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quasius

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Posts posted by quasius

  1. 41 minutes ago, Spidweb said:

    2. Teleport now costs 6 AP. It is situational but can be hugely powerful.

    What does it cost currently?  You made me think it currently cost 4, but I just checked and it consumed all 5 of my AP.

     

    On that note, I had no idea some abilities cost 4 until I read this thread.  Could AP consumption of abilities be noted somewhere in their descriptions?

  2. I'm finding Weakness to be very, very good on torment.  (At least early-mid game.)  It feels like the Daze of this game- essential for early-game crowd control.  It may not completely disable them, but after stacking a couple casts, they just can't do any real damage anymore.  I prefer it over Time Warp since I prefer monsters that can't really hit at all over ones that just hit less often.

    I've found Time Warp more useful for monsters that do annoying non-damage-based things on their turns like cause status ailments or summon slimes.  But for a pack of damage dealers, just cast Weakness twice and maybe Inspiring Cry once, then kill them at your leisure.

  3. On 9/20/2019 at 1:39 PM, Simulated Knave said:

    ...Are you sure figuring out the game for the first time will combine well with Torment difficulty? 

    I mean, I've done it before.  Basically I'm looking for an experience where I really have to think about all the tools available to me to figure out how to succeed.  But I'm not looking to reload constantly trying to "get lucky."  So I play at whatever difficulty provides that experience at whatever part of whatever game.

    (In Avernum3, it became apparent I would need to get lucky to even beat the first "tutorial" spider.  So I switched back to hard for a bit.)

  4. Turns out the answer to this question was my question here:  http://spiderwebforums.ipbhost.com/topic/25058-you-decide-not-to-build-because-you-might-need-the-resources-for-something-else/

     

    (I had to ask Miranda "Are you finally done giving me advice?" to advance the game.)  So I was trying to figure out what to do without the quest markers from Miranda and with a substantially weaker party from not being able to build any new shops.

  5. So I was confused by the response here since I definitely had talked to Miranda.  Turns out I hadn't selected the "Are you finally done giving me advice?" option because it felt like the "be a pompous dick" option not the "continue the game" option.  It was pretty unintuitive and I'm not sure I would have easily guessed it.

    Thanks for the answers!

  6. I started a new game on torment.  (I played nearly all of Avadon 3 and the second half of Avernum 3: RW on torment.)

     

    The first area (the bandits at the dock) went about as I expect- I had to think carefully about my moves and felt like I could easily lose if I did something stupid, but I didn't have to try the encounter over and over.  But after that, everywhere I go seems above what I can handle.  Is there a specific second area I should be going to?  Is there some obvious tactic I'm missing?  (Like how Daze was essential for survival at low levels in A3.)

  7. I heard that the engine for this series was being updated? Does it finally have smooth animated movement or is it still one space at a time?

    I have a pretty low standard of graphics, but I found the movement pretty terrible when I tried a spiderweb game last. Even Dragon Warrior NES in something like 1985 had smooth movement...

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