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Clintone

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Everything posted by Clintone

  1. I'm having a nephilim in my party, because my party is not a party of friendly diplomats or explorers. Three of the four are a party of delusional psychopaths. *The leader is Frank N Furter, who lived in Transylvania before being thrown into Avernum. He looks female, but that's because he's a cross-dresser. You may have seen him in the movie "The Rocky Horror Picture Show. *Second in command is Hrungir. Hrungir is a halberd-wielding mage. Hrungir doesn't talk. Hrungir just likes to light people on fire and stab things. *Third is the nephilim, Wen bol Dun. Wen bol Dun is in the party so he can shoot all the people who don't like nephilim. *Last is the priest named Scott. Scott's job is to read things, because nobody else wants to do that. He also has the job finding all his friends' missing limbs and sticking them back on. They're not the explorers the Avernum government decided to send. Those people are locked in a closet somewhere, nude, because my party took their clothes and robbed them...except for Scott. Scott was an accountant and now is their hostage.
  2. In Escape from the pit I liked having defensive archers. I made dexterity as high as possible, including getting all the dexterity-increasing traits, and all the gymnastics I could, and just about every physical attacking enemy was getting a 5% to hit chance except bosses, and the even the bosses with physical attacks were getting reduced to-hit chances. I could see challenger being pretty useful. It'd be a shame if it's not fixed. The game looks like it has a lot of improvements though. Hopefully that's one of them.
  3. That was a great scenario. Some secrets, a good mystery, a tricky ending, and a nice plot. My only big complaint was that in the last fight area, if you leave and come back again the map has regenerated. Also, there is a huge jump in difficulty when you get to the last fight that could make it agonizing for certain party types. Best
  4. I play on Torment. I thought this scenario was great. I loved the limited resources (the very few potions out there). Most of the enemies were easy, (the serfs) which I liked because it enhanced the feeling of being a powerful holy warrior who stomps its lowly enemies beneath its boots. The bosses were considerably tougher. They required some thought and preparation to get through. I think this scenario involved more strategy than the typical Avernum game. I like the mood. I liked the plot. The visuals were impressive. I liked the mysterious armor and weapons that you had to experiment with to determine what they did (which those abundant easily squashable serfs assisted with dramatically). I liked everything about this. I recommend players only play this on torment though. I could definitely imagine how combat could get repetitive and dull on easier difficulties. It took me 13 tries to beat this, and two complete restarts, but I did it. I give the scenario a 4.5 out of 5.
  5. I played this with a level 13 party on torment. It was actually a little tough, not too tough, but I bet it would be pretty tough at level 1. I liked the plot. I liked that forced you to think a bit. (spoilers below) It would have been an easy scenario for the level 13 party I had, except I had the goal of keeping the NCP player alive, all the way through to the end. Getting her through the skeleton gauntlet was a major pain in the butt. I think the addition of the NCP player is nice because it gives the lower level players some extra help while evening things out for the higher level players if they want to make the game harder by keeping her alive. A short, enjoyable, ideally creepy little scenario. I pity anyone with a level 1 party who attempts it on torment though.
  6. I think everybody who has played Avadon but not the Avernum series needs to go play at least one of the first six of the Avernum series...and probably Geneforge 5 too. The combat seems so very limited in Avadon. I particularly miss Geneforge and Avernum mind control powers. I don't like the sorcerer's shoddy little attempts at mind control in Avadon. I want to be able to friggin' brainwash entire mobs wth ease to do my evil bidding. The storyline is still good though, and that's the primary reason why I've played Spiderweb games anyway.
  7. I beat him with with a singleton slith mage using no items on torment...not that it's easy, so much as that I have no life. step 1: go onto his ledge and do 2 minor summons before he sees you. Buff them up as much as you can. You won't need much magic left for yourself. step 2: attack him, or wait till your summons do. Try to keep your monsters alive with healing till he splits into three people. If one of your summons dies after he splits in half, but before he splits into thirds, run away and heal (a long trip back down). Return and distract him with monsters till he splits into thirds. Run away and heal. step 3: There's an open space before his ledge that none of hims are usually at. Summon monsters and buff them. sneak around corner and lure only one Lystaak into the alcove with your monsters by using a long range attack on lystaak when only one Lystaak is in view. Run, quick like a bunny back to your monsters. step 4: keep your monsters alive. They can't take much damage, but they can do lots of damage. Continue hacking at him/healing your monsters, till he's done. Run away to heal. step 5: repeat steps 3 and 4 for the other two Lystaaks. I had lots of mage spells but minor heal was my strongest priest spell. I was heavily armored though.
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