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Harehunter

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Posts posted by Harehunter

  1. Welcome to the family. There are resources online besides here for assistance, maps, walkthroughs, etc. Folks who have links in their signature, such as the Reverend, have provided extra content that you may find interesting and useful. Also check out all the links at the first of each game series on the forum. These are provided by folks who want to share their enjoyment of these games with others.

     

    Enjoy!

  2. Actually, I wrote it in VB for two reasons, 1) I didn't have access to a C environment at the time, but I did have a VB. 2) I am stronger in basic because of the database engine I was working on at that time.

     

    I have Code::Blocks with MinGW installed on my machine, but I am totally swamped for time; Maybe this next resume will lead to hiring someone to take some of my workload.

     

    I think I know enough C to convert the base logic, but one of the things I am having trouble with is building the forms. It seems simple enough at first, but Code::Blocks is very particular about using the GUI exclusively.

  3. I actually do understand your perspective, and when I first played through Exile I, II that is how I played it. Until I ran into the Dark River and found that I had no backup plan for losing any single PC. If I lost my tank, the rest of the squad had no shield, if I lost my mage, I had no ranged attacks ( bows were pretty weak in Exile). That's where I fell back on my military training and concocted a strategy that worked for me, and has continued to work through the entire Avernum series.

     

    But in the end, these games are intended for having fun. I cede the thread back to its original intent with apologies for causing the distraction.

  4. Unless you consider a special forces a-team, combined arms is best visualized at the platoon level, mabe at the squad level, but more commonly at the company or battalion level. From this perspective each PC becomes a marker for a maneuver unit. Here is where I see a Mechanized Infantry platoon equipped with M2 Bradley (light artillery) with attached M1 Abrams, a support section (consisting of a scout detachment (Bradley-Stryker, engineer detachment, light mortars). and two artillery sections, one light (105mm) and one heavy (8 in). Medical personnel are attached to each unit,

     

    As for looking at each PC as an individual soldier, then I have to apply the training and tactics of a special forces team, where cross training is the key to accomplishing the mission. Each team member does have one skill at which he is particularly able, so there is specialization to a degree. Not all team members know demolitions as well as the engineer specialist of the team, or be as skilled in medical techniques as the medical specialist, but they all know how to use a mortar or heavy machine gun, and they are all trained in hand to hand fighting, though some are better than others. Here I see a team leader, a rifleman/engineer, a medic with M203 (m16 with grenade launcher), and a heavy weapons specialist with RPG or LAW..

     

    But this is just the doctrine as I learned it.

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