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Rionep Ecnirp Etlevs

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Everything posted by Rionep Ecnirp Etlevs

  1. It's still right there near the top of the topic list. And no personal offense taken, though it did push me to explain my critique better.
  2. Cool. Any mention of how Bennhold or Taygen got ahold of the access crystals? I didn't know what the crystal was for when I picked it up from Kayar's Spire. Sammann reminds me of Monarch, although it sounds like Sammann's power would have suited a campaign for world domination more than Monarch's. I'm surprised nobody banded together to execute Sammann.
  3. Right. That's not the problem. They're supposed to be disposable, and they're still fun to use in battle. I also enjoy Jeff's games because he puts in the effort to enrich his fictional environment with detailed descriptions. The problem is I'm a stickler for consistency, but that shouldn't be MY problem. It was his choice to design creation upgrades that are "unstable," which he explains in-game as (paraphrasing) "powerful but decaying." Enemy creations are inconsistent with this description. I shouldn't have to rationalize it by inventing a reason: "the main character doesn't have enough ability to sustain such a creation." Having read Dikiyoba's comment, which he posted while I typed this one, I guess I'll settle with that reasoning. I don't want to blow it any more out of proportion. From a role-playing standpoint, however, I still don't think it makes sense that a lifecrafter with demigod-like powers can't make his unstable creations last more than a minute out of combat.
  4. I experienced gaming fatigue by the time I make it to Dera Reaches. From there I rushed through to the end, skipping Bennhold's keep. However, I read that a key must be acquired to enter the challenge area near Okanavo. Based on the backstory established by pop-up messages, dialogue, or journal entries, would someone please describe to me the jist of how you discover the key, why so-and-so has it, what the disposal vault is, and what Sammann was doing on the Isle. I would like to understand the G5 challenge area's role in the fictional Geneforge world. In G4 it was explained that Monarch had locked away his most dangerous, uncontrollable creations and that Litalia stole the key during a diplomatic visit. We learned that the key was in Northforge and that the Titan awaited visitors to the challenge area.
  5. I'm glad, but I bet you don't create many unstable wingbolts either.
  6. Another complaint I'd like to add: unstable enemies don't decay, but mine do. That doesn't make sense.
  7. Sorry. I know I'm just reiterating Lilith's suggestion, but have you tried attacking him until he ... dies? The fact that he doesn't enter attack mode himself may not prevent his death.
  8. Originally Posted By: TIMEBREL DANTS ON TH FLHORLTHULG No, wait. In the G4 scripts, hostile Drakons (and Ur-Drakons) get +4 to AP, that PC-created Drakons (and Ur-Drakons) do not get. Also, what is the logic behind scripting enemies like that?
  9. Originally Posted By: Mordea How is this relevant to what the OP has described? Perhaps creations with 0 intelligence repeatedly try to attack after their action points are expended, and one of these attacks is registered when it shouldn't be. Very interesting. I was controlling a rotgroth today, and I was able to attack again with 0 AP. I only managed it once.
  10. Originally Posted By: Master1 Either they have enough AP to attack twice, and when you control them, you use the AP to move rather than attack twice, or they have been hasted. Except that's simply not the case. Every enemy drakon has the capability to use its fire attack twice, and so does every autopilot drakon I create. Mine are not hasted, and I doubt most enemy drakons are either. Still, they use their attack twice per turn. Contrast this with drakons I create with Intelligence 2 or higher. Just one controlled attack consumes all AP, whether I've moved them or not at all. AM I REALLY THE ONLY PERSON TO HAVE NOTICED THIS? It's at least true in G4. I recently played G5, and I think it remains true.
  11. Originally Posted By: lordofdc Why would I want to use this? Personally cheating ruins the game for me. It is much more fun to play it fair. I cheat in Spidweb's games when I want to control my gold instead of carrying items back and forth for sale.
  12. http://www.cheatengine.org/ You can also use it to hack skill points, gold, etc. I never knew the address for level, though!
  13. Originally Posted By: Other I think he's talking about autopilot creation that he made, and creations that he made with 2+ intelligence. Correct!
  14. Obvious troll is obvious. What do I win? Quote: I HAVE FOUND ANOTHER SOURCE TO INCREASE XP, LEVEL, HEALTH, SKILL POINTS BY USING CHEAT ENGINE 5.5 BUT IT TAKES TO MUCH EFFORTS & TIME. I use CE, too, and it takes less than a minute to locate your XP value and change it. You can adjust it to X999 for every X+1 level, do something to gain XP, and you've gained a level. You can add more skill points using CE, or you can train using the editor. I even used CE to give me items at one point, but THAT took me a lot of time and effort, and I've since forgotten how to do it.
  15. Why can they spit fire twice a turn (like a missile weapon), but when I control a creature's moves directly (creation with 2 or more Int), they can only attack once? I'm technically playing Geneforge 4.
  16. After whittling down the enemies in this area, I had my two gazers block the doors from which the unstable vlish endlessly spawn, and due to their 5% hit rate against my gazers, I could leisurely explore the area and collect the dropped goodies. Did anyone use other methods to explore this area, or was it a hit-and-run and reenter process?
  17. I have not beaten the game yet, but I would like some feedback on the Trakovite story. Did you find the ending satisfying? Please also mention if the character's journey ends more positively than in G4, but don't be too specific.
  18. In G4 -> faster blows What does that mean? Do I act sooner in combat? Does a melee attack take fewer AP? Please explain.
  19. I steal from allies with the ambitious idea that I am truly the nation's greatest hope against the enemies of Avernum. Thus, items and wealth are best spent for my benefit.
  20. Losing their pack is the only acceptable reason. They were sent forth by the crown, or at least the portal fortress, and there is no logic to building a warp structure in faraway lands before the technology exists to utilizing it (i.e., returning via tuned pylon).
  21. Pylons. I think it's a bunch of baloney that the adventurers who forged across the frontier (building new pylons) wouldn't have been supplied plenty of crystals to attune themselves to the pylons. Rather than send a party of travelers to get whittled down in each new land, why not provide them the means to warp back, refresh, and resupply. I'm referring to the team you meet in Muck.
  22. I understand why the difficulty settings are available for players to choose, but is it possible to tinker "under the hood," so to speak, for the purpose of adjusting specific monsters' data? I am trying to imagine a game in which Solberg's sentinels are pushovers, but rats are mini-bosses.
  23. Originally Posted By: Sade I recently completed Avernum 5 with an Anama party on Torment difficulty. At the end I had a total of ~500 unused skill points, ... And I'm not any kind of min-maxer at all. I know I'm grave-digging, but HOW the heck is this done?
  24. I expected Hard difficulty to be more difficult than normal. What I did not expect was a practical requirement to use invulnerability potions. It's been my mistaken belief that there is always a reliable strategy with which one may avoid using items as long as the party has the right spells/disciplines. Realizing that there's no reliable way to survive the pylon blasts, I don't mind having to burn a few items.
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