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Shaper Mateus

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About Shaper Mateus

  • Birthday 12/08/1991

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Articulate Vlish

Articulate Vlish (4/17)

  1. Originally Posted By: Doom Warrior Q3-Probably the best you can get is ability 64 or ability 82. In the descriptions in the scripts, it says that they both have either ray or cold damage with slow, but I don't think you can get it to be a widespread attack. Unless you create an ability the hurts enimies and slows as a side affect. Thanks, I'll see what I can do with those abilities. Shame G5 only accepts two new items though... I was thinking about creating entire sets of items (good but not great, and certainly not that good by the endgame) and trying to stick with them throughout the entire game. Might do that to Geneforge 2 or something though.
  2. Regular attack, plus temporal field. I know I can give its normal attack an ability (not sure if it can work like temporal field), but what I really wanted was to give the sword a "use" ability, like the one you find in crystals, but I also wanted the sword to retain its normal attack. That would give it two possible purposes, and would probably increase gameplay versatility. I also find it a shame that you can't have more than one attack ability on a weapon without upgrading it ingame on a forge (slow/curse/acid/cold/fire sword FTW)
  3. From best to worst imo: G1: Best of them all, hands down. Even with its atrocious gameplay (compared to G4 and beyond) and lack of spells, I still can't resist it. Plus the geneforge, the big secret and the final boss of the inner crypt make it even better. Did I also mention that you have complete freedom when playing the game? Heck, you don't even have to join a faction to get that factions ending! G5: I like G2 as much as G5, but G5's gameplay give it the edge. All around awesome, but the fact that you can't use an Uber Geneforge like the one in 1 spoils the experience a tidbit for me (I know it is hinted that the PC had used one at some point or the other, but even so...). I also don't like the fact that you can't have a satisfying "you blow everyone up and eventually everything starts over" unaligned ending. I also really don't find any of the factions particularly likeable except Alwan's, and that makes multiple playthroughs a bit hard for me. G2: Runner-up for second spot, even though there is no human-compatible geneforge here, the factions are probably the most interesting of the 5 games. There is the guilt ridden shaper, the cool (mostly) peaceful Awakened, the takers (I don't really like them, but I can kill them so that's a plus), and of course the greatest faction that has ever existed in any geneforge game: the Barzites. God help whoever tries to defy the Barzites. G4: Nice new interface, but the lack of different factions made it grow old too fast. Still pretty good, and worthy of a few playthroughs. G3: I didn't find it BAD, but it certainly wasn't as good as all the other geneforges. The lack of different factions and the island system were it's worst flaws, but even so I really enjoyed playing as a canister addicted shaper whose sole purpose in life was to destroy ALL rebels.
  4. I've recently started to modify the scripts for all geneforge games to add some extra fun and replay value, but now I've run out of ideas for new script changes. I also have some questions: Question 1: Is creature decay in the scripts? I'd like to remove that feature but I can't seem to find it (I currently believe it is not, but I would like a second opinion if possible); Question 2: Other than running out of numbers, is there a limit to how many items/creatures/etc I can create in a given game? I seem to recall reading about how there was a maximum of two new items for geneforge 5; Question 3: Without removing/adding charges, is it possible to create an item (like a sword) with a "use" ability similiar to that of a crystal (for example, a sword that could be "used" to create a temporal field)?; Also, please send me new ideas for script changes; This is what I've currently accomplished: - Modified some existing creatures (My favorite modification so far was a "coloradj = 64" (Unbound Color) plated clawbug with a poison sting); - Created new weapons and charms, with new abilities, weight, damage, and color (nothing too fancy); - Removed weight from items in previous Geneforge games, since I really hated the old encumbrance system; - Removed ammo requirement from batons, and charges from other items; - Changed the shaper and guardian models to the old geneforge 1/2 models (Those looked much better imo) - Other minor stuff; Thanks in advance for any help/suggestions you make
  5. It's very easy to have your own fortress/house/domain in any geneforge. I have done it ever since geneforge 1, and here's how you do it: - explore the map, and find a nice place you like, preferably a small town - if you just want a house, choose one in that town and claim it for yourself (hopefully no one inside that house will mind to be thrown out) -if you want an entire town, go into battle mode and strip it clean of all life if this has been made correctly, you now have a functional house/shelter/town/city/fortress to call your own PS: Killing everything in some cities, especially in G1 and G2 will make you an enemy of that city's faction forever so make sure you hate that faction enough before proceeding with the slaughter
  6. yea canisters do have some side effects, but who knows? if development continues maybe canisters will become perfect, inducing no madness whatsoever (of course since the leading researchers of canisters have been presumably slain, then that won't happen )
  7. 1- Alwan 2- a dead rebel is a nice rebel 3- Barzites (embrace the power of evolution you fools!). Regular shapers are nice too. 4- Mass Madness 5- Artila 6- 9
  8. this was in another thread already. Favorite character? myself (the player)
  9. edit talk scripts of a city, so that someone there will give whatever you want when you ask them for "the god items". That's what i've done.
  10. just delete the "nº of charges" also, delete the nº of charges of crystals as well and... well you know what will happen (3 attacks unhastened, resulting in catastrophic damage every turn, especially with madness and torrent gems)
  11. meh ended up without ammo before i got to moseh, probably due to bad management, so i decided to edit scripts (i love doing that). Now batons didn't need ammo, but i was still bored so i decided to make a living tool that acts as a weapon and shoots reapers out of fun, needless to say that made me get bored even quicker oh well... better edit more scripts to check the possibilities, thanks a lot Jeff for giving me the opportunity to wreak havoc among the people of terrestia
  12. well I'm off to rocky point then, thanks (I probably shouldn't go near Eliza for the time being, with all the pro rebel stuff and all...)
  13. in case anyone cares (which i doubt), my baton servile has reached illya by now. He can deal around 55 damage with venom batons with 8 in missile weapons. Using 2 icy crystals and one regular attack in a turn can be quite devastating (i dealt ~110 damage to Shaila with the crystals and ~50 with the baton, therefore killing her in 1 turn) The servile's endurance and daze also helps a lot. It's going better than i thought. EDIT: does anyone know where the first acid baton appears?
  14. i was just thinking, what type of damage do batons deal? thorn baton is obviously physical, while the acid and venom batons are probably 50% magical/50% physical. I'm not sure about the submission baton, i thought that maybe it had a bit of magic too, and I'm blank with the reapers. Forget about mass madness I've seen all endings except the canister free pro-rebel, so unless anyone tells me how that ending goes, I'm not gonna use a single canister.
  15. Hi i was thinking about making a servile singleton that can only use a baton (crystals are acceptable too). For that i would put most points into missile weapons (maybe up to 20 or something). As anyone ever tried to do something like this? is it effective? What kind of spells should i use to support myself? (battle magic is out of question, blessing is a must, and healing craft too to some degree, will mental magic help me?) I've just finished the game with a pro-shaper, canister free infiltrator with 25 in battle magic and 15 in spellcraft, so I'm kind of a magic dependent freak right now
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