 31, 2009 Share Posted July 31, 2009 go rebellion Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted July 31, 2009 Share Posted July 31, 2009 What the heck? First, please do not post more than once at a time. If you have something to add, edit into your original post. Second, your posts are way off topic and frankly just bizarre. Please don't make irrelevant posts like that. Thanks. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Shaper Cirikci Posted July 31, 2009 Share Posted July 31, 2009 going back to the topic i equiped a baton and i turned into a golem. it took me so long to see because i don't normally use batons. Quote Link to comment Share on other sites More sharing options...
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