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Triumph

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Posts posted by Triumph

  1. Jeff has included some of his best writing in this game. You may miss some depending upon your dialogue choices. Earliest example is asking Nicodemus about scarabs before enchantments. That additional paragraph. :)

     

    Can you put together a "Guide to funny but easily missed dialogue?" I would be o-so-very-grateful.

  2. If no one else has ever experienced or reported the problem you're having, we'll have a difficult time telling you how to fix it. However, if all else fails and you believe the game is bugged, you should email Spiderweb.

     

    If you actually reported to Protus on the Vardegras-Miranda meeting, he should have next ordered you to go to the Contested Lands, not sent you right back to the Corruption. When you mention a quest telling you to report your victory, exactly which quest (i.e. what's its title or name) are we talking about?

  3. My current address starts with a 1. Does that mean I have to change my PDN to "Benford?" :rolleyes:

     

    Also, I guess Florida is "The South" for the porpoises of this poll?

     

    Edit: off the top of my head, I can think of at least two other addresses I've had that also started with 1, one that started with 3, one that started with 2, and one that started with 5 (plus several other past residences whose addresses I don't recall).

  4. What to do and what you'll find are exactly what I posted above: There are special pylons in Drayk's Vale, Ancient Crypt, Diarazad, The Junkyard, Dry Wastes, Western Wastes, and Warriors of the Wind zones. If you touch the pylon in each zone in the order I just listed, you can to the temple in the Spirit City zone and touch the pylon there to gain access to the temple and learn about the origins of the Shapers.

     

    If that doesn't answer your question, then I don't understand what you're asking.

  5. I still don't understand this stone pillar thing. What are they and where are they?

     

    Are they scattered on different maps or the same map?

     

    There are special pylons in Drayk's Vale, Ancient Crypt, Diarazad, The Junkyard, Dry Wastes, Western Wastes, and Warriors of the Wind zones. If you touch the pylon in each zone in the order I just listed, you can to the temple in the Spirit City zone and touch the pylon there to gain access to the temple and learn about the origins of the Shapers.

     

    Asking questions in this forum tends to be a waste of time since the old guard have a certain way of looking at things and rarely share but on the off chance someone is willing to actually consider expanding my experience of the game I'd appreciate some more specific details on the matter.

     

    I'm sorry you've had a bad experience on these forums. If you have any questions, I'll do my best to answer to them, as long they are about games I know anything about.

     

    I'm sad that there wasn't more lore. Are there any more explorations of Shapers' history in later games? I hope I was missing something.

     

    I'm afraid you won't find anything in the later games that matches the depth of historical lore found in G1. As the series goes on, it gets more caught up in its own events and in the continuity between the games, rather than exploring background details in the way G1 does. There are bits of lore here and there, but no other games delve into the origins of the Shapers and Serviles in the way G1 does.

  6. Fantastic work! Maps are awesome, so thank you for adding more of them to the world!

     

    Some quick comments:

     

    On the Places page, there is a column called "Quests" and it has various numbers in it. Is that column supposed to represent something? The numbers appear to just count up as you go down the list, except some are blank, and have nothing to do with quests.

     

    The Info page includes a link to Dungeons in the grid at the top, but doesn't have the link to Items. The Dungeons page has all the links. Every other page that I checked lacks the Dungeons link in the top grid. I was also a little confused at first how to get back to the main map from any of the other pages, before realizing I had to click the logo at the top.

     

    Thank you - this must have been a ton of work!

  7. Hey, I just heard that Jeff is the disembodied hand of Rasputin and he's planning to retire so he can go back to Russia to be buried. Before he does, I hope he remakes Geneforge with double and triple techs from Chrono Trigger, to encourage the player to make multiple creations and keep the same ones working together all through the game. Please spread the word of this important and reliable news.

     

     

    Sorry. But not very much. :D It's late and I'm tired and giddy.

  8. Well, I used four guesses earlier today, and I know now what the last two PDN / clue pairs must be:

     

    412. Imaginary Solutions – Living, and ceasing to live

    That which is imaginary "lives" only while one continues to imagine it, then ceases to exist.

     

     

    And there's this:

    444. Abriel - Divine magic at the heart of an underground storm

    Since I have no clue what this is about, I can't get the points, but I'll post it for the convenience of others to try to figure it out and earn them.

  9. I'll take a shot at these:

     

    412. Imaginary Solutions – Divine magic at the heart of an underground storm

    Both underground storms and gods who give magic power are imaginary?

     

    414. Ungraspable Offensive Nature – What you get when an alien baby is forced to attack distant, psychic relatives of its foster mother

    An attack is an offensive, and psychic powers are intangible (ungraspable).

     

    426. Obake Opaka – Savior dies for your sins over and over again

    In Star Trek Deep Space 9, the character Opaka winds up on a planet where, basically, everyone can die and come back to life over and over, but they are permanently changed by the process and can never leave. That accounts for Opaka and for obake (something that transforms); the planet is in constant war and Opaka tries to bring peace, thus making her a savior who can / will die over and over.

     

    444. Abriel - Living, and ceasing to live

    There was a metal band named Abriel that had a relatively brief period existence, thus living, and then ceasing to live

  10. 443. Wallhouse - Abode for an obscure witch of Hyrule

    The witches in a number of the 2D Zelda games have dwellings inside old dead trees, i.e. a treehouse. So maybe a "wallhouse" is a place some heretofore unknown Hylian witch might live?

     

    1/6

  11. 437. Heal-thy? - Ironically solipsist

    Solipsism believes the self is all that can be known to exist, and the PDN alludes to the phrase "Physician, heal thyself." If self is all there is or all that is known, then it is unnecessary to include it in the phrase.

     

    5/6

  12. 429. Nitid Marid - Genius of the storm

    Nitid means shining or bright, a marid is actually a water genie in Dungeons and Dragons (so a being that can control storms), and "genius" puns on genie and on the idea of being "bright" intellectually?

     

    4/6

  13. 416. Unpacted Pedanting - Practice of librarians beyond the stone wall?

    "The Stone Wall Beyond" is one of the core principles of the Pact in the Avadon games; those "beyond the stone wall" are the "unpacted."

     

    2/6

  14. 435. Some Great Reward - Synthpop Job accuses God of laughing

    The PDN is the title of an album by the band Depeche Mode; one of the songs on said synthpop album accuses God of laughing when the person dies.

     

    1/6

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