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Languorous_Maiar

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Everything posted by Languorous_Maiar

  1. Ok, thanks. now some story question, not connected to a4. What happened to Lost Bahssikava beetwen A1 and A2, becaue I can't even find that one in A2 map.
  2. After completing A:EFTP Avernum 4 seems like the most non-friendly game to the player. So here we are. How I can check in-game: *How many potential dmg speciic spell will cause? *How long specific buffs (like protection/haste) will work? *What exactly those buffs are giving me? *What exactly traits are giving me? *How many points I need to attack? (after moving) *What determine which character will start combat? (At start, always kitty as second char is doing first turn) On other hand, character creation stuff. Considering i'm playing on normal and there are global points for everything: *I need to give endurance/hardiness/luck to spell casters at all? *What is more important. attributes or skills? If skills, for how many skill points (like 5 for pole weapons) I need to invest point in skills? *There is similiarity beetwen Avernum 4 and A:EFTP. As mage, only INT, as tank, only STR and END (not counting 6 points for DEX for parry ), as archer, only DEX and so on? Also, just confirmation. 16 tool use, 16 natural lore, 8 first aid is enough for end-game? (I saw some post with those number.)
  3. I did it. Completed it. 10 days, 86h. I could say a lot, but even torment with proper party building was pretty easy. (at 20 lvl I could kill almost everyone with problems or not, at 25 lvl when everyone has adrenaline rush, it became even more easier) It's kinda funny, because my first game at easy/normal was harder that now at torment, however, latter game was a lot more enjoyable. As for encounters, level decides if player or NPCs are first, and I would say it's pretty important. Also, I found that attributes are capped at 40. (any guide don't mention it) The only real problem, which was pretty hard to solve was with fiery pack quest. Basically, I needed to do it at 20 lvl, otherwise I couldn't get my reward... so it took me 1 hour of loading and trying to win that fight. Surviving first attack, using immortality potion, escaping as someone, resurrecting dead party members... hardest fight in the game admittedly. At 20 lvl I still couldn't pass it. However, I killed everything beyond the wall using ice rain. So, even 13 lvl isn't too early, as soon as you get ice rain you can get to her using that exploit/tactic. As for spells: Ice rain is damn good, especially at 3 lvl. Using it for all game and never dissapointed me. Fireblast I used mainly for golems and undeads. And the arcane blow, learned it at 30 lvl, used only during 3 ending sequences and was pretty great, considering at 30 lvl I hadn't so big problems with mana. Thanks for all advices, now I'm waiting for remake of Avernum 2... or maybe I will play Avernum 4. Really good job Jeff, all that sandbox system and battle mechanics, while there were few flaws, it's nothing compared to overall beauty of this game.
  4. There is way to check how many % I have to hit someone using weapon/spell? (other than just hiting itself) I mean, something similar to Fallout system. As for Ericka, I can't pass with low lvl. Erika as witch only unlock barrier, then just pass by goblins, then labirynth, all possible for low lvl. Garden isn't possible to "skip". I tried with immortal potions, but even after using a lot of tricks like going thought room while massively clicking lpm to use more AP than I had, ending combat during combat to use wheel to open to door (I'm still wonder how it's possible, if you during fight click on wheel, then end F to end fight and space to skip your turn, fight ends even if you're near monster. However, you can only do 1 action (clicking on some item/casting one spell etc) and after this monsters instantly attack). However, after opening it, 2 golems, 2 rats, and 2 other monster spawns in front of it, making passage impossible. Using that trick with unlimited PA to move, I did second task for Kyass (went past those living woods in Patrick tower). Or I even skipped that spawned demons in Nephalim fort/Aranea caves, where demons spawns in North-West place, spawned them, left locations, no demons. After all, I'm using sword gained from fort, so it was worth it. Using other trick, (attacking behind the wall using AoE spell) I did first quest for Kyass at 12 lvl, however, it still was madness. I killed all followers of Cenac using Icy Rain hundreds times and luring them to me, then saved/regenerated for Cenac itself. Cenac took me like 45-60 min. He couldn't kill my tank in 1 one hit, so healing tank in each turn + using bolt of fire for Cenac I could kill him... but If i did some misslick (meele attack as mage/not heal as priest) he would kill my tank/mage making all fight lost already. I unfortunately did some misslicks, so I had to repeat that fight few times. And then, learned another trick. If my tank stood in a door, I could use AoE spell for infinite time and Cenac just stood in one place! However, after wasting all mana of my 2 mages for Icy Rain for him, he lost only 1/4 of hp... and I ever haven't enought potions to kill him using that trick, so I used few o them, entered room and carefully killed him using bolts of fire. He was really wall to hit and I was rather dissapointed with it. Granting so many HP to some enemy is worst way to increace level of difficulty, it just make it time concusming, no harder. However, doing that 3 tasks for Kyass gave me nothing in total... Evyss is teaching high spells only after doing 5-6 quest and I didn't knew that, so everything only for exp/cash. Now at 13 lvl I'm doing bat cave assasing and well. Again some trick, before talking with guy himself, I need to go around him and enter small bat caves. Kill all of them, and then start fight with assasin, making killing him possible. Also, south of him there is some cave where