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RaustBlackDragon

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Everything posted by RaustBlackDragon

  1. BRother BRutus, SIster CEcilia, Father Fred, Mother Mini... You did that on purpose, didn't you?
  2. Originally Posted By: The Rev Nicely done! It's good to hear that torment is beatable without a completely min-maxed party. That was the key reason why I stuck with that party and never caved in to the annoying parts; It can be a bit annoying, but it's totally possible, and without relying entirely on cowardly hit-and-run tactics Originally Posted By: The Rev That gives me hope for my current "Anama" playthrough. I'd love to hear how that's going, are you writing about your progress somewhere? Originally Posted By: The Rev The escape quest is certainly the most "annoying" of the three endgame quests, IMHO, due to the forced darkness in the final room before the exit. Oh yeah, I HATE those FoW segments, I totally agree with you there
  3. Finally, at long last, I have *technically* completed Avernum: Escape From The Pit for the first time! I reached the glorious surface, but my work is not yet done! My party of unlikely heroes, each with the uncanny ability to make a min-maxer cry, will not abandon their new-found companions to the wrath of Grah-Hoth, nor will I allow the cruel Emperor Hawthorne to continue his reign of terror! It wasn't a singleton run, and I'm not yet done, but it WAS on torment, and I DID use a rather ill-advised party, so I'm feeling quite happy at the moment *EDIT: And now I've managed to vanquish Emperor Hawthorne! It was a bit anticlimactic, but not unexpected, he died in one hit from my paladin's divine retribution spell. I managed to raid Hawthorne's Room on the way over and got that archer cloak (not much use for it, but the invulnerability potion was quite a lifesaver). I have to say, the rewards were rather disappointing: neither of the items he dropped were better than stuff I already had, and Arcane Blow level 3 is a bit of a let-down: Daze and damage do not go well together, and daze gets resisted rather often at this point I was hoping for weakness curse, really. So now I just have to deal with Grah-Hoth, and my party can enter the hall of heroes (Meaning I'll post their stats)!
  4. Just wondering, I know that physical AOE attacks have to be powered by dexterity, but I realised that there aren't really any acid or poison element mage or priest spells, so I'm curious if anybody knows for sure if those are improved by intelligence?
  5. Originally Posted By: The Rev The broadswords all have a 10% cleave chance. I think that might include Demonslayer and the Spectral Falchion (one of the best swords in the game due to its huge blademaster bonus). At least, this list seems to imply that it does include those two: No, demonslayer does not have that cleave chance, or the +5% to hit
  6. In my experience, on torment, that hasn't been the case. War curse and slow have had an extremely high success rate on nearly all enemies I've tried it on, or at least they've been slowed for 1 or 2 turns, which is enough to merit its use in outdoor fights, especially when you have a spellcaster capable of multi-casting with ease.
  7. I'm at the battle immediately after you press the royal seal into the fresco, and the "cave demons" I'm fighting suddenly have 95% accuracy against my ninja, who has 33 dexterity and who cave demons normally have a 5% chance to hit. Is this a glitch, or are these completely different kinds of creatures with the same name and appearance?
  8. Just wondering, of the three "win the game" condition quests, which is the easiest and which is the hardest in terms of generally recommended level?
  9. So I just successfully got my hands on the Robe of the Magi from Drath using the party I described in this thread: http://www.spiderwebforums.com/forum/ubbthreads.php/topics/280020/My_Party#Post280020 I'm debating what armor to give Lucille the SpellSlinger: The runed plate, or this Robe of the Magi? Any thoughts?
  10. Hey, I'm highly considering making an Avernum Mod, and one of the things I want to do is overhaul the MP system to work on a per-battle basis, rather than per-outing. I want to make spells more expensive, but make all belts grant, among other things that would vary depending on the belt, a ton of first aid to the wearer, enough that they'd restore all spell energy after every battle. I'm guessing this would require a massive amount of cumulative first aid points. So I was wondering if anybody knew how how the formula worked for first aid, so I could get a better idea of how much first aid would be required to accomplish this. Can anybody enlighten me?
