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Tower Colony hidden spaces


Raff McRuff

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It's Jeff's quick way of saying that you're not suppose to go there. Nethergate: Resurrection has a difficulty 200 door to get around all the people that figured out how to make a character that can open difficulty 90 doors (There's an empty room like that in the Castle).

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Another reason worth mentioning, I think, is: trying to open doors or boxes involves not only "power" but strategy. I just opened three boxes in a room after killing a demon (in Castle upstairs, as I recall) and found three bad results: one box contained a trap that alerted all the Castle residents to attack my group; another contained poison; the third contained a rain of fire.

 

Had to fight and kill a demon to get dumped on. Fortunately, I had learned enough strategy by this time that I simply reverted to the save made just prior and thus escaped all injury.

 

Jeff is teaching us all to learn strategies for survival. (At least in Avernum 4 and other such games.)

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