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Archmagus Micael

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Posts posted by Archmagus Micael

  1. Thanks!

     

    I'll add the call when I have the time.

     

    Also, I don't want Gods to be able to open it. And with the 3D editor, it lets me put doors over 200, unlike the standard one. This makes sure that you won't be able to open it - ever!

     

    And for testing purposes, if people really need to access certain doors, I'll just make a custom item which opens all doors in a town.

     

    It aught to work.

     

    Plus, one more question. In combat mode, my testing party (testing it as it gets made) can skip past certain of my states. I've heard that there is a code to prevent this, but I don't know it - or how well it works...

     

    Thanks again!

     

    - Archmagus Micael

  2. Quote:
    Originally written by Drakefyre:
    If you download it and have him email you a registration code, it's $25. If you want to have him mail you the CD, it's four more dollars.
    + Shipping costs, which tend to be an extra 3-4 dollars.

    - Archmagus Micael
  3. Quote:
    Originally written by ilikecanisters:
    I found out that you could change graphics in the game by going to the folder that you downloaded the game,then go to data,copy one of the pictures then go to paint to paste it then draw on it,i tried it and it really works.

    oh yeah and replace the original file with the one you drew on to make it work.
    Uh, not to bne mean or anything, but as Kingy practically pointed out, we all know this already. In fact, you can do this for ALL spiderweb's games shocked .

    - Archmagus Micael
  4. Quote:
    Originally written by CPeters:

    I'm actually unsure of the logistics when it comes to emailing a fair sized attachment over my god-awful and slow modem - so I'm not going to send it to more than a dozen at most for the beta stage.
    You can send it to "INSERT ANY NUMBER HERE" of people, and only have to upload the file once, so long as you don't send the emails separately. Example:

    emailtolotsofpeople.PNG

    And sorry if I inadvertantly caused you to think about the Vahnatai Lands. I've only just gotten past that part myself playing Avernum 2, so it's still fresh in my mind.

    - Archmagus Micael
  5. Hi guys,

     

    I was wondering if any of you could email me a Windows save file (not sure if they're compatible or not) just before the finishing cutscene. I hope that at least one of you has got a save file like this. I know I kept one for Exile 3, Avernum, and Avernum 3, but my Avernum 3 save file was lost, unfortuntely, and I REALLY need to take a look at that cutscene.

     

    Thanks for all of your help!

     

    - Archmagus Micael

  6. Yeah. Same here. When the outdoors is done, send it my way. My email address is

     

    micael456 (AT) aol (DOT) com

     

    Whether I will see fit to use it or not is another matter, but I was thinking about doing something similar. However, I just don't have the time.

     

    Thanks!

     

    EDIT: Does this include the Vahnatai Lands? Or just Avernum?

     

    - Archmagus Micael

  7. And it works again. I didn't see your latest post! THANKS AGAIN!

     

    starwars.gif

     

    EDIT:

    Quote:
    No problem. This was one of my favorite things in my scenario, and I'm glad that someone can use it in a scenario that will (hopefully) be released.

    I plan to release it before October at least. I think I can finish it in a week or two, if I don't run into any major snags. But I'll say a month just to be on the safe side.

     

    - Archmagus Micael

  8. Quote:
    Originally written by Justin Y.:
    I am pro shaper but I have had greta tagging along and she is now higher level than Alwan. If I take alwan do I still have a chance? And does he only follow you for the first island?
    If you stay on the Shaper Team, Greta will leave you when you reach the Docks on Dhonal's which lead to Gull.

    Alwan stays with a Shaper right throughout.

    - Archmagus Micael
  9. Now it's stuck on DAYCAVE! frown

     

    I'm doomed frown

     

    Someone please help (again)...

     

    Here's my code: (What could possible be wrong with it now?)

     

