Curious Artila Insane Scythe Guy Posted April 12, 2006 Share Posted April 12, 2006 Might be SPOILY here, in case anyone minds So, when u agree to kill the demon in the upper floor in the Tower Colony for Kelner, u get a key. It's description says that it opens some doors in the upper floor of PATRICK'S TOWER. This fake info got me stuck for a good while when I was trying to finish this quest. The same is with the second key that Kelner gives you, as the a reward - Patrick's Tower. Anyway, this first key probably gets me nowhere in the upper floor, as the door in the SE corner of the left section upstairs won't open - the message about the lock being complex and me not having the proper key pops up. My Unlock Door spell wasn't very powerful when I last visited there. Can Unlock door open it at all? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted April 12, 2006 Share Posted April 12, 2006 You've successfully confused me. Which tower are you talking about, the Tower Ruins, or Patrick's Tower? Which of the quests have you completed? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted April 12, 2006 Share Posted April 12, 2006 The keys Kelner gives you are most definitely keys to the Tower Colony, not Patrick's Tower. The first helps you get through doors in the ruins to kill the demon, which you did. The second allows you to learn Dispel Barrier upstairs from Kelner's room. There are a fair number of doors that can't be opened in the ToM, especially above X's room. Patrick's Tower also has a fair number of doors that are hard to open without doing quests. —Alorael, who hopes he interpreted correctly. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Dastal Posted April 12, 2006 Share Posted April 12, 2006 Humm...I think I return to my previous problem. I got those doors in X's tower open. (There's a spell book behind one, and nothing behind the other two.) Is this a bug? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Wanderer Posted April 12, 2006 Share Posted April 12, 2006 I believe that there is a mistake in the description of the two keys in the listing of special items. The reference to Patrick's Tower is meant to be the Tower Colony. Perhaps this could be fixed in some future version. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 12, 2006 Share Posted April 12, 2006 Kelner was once a waiter in Patrick's Tower. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Zelda Posted April 13, 2006 Share Posted April 13, 2006 I also think that the description of the keys is wrong. You get the dispel barrier spell in Kelner's room upstairs. That's what the key unlocks. But you're right..it says that the keys unlock rooms in Patrick's tower. Again..I think this is a mistake. ---Zelda Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 13, 2006 Share Posted April 13, 2006 Quote: Anyway, this first key probably gets me nowhere in the upper floor, as the door in the SE corner of the left section upstairs won't open - the message about the lock being complex and me not having the proper key pops up. My Unlock Door spell wasn't very powerful when I last visited there. Can Unlock door open it at all? The second key should open this door if you are talking about the one I think you are. Quote Link to comment Share on other sites More sharing options...
Curious Artila Insane Scythe Guy Posted April 16, 2006 Author Share Posted April 16, 2006 I basically was able to open the door above the Kelner's room in the Colony. It's just about these doors in the same "section" with the blue demon guy whose head I was after. There was a room with two mutant lizards and I meant the door east of them. To think of it, perhaps the second key is the one that opens it, because having the first one I wasn't able to get in. Anyway, I'm long past this problem, been to this room. Thx everybody Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted April 16, 2006 Share Posted April 16, 2006 Quote: Originally written by Insane Scythe Guy:... the door in the SE corner of the left section upstairs won't open - the message about the lock being complex and me not having the proper key pops up. My Unlock Door spell wasn't very powerful when I last visited there. Can Unlock door open it at all? I did a little testing after someone said they opened the doors over X's place. It turns out that 100 TUS is needed to open doors that are 'unopenable'. (Intelligence, magery, spellcraft, mage spells and unlock doors spell level all count for .66 levels of TUS each, according to Slarty's (or was it Synergy's?) calculations.) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.