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The Almighty Doer of Stuff

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Posts posted by The Almighty Doer of Stuff

  1. I love hydras. Exile 2 has a hydra nest which is one of the highlights of the game. I feel bitter that in Avernum 2: Crystal Souls, it's just hellhounds instead. Hydras are better.

     

    Picture this: The player finds a place where they can shape a Servant Mind. If you do, the Servant Mind acts as a library of every piece of text, NPC stats, and item stats the player has ever encountered in the game, as well as various gameplay statistics (enemies defeated, mines disarmed, mines detonated, etc.) and some amusing conversation.

  2. I don't know if specifically shaper vs. loyalist creation lines makes sense with the side-switching nature of the story, but regarding Drakons, in the Exile/Avernum series, sometimes people would react to you differently if you were traveling with a Nephilim or Slithzerikai. It was subtle and mostly inconsequential, but it would have been cool if it had more of an impact. Imagine six lizardmen just strolling into Lorelei claiming they're going to save the world! I could see potential for that concept being explored more deeply in Geneforge.

  3. I have the legacy Exile Trilogy and Blades of Exile hosted here, with easy instructions to get them working on Windows 10, without a virtual machine: http://www.BladesOfExile.com/ The original programs on Spidweb's Older Games page do work, but the programs hosted on BladesOfExile.com have a bug fix and some graphics neatening too.

     

    (I'm still in the process of doing some fixes. Slarty's suggestions in another thread will be implemented though.)

  4.  

    11 hours ago, Intentionally Left Bank said:

    For anyone else reading, the download links on Spiderweb's website work just fine.

     

    ADoS, since [...]

     

    Good ideas. I'll do that when my brain starts working better. Rough morning. I'll append "ModifiedLegacy" to the beginning of the filenames of the ZIPs, append "modified legacy" to each link on the web page, and specify that it's the thrown missiles bugfix in the readme, with the URL of the description of the fix, like I did on the website itself. I'll also mention that the Spidweb site files work but just don't have the fixes. I'll provide a link to the Older Games page too.

     

    I'll see if I can patch the Bash/Pick fix in BoE too, without disabling Instant Help. I wanted to make a tutorial scenario but couldn't make a decent one. Also I came up with a solution for the tutorial that doesn't require the disabling of Instant Help: just create a special party which is already in the tutorial with Instant Help turned off, and tell new players to load the save file. I might give it another shot anyway.

     

    But I still might see what I can put together for a tutorial. I also had the idea to make an interactive scenario design tutorial, but that's definitely premature. Changes to the editor will obviously be dramatic compared to gameplay changes, once development picks up. (I've secured a large amount of money from a generous, anonymous donor, although it's not available to us yet.)

     

    If you're curious about the graphical fixes, mostly what I did was remove stray pixels, make incorrectly transparent pixels slightly off-white, correctly mirror incorrectly-mirrored monster graphics, and completely mirror some graphics which were facing backward both left and right, like the Ice Pudding and the Troglodyte Khazi. I also applied the Mac-colored graphics. I think I forgot to do this, but all Windows-colored graphics will be placed in a subdirectory for convenience, if someone decides they don't like it or are playing a light-colored scenario and it bothers them enough to swap it.

  5. Leave the town level and visit four other town or dungeon levels, then return. Or, press > to debug-reset towns. Leave town first.

     

    Thanks for playing BoE! :D

     

    (EDIT: I've been trying to find someone who knew the debug code all day, but I ended up just pressing Shift+every key until I found the right one. 😛)

  6. It's usually called a "carton" of eggs, not a box, in my experience. But here's an obvious one, given the recent holiday: A heart shaped "box" of chocolates or truffles! There's also a Nirvana song called "Heart Shaped Box", named after such a (non-chocolate-containing) item Courtney Love gave Kurt Cobain as a gift when she asked him out. Then there's a hat box, which is usually shaped to fit the hat inside.

  7. Thanks for the etymology. I like reading etymologies. "Krizsan" in Spiderweb Software games refers to the maiden name of the games' designer Jeff Vogel's wife, Marian Krizsan Vogel, though. I haven't played most of the games though, so maybe it is a reference to a river too at some point.

  8. Some months ago I went through all the legacy Windows BoE graphics, replaced them with legacy Mac versions, and fixed a bunch of errors. The errors were mostly things like incorrect mirroring in monster graphics, stray pixels, and transparent pixels that should be opaque. The biggest changes were putting the Living Statue on the white cave floor that matches BoE caves and giving it back its missing attack graphic, and flipping a few monsters that were oriented in the wrong directions.

     

    Here is a temporary link to the files: http://www.BladesOfExile.com/BoEGfxFix.zip I included every graphic because I can't remember exactly what I changed, but focus is on the monsters, items, and terrain.

     

    The point of this post: Does anyone have any feedback, suggestions, or concerns about this? I plan to include these graphics with a Thrown Missiles-patched BoE copy on BladesOfExile.com at some point, once I get it all up and running.

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