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Kinsume

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Posts posted by Kinsume

  1. Personally Geneforge 5 was spiderweb's best game thus far, but that is just because of the play style. Avernum: EFTP, despite several things I don't like about it, there are also several things I do like. It's probably 3rd on my list of top spiderweb games, with the original Exile taking 2nd tongue

     

    However I am in agreement with him that simply remaking the games a 2nd time probably isn't the best of ideas. No matter how much the gameplay and looks of a game change, someone can only want to do the same storylines over and over so many times before they get tired of it.

     

    As he stated, a simple port of those games to make them playable on the newer operating systems would be more than acceptable and I'd imagine not that difficult.

  2. So I originally came to this series with geneforge 5, as such never really played 1-4 so I've decided to get them and try them out since I enjoyed the 5th one. After loading up geneforge 1 however I'm noticing an issue with my mouse. Things are really choppy and lagging. I'm assuming it is due to the fact that I'm running this on Windows 7 64-bit. Just wondering if there is a way to fix it. I've tried opening it in compatibility mode but no luck.

  3. My guys are only level 9 and I only use my mage for haste and it works just fine. Spellcasters in this game have to be dedicated to buffing every few rounds if you want to maintain them. Honestly though I can typically start an internal fight by buffing before hand and not have to worry about it again, and this is on Torment. Unless it is a boss then typically I'll renew buffs mid fight. If its a random encounter, goodluck trying to buff.

  4. Or you can, you know, just use the secret passage in the back that leads right into the prisoner's cell and escape without even drawing your weapon. When you enter the area for the neph prisoner quest go to the right instead of inside the front gate. You will notice a secret passage over there that leads around the fort. A few rats in there and a guy to talk to. This leads around to the fort's back gate which is undefended, then you go to the right and you will see a switch on the wall. Hit it and it opens a hole in the wall and there you have your prisoners. Don't forget to grab the guy hiding in the corner on your way back out.

  5. Um... remember? You're only ever tossing a few points per person in there anyways. That or just train the character's stat then go into skills. This game is pretty cut and dry when it comes to stats, if you're using a melee weapon for combat you focus on STR and some END, if you're using a bow - DEX and some END, and if you're a caster INT and some END.

  6. I disagree honestly, door closing was abused so much in the other spiderweb games. For example Geneforge 4 where you go into a town and into a spacious building with noone in it. Summon all your scorpion things and send them out then close the door, then rinse and repeat until the town is dead.

     

    It also made stealing insanely easy. Beyond those two key things the door closing was just one of those features that was cool there.

     

    I recall reading it was removed because the iPad version of the game was having a hard time with opening and closing them on accident. Since changes can be made to the various versions isn't it possible to do a patch for the Windows and Mac versions to add it back in?

  7. These little guys should really be controllable. During most indoors fights my mage and priest are pretty far out of the way of the frontline, so when I summon creatures with them they just stand around doing nothing until they despawn. If I move my mage/priest closer they take a turn or two to finally move up as well.

     

    So my question is, is it possible to make them controlled via the player?

     

    Aka like the minions in Geneforge series.

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