  11. Again, terror very rarely works with howl of terror, but the slow and war curse almost always DO work.
  12. Okay, basically, once I've beaten the game on torment (I have access to the three ending quests, so I'm getting closer), I intend on making an entirely new party, and one of my intended characters is a Buff Mage, a mage built entirely around buffing and debuffing. A character who would be in charge of casting all buffs, from both priest and mage spell categories, and then using physical attacks otherwise. This character would have 5 blessing focus, and would carry all equipment that increases the durability of blessings/curses, and this would leave my priest and mage free to cast spells without worry. I don't want anybody to try and talk me out of doing this, I'm doing it for fun, I think it would be an interesting character. I just want some advice about HOW to go about such a character, what two stats (That's how I play, I split between two stats) he should use, and what skills he should have. Any advice?
  13. Originally Posted By: Death Knight Oh cool I found it. Thanks a bunch! No problem, happy to help!
  14. Originally Posted By: Randomizer I've never had Howl of Terror work. It may be the monsters I've fought, but I usually just use a damage spell instead. Oh, the actual terror aspect is horrible, I agree. It's levels 2 and 3 where the money's at; they stack on war curse and slow at a 100% trigger rate and a very very good success rate, and it's an absolute lifesaver in outdoor fights.
  15. It's that tunnel network when you sail north of it, by the sign for whatshisname's peninsula, east of that there's a network of tunnels, and there are some merchants at the northern end of it.
  16. There's a place to the north of fort dranlon, that tunnel network where the graymold salve recipe is found, where some merchants will sell a few.
  17. I take extreme issue with the suggestion that you shouldn't buy any levels of howl of terror. It's a friggin' amazing spell that lets you inflict terrified, war curse AND SLOW at once when you level it up in the Bahssikava tunnels.
  18. 1: Humble Indie Bundle, got Avadon, fell in love with the small-scale tactical rpg feel. I hate turn-based RPGs that don't involve movement, but most that do feature movement are large-scale strategy games that are hard to get into, so I was hooked instantly. 2: Yep, I've told a few of my friends about it, they've tried the demos, I don't think they've bought the games though. Actually, I told this guy I met at college orientation about spiderweb software, and he had heard of and loved Geneforge, but didn't know they had made other games, so I may have convinced him.
  19. So I finally reached the spellbook for dispel barrier, and discovered, to my horror, that in order to max out dispel barrier, you have to not know it at all before then! Okay, I can understand that from a gameplay perspective, but the problem is that there's absolutely no way you could possibly have known that at the time. Spellbooks don't work that way anywhere else in the game, and when games take as long as this game does, unexpectedly hitting them with something not even the character editor can restore, something that can only be fixed by restarting the game, which I've probably invested several dozen hours in, I just... Okay. Done raging. Am I wrong? Was there indeed some warning that this would happen if I bought those spell levels early? If not, then just this once I'm going to use this one shot I can think of to fix it: The only solution I can think of is to whip out the character editor, note my two mages' stats, skills and traits and completely turn them into eachother, so my paladin becomes my spellslinger and my spellslinger becomes my paladin, so that I'll be able to add back in those two dispel barrier levels to total 3. So was there a warning? Was there something I missed that would clue me in to the fact that this would happen?
  20. So that Nephilimess I freed from the giant's lair who lives in that nephilim fort with the demonslayer pommel, does she go back there? Is there a way I can talk to her or get the nephilim to not attack me? When I first played through the game, I had already completely slaughtered the entire place before talking to her, and I felt a LITTLE bad about that, so the next time I played, I chose to avoid routing that place, just taking the demonslayer pommel. So... does she go back? Does she reunite with her mate? What?
  21. Hey I was wondering, I want to join the Scimitar, but I also sympathize with Kyass's aspirations (the sight of all the different races cooperating like that impressed me, and while Kyass is a bit arrogant, the principles he aims to rule by are quite admirable). The reaction to the message I gave to the mayor of Bargha, however, suggests that helping out the freehold too much will cause Bargha to turn on me, and since that SEEMS to be the headquarters of the scimitar, I'm wondering if the Scimitar would reject me as well at that point. Is this the case?
  22. What version are you playing? Since you say basilisks, I assume you're talking about the lizard-looking ones, not the dragon-looking ones, and in that case, the ice lizards are greyish. Granted, I still have confused them with the mutant lizards quite regularly, but not the fire ones, the fire ones are red.
  23. "Im probably going to make my next fighting character and party like your ninja but with high backstab traits." Heh, I'm going for maxed Backstab for my ninja too actually, just haven't gotten around to it yet
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