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Burgeoning Battle Gamma

Burgeoning Battle Gamma (7/17)

  1. corruption is the best thing from the series. then tawon is fascinating too. too bad we get lots of the boring ones (wyldrim imo) and less of the more interesting ones (lands of titans, tawon, and corruption) i am also fascinated by the collective consciousness of the corruption too
  2. what about telling eye thamsin the location of spiral? will that anger natalie?
  3. eye halia said we need pass phrase of some sort to enter the library peacefully. where can i find it?
  4. yeah, it was more about how they have a globe model that's used in many places. they don't know where exactly the continent is in point of other landmarks on the planet. the globes are gonna be inaccurate as hell too. but seeing our own old world maps, yeah, they probably make stuff up on the other parts
  5. i have noticed in avadon 3 (i am not sure about previous games, maybe there are, maybe there aren't) there are globes / scale model of the planet scattered all across the games (usually found in libraries, or other places of extensive knowledge). that indicate their culture is aware about the general shape of their planet, right? but in one of the codex, we know that they haven't even travelled as far to other continents yet. how is their technology / knowledge is advanced enough without having the ability to cross over the ocean? that being said, knowing and measure the shape/circumference of the planet is possible without travelling far (as proved by the ancient middle eastern mathematician that discovered the earth is a sphere before anyone ever recorded did) but they have an actual model/globe of the planet and it seems to be accepted as general knowledge as it is seen in multiple countries (granted, only seen on places of knowledge like i said, indicating only the rich, influential and/or educated know about it, while your average peasant is completely ignorant). that kinda bugs me how are they confident and have the round planet become accepted across the continent when they never map much area outside of their own continent. so what do you think?
  6. well at first, i didn't go out and recharge since the beginning of gazaki uss, i rushed trough it to the inner part, and got decimated. so after that, i tried again, go back out, clear the fisrt area of gazaki-uss, go back and recharge/resupply, kick the side drakons, go back again, then face ghaldring and his 2 friends, while blowing up the backdoor. it become considerably easier without 10 rothgoth, cyrodrayks, and war trall surrounding you. anyway, i am gonna miss experiencing the series fresh again, i will absolutely replay the series sometime in the future, but the first time is always the most wonderful experiences, learning trough each games, while the world, characters, factions, and stories slowly unfold on you. this series is really jeff's magnum opus imo. i love avernum and avadon, but i feel in term of gameplay, story, worldbuilding and overall design, geneforge is the best <3, shoud jeff ever does remake, i would buy em day 1
  7. okay, i killed the one in the corners of the dome. but the way out to retreat wont open. what happened? is it because i blew up the back door?
  8. it's the assault to inner gazaki-uss against ghaldring. level 50 lifecrafter siding with astoria. i specialize in fire creation, have 2 drakons, 1 cyrodrayk and 1 kyshakk with me, all buffed and constantly healed, i also charm enemies creation. normal difficulty i progress well, until for a while, then i always overwhelmed by the fight, with my essence running low, enemies keep destroying my creations and such, they attack from every direction possible and can spew 2-3 new creation every turn. every creation i killed or charmed, a new one appear. i tried just focusing on ghaldring, still doesnt work, tried to kill the other drakons that shape and deactivating the pylons, still no avail, in the end all the creations overwhelms me. i thought of searching other parts of the area to somehow find a way to weaken them, but i always gets killed. plus ghaldring's attack deals AOE damage that hurt all party and status effect, i just don't have the resource to heal/cure/charm/defend at the same time. the fight just go on until all items (like rods, spores, batons, etc) ran out and everything died the other 3 shapers are pretty much useless as they just stand at the entrance sending weak creations that arent any help at all.
  9. is there an yway to turn it off? if you press "tab" it highlight the character and other stuff like usual, but this time around all the buttons got text, and they take up like 30% of the screen. anyway i can still highlight stuff without showing what every button means?
  10. reading his last blog post: i think his problem is trying to solo everything. i dunno, it is his business model, fast and cheap and that allow him to survive for 20 years, while raising a family of 2 daughters. that is really respectable. but then again, as a selfish fan, i'd really like him to up the ante. it doesn't have to be big, maybe a team of 3-4 people working full time instead of going solo with freelance help. he as the main designer/writer to think up the general direction, lore and mechanics, while the rest take up the detail works, which as years goes by, he will be less and less capable. plus listening to the young minds and ideas might give him something fresh, and having people to help keeping the detail will be less taxing to his mind and health. didn't he said he might do a kickstarter campaign someday?
  11. the only bad thing about that trailer is the fall announcement :< i wish it come out on summer so i can binge play it on summer vacation
  12. i don't think they care that way. it's not compassion, but not willing to give up years of research and discovery to the flames. it's like a recovering alcoholic that still keep stash "just in case"
  13. well yeeah, he actually isn't that old, but the way he speak about himself in his blog make him like an old wizard or something
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