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The Almighty Doer of Stuff

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Posts posted by The Almighty Doer of Stuff

  1. Some months ago I went through all the legacy Windows BoE graphics, replaced them with legacy Mac versions, and fixed a bunch of errors. The errors were mostly things like incorrect mirroring in monster graphics, stray pixels, and transparent pixels that should be opaque. The biggest changes were putting the Living Statue on the white cave floor that matches BoE caves and giving it back its missing attack graphic, and flipping a few monsters that were oriented in the wrong directions.

     

    Here is a temporary link to the files: http://www.BladesOfExile.com/BoEGfxFix.zip I included every graphic because I can't remember exactly what I changed, but focus is on the monsters, items, and terrain.

     

    The point of this post: Does anyone have any feedback, suggestions, or concerns about this? I plan to include these graphics with a Thrown Missiles-patched BoE copy on BladesOfExile.com at some point, once I get it all up and running.

  2. This is a map from Avernum: Escape From The Pit. The Alien Blade is at marker (a). I believe it's in the same place in Exile: Escape From The Pit, although some of the details vary.

     

    https://homepages.uni-regensburg.de/~mim09509/Avernum/AvernumEscPit/Towns/ErikaBandits.html

     

    EDIT: Just checked. Yes, it's there, but unlike in Avernum: Escape From The Pit, there's no ledge to land on. You need to fly directly into the northern wall.

  3. Really, it could easily have been made useful in BoE if Special Nodes were allowed to check for Lockpicking skill. Disarm Traps and Poison were equally useless; use Dexterity instead of Disarm Traps, and the Envenom spell instead of weapon poison. Allowing for checking any statistic would have been useful. OpenBoE enables that, at least. It's still not done being developed though.

  4. Yes, Exile has lockpicks that can break and even then only can unlock weak locks. You can bash in weak doors too, with Strength skill, which risks injury. Stronger locks require the Unlock spell which can also fail over and over, and some doors act like you can unlock them but you actually can't. Unlocking doors in Exile is a matter of saving and reloading. At least it's nearly instantaneous to save and to reload.

    I wonder if open-source BoE designers could come up with an optional alternative for new scenarios, which is more fun and less random. Maybe someday.

  5. Spiderweb Software games ALWAYS feature lots of backtracking. Many people keep notes if they can't remember where everything is, including things like locked doors, magic barriers, etc. If you want to see everything in the game, you have to come back to certain things later.

  6. Oh, really? Fascinating. I recall it being somewhere else in A1:EftP, come to think of it. I was googling around though, and someone said there was a script to get the Alien Blade off that body, findable only by hex-editing. It may have been a decoy, though, come to think of it. Anaximander taking his clothes off is in the code for Exile 3 but that's not attached where it claims to be either. Thankfully.

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