Originally Posted By: Malical
The problem right now is that DEX is both an offensive and a defensive statistic. In order to get a 'tank' you need to upgrade 2 statistics (and a third, strength, to get any killing power). I agree that this ought to be dealt with. Perhaps a split in DEX into offensive and defensive would help.
That's another thing I thought of: split Dexterity into dexterity and agility and have agility govern dodging and dexterity govern ranged weapons.
Although, personally, I always like it when stats govern more than one thing. So I think just adding benefits to the other stats would be a more fun/interesting solution.
Or at least add another benefit to strength, anyway. I think Intelligence is powerful enough in later stages that it really doesn't need another added benefit (Nathalie, for example, can really dish out damage if you do nothing but put points in Int--which, in my view, makes up for the fact that she's also incredibly fragile). In fact, if they added another benefit to Intelligence I think it would become the uber-powered stat instead of Dexterity, so they should probably leave it as is.