is some really powerfull bat + lava bats + 2 weak ones. However, that strong bat from southern cave with his followers was harder to kill than assasin. Huh. Killing them both in one fight sequence? Would be damn hard. I wanted also to do Kyass quest for Bargha, but huh, monsters spawns in ALL room + during fight I can't use stairs, so next impossible to skip quest. But why I event mentioning it? If you start fight by yourself, then enter specific field, which activates entire fight with monster, and if you fast enough, you can't spam LPM and enter mayor room... then 3 of yours followers would be killed and you are trapped with Mayor, without any way to escape. I tried going to Khoth too, passed his first defenders (on world map) using Orb. However, then those golems. Unfortunately I will have to wait like in Erika case. In caves east of Great Cave is remote hut, with some monster... after defeating them it's possible to learn Dispel Barrier lvl1, but that fight is huh, rather sad exprience. Two woods are killing my tank, then one aranea is using AoE spell to kill my 3 casters, I'm wonder why developers placed that there. I mean, it's rather impossible to defeat them before Sliths, so still all players will learn that spell before being able to win that fight. There is some way to start fight during encounters? Maybe it will save me, considering I bought fireblast for my 2 mages recenly. however it isn't that great after all, taking into account I can only cast it 6 times per one mage using all mana, but hey, perfect thing for fast fights. Just look at it: And the most important question. Best armors? Could someone name few of them? I found in cache Blessed Breastplate (34 armor, -20 to hit), but I'm still using as tank Shining Silk Robe (12 armor, +some resistances without penalty)
  5. In all threads people are saying about items giving +1 to TU. But you can buy one of them for 2700... while you can learn 1 TU for 2200. So I wonder why people are always mentioning that item, instead saying it's better to learn from teacher/spend point from lvl instead of buying that one. As for game, I cleared out Nephilim Fortress, Blossthus was truly god. After doing all fotress I had to leave that place, sell all items (during dungeon I got 8 lvl so negotatior in effect), take some better spells as haste and then after a ton of loading I killed him. All mages on torment are so vicious, killing 3 of my mages using one spell. If not blocking in doors and hundreds of loads, it would be really hard. As for now, I'm slowly moving forward. For example, there is some encouter with lava bats around Formello. I went there, loaded like 10-15 times whispering to screen for lava bats not using their spells at start. They didn't, I killed all of them with little problems. (if they would be smart and use that spell, always when they could, it would be doom. Also, that lonely slith past Duvno when I had low lvl, killing my tank in one-shot. Or kitty under Silvar, killing everyone using that acid... and so on.) Now I found slith/nephalim too strong (my tank character can only survive like 3 hits from them) so now I'm doing arenas past Formello, and after I will gain enough lvl to buy fireblast, I will do all undead ones locations. (I want to spare as much gold as I can, so I'm not taking lighning spray, going all time since Silvar with Ice Rain, and now waiting for that fireblast.) Game exprience is really great, now I can't imagine playing on something other than torment. While not everything is balanced, I find all that battle mechanics in Avernum one of the bests among all games.
  6. You're truly god of Avernum games Randomizer. ; p So that situation with too much Cave Lore is oversight of developers? If you have enough CL game rewards you with the item, that gives to you even more CL, but that additional CL is useless. As for Erica, I can't use piercing crystal to avoid Breeding Pen? Damn, it when all tricky stuff is starting. Because I need 8 AL to get 3 lvl of dispel barrier. But who knows, maybe after using that potions, who makes you immortal, I will go past those monsters in her tower. Or if not, well, I will propably take 8 AL from character points, and only buy 4 additional from Erika (instead of buying all 8 possible). Edit: As for second, nevermind. I decided to go with Sage Lore.
  7. Another fast questions. Those penalties from armors to hit, also affect mages and their spells, and I should avoid using them for non-tank chars? Also, you need to have 11 cave lore to dig first expedition ring, which gives 2 cave lore... so in total you should have 13. But there is no cache for 13? There is some temporary way to increase cave lore? Edit: Also, about something from that thread: http://spiderwebforu...n-maxing-aeftp/ (Really, really helpfull by the way, without that guide I doubt I would want to start torment playthrough) Basically I want to go for Stagnant Tunnels and spellbooks from it, but then why I shouldn't take Sage Lore? I still could learn 3 lvl of those spells from books (so completely free in total) and still arcane lore would be needed to learn best spells in the game? Or just spellbooks from tunnels require always 8 arcane lore, no matter how many sage lore I have, and then taking those traits would be useless. "----- west spell book - if you have mage skill and AL 8 without sage lore - learn first seven spells at level 2 ------ east spell book - if you have priest skill and AL 8 without sage lore - learn first seven spells at level 2" Let's say I'm little confused, but I want to be sure for 100%. Edit2: I don't remember another thing. (I mean, I remember, but no exactly) In my normal/first game I remember I had to fight with those monster to get orb. (and it was damn hard even at normal, but I wanted to have orb pretty fast) But after reading that I want confirmations, that it's possible to just take ship, go into stagnant tunnels, get orb without fighting? It would be helpfull with going early to Erica and buying Arcane Lore. Ofc. thanks for help.
