quasius
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Everything posted by quasius
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Where's the link to download the mod? Am I blind and missing it somehow?
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G2-I Artifacts - where and what do they do?
quasius replied to earanhart's topic in Geneforge Series - Remasters
"Helix Ring (+2% physical and magical armor) - maximum 3 augmentations Need to kill certain named NPCs while in inventory to charge" Which NPCs, specifically? I've had the Helix Ring in my inventory nearly the entire game, am now level 17 and still haven't found a single charge. -
G2 Remake Kickstarter page is up
quasius replied to ultra112's topic in Geneforge Series - Remasters
I wonder if the design a character should have been the $500 tier and the artifact the $750 tier. Seems there was a lot more interest in the artifacts. -
G2 Remake Kickstarter page is up
quasius replied to ultra112's topic in Geneforge Series - Remasters
He doesn't get the entire $20k, and he likely won't spend the entirety of what he does get on one stretch goal (and probably shouldn't). -
G2 Remake Kickstarter page is up
quasius replied to ultra112's topic in Geneforge Series - Remasters
$100k tier makes me a bit nervous. Is that an attempt to bring Queen's Wish customizable portrait art style into Geneforge? It's not a deal-breaker or anything, but I think the character art in Geneforge 1- Mutagen and the current GF2 trailer look significantly better than the QW customizable portraits. -
Would this game play well on a big screen TV from a couch or is the UI too small so you have to be sitting right in front of the screen?
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What is "PC Damage Bonus" in these formulas? Is that the cumulative total from stuff like Barracks and runes / rings that give damage bonus?
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What does it cost currently? You made me think it currently cost 4, but I just checked and it consumed all 5 of my AP. On that note, I had no idea some abilities cost 4 until I read this thread. Could AP consumption of abilities be noted somewhere in their descriptions?
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I'm finding Weakness to be very, very good on torment. (At least early-mid game.) It feels like the Daze of this game- essential for early-game crowd control. It may not completely disable them, but after stacking a couple casts, they just can't do any real damage anymore. I prefer it over Time Warp since I prefer monsters that can't really hit at all over ones that just hit less often. I've found Time Warp more useful for monsters that do annoying non-damage-based things on their turns like cause status ailments or summon slimes. But for a pack of damage dealers, just cast Weakness twice and maybe Inspiring Cry once, then kill them at your leisure.
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I mean, I've done it before. Basically I'm looking for an experience where I really have to think about all the tools available to me to figure out how to succeed. But I'm not looking to reload constantly trying to "get lucky." So I play at whatever difficulty provides that experience at whatever part of whatever game. (In Avernum3, it became apparent I would need to get lucky to even beat the first "tutorial" spider. So I switched back to hard for a bit.)
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Is there anything stopping you from avoiding fights that guard treasure chests and coming back to safely collect them after the dungeon is clear?
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Turns out the answer to this question was my question here: http://spiderwebforums.ipbhost.com/topic/25058-you-decide-not-to-build-because-you-might-need-the-resources-for-something-else/ (I had to ask Miranda "Are you finally done giving me advice?" to advance the game.) So I was trying to figure out what to do without the quest markers from Miranda and with a substantially weaker party from not being able to build any new shops.
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So I was confused by the response here since I definitely had talked to Miranda. Turns out I hadn't selected the "Are you finally done giving me advice?" option because it felt like the "be a pompous dick" option not the "continue the game" option. It was pretty unintuitive and I'm not sure I would have easily guessed it. Thanks for the answers!
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I started a new game on torment. (I played nearly all of Avadon 3 and the second half of Avernum 3: RW on torment.) The first area (the bandits at the dock) went about as I expect- I had to think carefully about my moves and felt like I could easily lose if I did something stupid, but I didn't have to try the encounter over and over. But after that, everywhere I go seems above what I can handle. Is there a specific second area I should be going to? Is there some obvious tactic I'm missing? (Like how Daze was essential for survival at low levels in A3.)
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Subject line pretty says it. Some weapons say they have a "light slash" attack while others say "heavy slash." But my understanding is that there's only 2 types of damage (physical and magic), so is that just flavor or is there some difference?
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Enchantment box
quasius replied to han131's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Also, the box in Blackcrag can be used 4 times. -
Enchantment box
quasius replied to han131's topic in Avernum Trilogy (2011-2018 Remastered Versions)
btw, there are 2 boxes in Sharamik. -
A3:RW Can't find Mayor Najib in Aminro
quasius replied to quasius's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Figured it out in case anyone else is googling this: I searched the scripts folder and found him. Turns out he moved into City Hall in Sharamik. -
Well, if he's already done the coding for it... just add an option. Then if you like the static steps, you can have them. For me, they're disorienting. Especially with multiple characters following you.
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I heard that the engine for this series was being updated? Does it finally have smooth animated movement or is it still one space at a time? I have a pretty low standard of graphics, but I found the movement pretty terrible when I tried a spiderweb game last. Even Dragon Warrior NES in something like 1985 had smooth movement...