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About Ganduv

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    Burgeoning Battle Gamma

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    Modding, coding, computer nerd stuff.

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  1. Thank you, and of course! I remember how hard I worked making this editor as complete and versatile as possible, so I was pretty sad when I came back after a few years to see that all my links were down. Glad I can just use my google drive to host the file now, makes hosting a link for it much easier.
  2. Okay great. I just posted the thread with it, so if there's any problem just let me know.
  3. Here's a link to my Geneforge 5 editor that I had previously uploaded in my older, dead thread. The files are compressed into a .rar file, so I'd recommend getting winrar or some program that can work with .rar files The instructions in this thread are also included in the README.txt file included with the editor. ***Before using this editor, you need to BACK UP your Geneforge 5 SCRIPTS folder before you replace any of the original files with mine.*** ***Also, this editor is not supported by Spiderweb Software and if you decide to use this editor yo
  4. Okay cool, wasn't sure what the policy on download links is.
  5. If anyone knows about forum rules regarding links to download shared zip files from a google drive, let me know. If it's allowed then I could just upload the editor to my drive and post a link to it, so the link won't go down like on my last thread. I'm open to other ideas as well, if anyone has any.
  6. Hey everyone. It's been a very long time since I've been on these forums, but after coming back to check on my previous (VERY OLD) thread where i posted a link for my G5 editor files, I noticed the file was taken down and I saw a few replies asking if I could re-upload it. I looked around my main computer to see if I had any copies, but alas, I did not. However, I've recently found that I had a copy of it saved to my laptop, and if there's still a demand for it I'm perfectly fine with posting the files again (this time I might just post the text in the thread with a sp
  7. Also if you'd like help for creating Blades of Geneforge I'd be happy to help with creating any scripts
  8. Here's the code I've come up with as a basis for coding the other editors. Feel free to use it if you'd like to redesign it and make it fit for the other games in the series, I've been busy dealing with being on probation and getting put on drug court so I've yet to get around to fine-tuning it for the other games in the series.
  9. Hey everyone, Ganduv here again. I'm contemplating creating editors for the rest of the Geneforge games, once I'm done polishing my Geneforge 5 editor a little bit more. There are just two things I'd like to be answered before I begin this (slightly overwhelming) project. - I'd like to know the number of talknodes that are allowed for each area in the other games in the series. I believe that G1 and G2 have a limit of 199 talknodes, and in G5 I was able to label the talknodes past 200, but I don't know if it's the same in G3 or G4. - If someone could list the changes in spells and their
  10. Does anyone know of a way you could possibly edit a certain file to edit the shop menus that open up after you select shaping or spell training from a NPC? I know the code that the zone scripts use to open certain shop menus, I'm just curious if you'd be able to alter the shop menus themselves, like to add things such as other creations you could train at that trainer. Any information would be greatly appreciated, thanks. -Ganduv
  11. Ah, fantastic. I'm gonna put out another release of the editor soon. I've recently redone both zones, making the first zone object solely for editing your character's abilities, and the second zone object for creating items.
  12. They'll probably put a link for it in the Strategy Central or something when they get around to it. By the way, thanks for the reminder to include how to use the parts of the editor in-game, it slipped my mind to include that when I originally typed up the post. Also, if anyone has any suggestions for something you'd like added in the editor feel free to let me know. I've been thinking about expanding the editor into a third zone but I'm not sure what I'd use it for yet.
  13. This editor has the artifacts vendor scripted into it, so I'd say it's a replacement/merging of it.
  14. Thanks Nightwatcher, the script codes are all in my other thread nowhttp://spiderwebforums.ipbhost.com/index.php?/topic/20269-ganduvs-new-and-improved-g5-editor-beta/
  15. ***Before using this editor, you need to BACK UP your Geneforge 5 SCRIPTS folder before you replace any of the original files with mine.*** ***Also, this editor is not supported by Spiderweb Software and if you decide to use this editor you are doing so at your own risk.*** *INSTRUCTIONS* Right click on the file links provided in the spoilers, click on 'save link as' and make sure the file is saved as a .txt file. After you save the files for the editor, go to your Geneforge 5 SCRIPTS folder, and replace the gf5itemschars, z0pacificdlg, and z1Tminahdlg text files with
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