  8. I wanted to start torment playthrough, so 2 questions: -It's profitable for mages to invest a lot of points into weapon to gain adrenaline rush? Or rather, it's needed to beat torment (considering i'm rather newbie) or I would be able to complete game without It? If its' so op and if I should take it, at what lvl I should put points into weapons? -Now a little more complex. There is some gamey way to defeat lich at stagnant caverns? I mean, I want to learn all those spells for free, as fast as I can, so how should I do it? At which level try to kill him and what spells from first seven buy before taking them for free, what will be necessary to do any fighting? Thanks.
  9. It's just an illusion of realism. Places stay static, after you once explored them. So in my second visit in Goldcrag nothing has changed. Even all NPC dialogues were the same, and only quest givers had 1 more explication, but only focusing on their new quests. Beetwen revisits something should happens and during meeting again with specific character, you should have option to learn more, not just get one quest more. For example, better familiarize with locals, some new small scenes or even meeting with new npc in old locations, that would get me more into atmosphere of the game. At second visit, there was only ONE new description of the town after the attack of the ogres, even if in fact, nothing changes, and I didn't saw smaller numbers of guards (what was written in text) etc. and that would be great not to only give us 1 little description, but real changes in town like replacing some houses as destroyed etc. I tried to learn something new from Eye Tamaria, but no, all olds options. If you would do something on first visit, then on second you should see consequences of your actions, and it would be realism. And that would be great. Agree. It's all about narration. In Avernum you always have to do specific things for specific reward, thats all, very clear. In Avadon, on the beginning of the game, Miranda says to you, that you have to deal with specific problems, in the way you want, without any restrictions, because you're hand, who can abuse power to keep the peace. And then propably many players like I was, became fascinated and very glad about mechanics of this game. Then of course, in cruel way, you going to learn that both things are false. (both - you cant decide about outcome and progress of the mission).
  10. So I'm in the middle of Avadon and it's not what I expected. Let's start from Avernum (2012 remake), which was great journey, where everything was focused on fighting and exploration of the world. There weren't any choices, every quest (with a few exceptions) was feasible only in one way, but that how it should work. Developers focused on other things, which are therefore really at a high level, well refined. I not even felt that something was missing. And remember, it's from 1995 and for me its pretty "completed" game, ofc. with some speech ability etc. everything would be gorgeous, but it isn't that type of game. On other hand, we got Avadon. Linear, where everything is much more limited, with average companions (when comparing to other games) and repeated places. Instead we should get... better story with ability to solve quests on several ways. Unfortunately, it isn't truth. Seems like story is pretty classic in this genre and the setting also don't stands out. So we reach the biggest disappointment - choices, or rather lack of them. SPOILER After most of interesting dialogues I pretty often load the game, and taken other options and... nothing happens! -In first mission we can't get Ogre-leader as prisoner. -In second we can't do the same wih beast, and when that mage start attacking, we can't stop him! So we are hands, who can do anything they want or no? We should get option to stop him, even if it will mean that we will horribly die or will screw next big quest. -In same mission we can't even get into castle.. hey, we are hands. There should be option to go to Redbeard and complain to him about it during the mission. If he would burn all village after some hand's deaths I see no point in such limitation. (even some Eye after mission is very surprised about this, duh.) -There is no option to avoid sayin to second dragon about our objective, even if we after conversation, would learn that without help of the dragon can't go further. Everything will ended same way, but would be at same time more logic. -We can't let go Merula, because she must fight to death.... uhh... without even mentioning the possibility of joining to enemy forces, it will be too much for devs. -The most annoying, we can't even kill Vid at first meeting, who cares we will lost one quest. Just few examples, I'm not saying it's bad game. Pretty average but I excepted a lot more, for a such price. (linear and without freedom of action)
  11. Heh, thanks local demigod, but I actually solved it. Used cheat to teleport to Avernum, and then everything went ok. I panicked, but if I would lost that game... will be better to not even mention. ; ) Blank map around my team was actually that bug. When you click on your portrait, it switch to place, wheres your party is now.
  12. So I bought 5 days ago new remake of Avernum, played unil now a lot of hours (like 50 or so...) and then, when I wanted to load save... its pretty corrupted. (what makes me total mad...) Im outdoor and all map is black.. all hud is working properly and everything else too, but huh, I cant move.
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