    Code:
     //Outdoor script for ETS (The Emerald Tortoise Scale)//By Archmagus Micael]//Cave Entry Script provided by Drakefyre, with modificationbeginoutdoorscript;variables;body;beginstate INIT_STATE; // CAVE ENTRY SCRIPT: if (((get_current_tick() < 625) ||  (get_current_tick() > 4375 && get_current_tick() < 5625) ||  (get_current_tick() > 9375 && get_current_tick() < 10625) ||  (get_current_tick() > 14375 && get_current_tick() < 15625) ||  (get_current_tick() > 19375 && get_current_tick() < 20625) ||  (get_current_tick() > 24375 && get_current_tick() < 25625) ||  (get_current_tick() > 29375)) && (get_flag(210,1) < 1))	 {		set_flag(3,0,1);set_flag(210,1,1);	}break;beginstate START_STATE;//CAVE ENTRY SCRIPT:if (((get_current_tick() < 625) || (get_current_tick() > 4375 && get_current_tick() < 5625) || (get_current_tick() > 9375 && get_current_tick() < 10625) ||(get_current_tick() > 14375 && get_current_tick() < 15625) || (get_current_tick() > 19375 && get_current_tick() < 20625) || (get_current_tick() > 24375 && get_current_tick() < 25625) || (get_current_tick() > 29375)) && (get_flag(210,1) < 1))	{		set_flag(3,0,1);set_flag(210,1,1);	}//end nightif ((get_current_tick() > 624 && get_current_tick() < 4376) || (get_current_tick() > 5624 && get_current_tick() < 9376) || (get_current_tick() > 10624 && get_current_tick() < 14376) || (get_current_tick() > 15624 && get_current_tick() < 19376) || (get_current_tick() > 20624 && get_current_tick() < 24376) || (get_current_tick() > 25624 && get_current_tick() < 29376))		set_flag(3,0,0);break; 
    - Archmagus Micael frown
  10. Okay. I'll try that!

     

    MikeS, I tried using your script, but I got trounced, so I had given up on it. That was until I had to make a trap for my town, which blasts you at 7 * LEVEL, so I spent about 4 hours getting all of that working really nicely.

     

    The end result was, I managed to make a much simpler script to make the monsters at party_level, or higher.

     

    I thought that you might want to know this, as this one's much easier to edit the levels, so here it is (add this to basicnpc to work):

     

    Quote:
    If that doesn't work, edit the if conditional to be all of daytime, not just those 12 ticks. Since you have a town, if you enter the town at night and come back out in daytime, the town will still be visible.

    confused Which one? How? confused

     

    - Archmagus Micael

  11. Quote:
    Originally written by Niemand:
    I would recommend using Alint in situations like these; with its help I noted the fact that the second get_current_tick() call in each line of the first two conditionals is missing its (). Put those in, and it should work a bit better.
    Hmm. Now it's always going to the town which your only meant to enter at night.

    Could the fact that I haven't put Town Scripts in yet have messed up the Variable Town Entry?

    - Archmagus Micael
  12. I know this must seem stupid, but I've edited Drakefyre's script, and I think it should work. But it's not. I know I'm missing something, but as I said earlier, I'm hopeless at this type of scripting.

     

    Here's the script:

    Code:
     beginstate INIT_STATE;// CAVE ENTRY SCRIPT:if (((get_current_tick() < 625) || (get_current_tick() > 4375 && get_current_tick < 5625) || (get_current_tick() > 9375 && get_current_tick < 10625) || (get_current_tick() > 14375 && get_current_tick < 15625) || (get_current_tick() > 19375 && get_current_tick < 20625) || (get_current_tick() > 24375 && get_current_tick < 25625) || (get_current_tick() > 29375)) && (get_flag(210,1) < 1))	{		//place_out_spec_enc(0,25,30);//place_out_spec_enc(1,20,25);//place_out_spec_enc(2,18,33);set_flag(3,0,1);set_flag(210,1,1);	}break;beginstate START_STATE;//CAVE ENTRY SCRIPT:if (((get_current_tick() < 625) || (get_current_tick() > 4375 && get_current_tick < 5625) || (get_current_tick() > 9375 && get_current_tick < 10625) || (get_current_tick() > 14375 && get_current_tick < 15625) || (get_current_tick() > 19375 && get_current_tick < 20625) || (get_current_tick() > 24375 && get_current_tick < 25625) || (get_current_tick() > 29375)) && (get_flag(210,1) < 1))	{		set_flag(210,0,0);		set_flag(3,0,1);//place_out_spec_enc(0,25,30);		//place_out_spec_enc(1,20,25);		//place_out_spec_enc(2,18,33);		set_flag(210,1,1);	}//end nightif ((get_current_tick() > 624 && get_current_tick() < 635) || (get_current_tick() > 5624 && get_current_tick() < 5635) || (get_current_tick() > 10624 && get_current_tick() < 10635) || (get_current_tick() > 15624 && get_current_tick() < 15635) || (get_current_tick() > 20624 && get_current_tick() < 20635) || (get_current_tick() > 25624 && get_current_tick() < 25635))		eliminate_outdoor_enc(210,0);	set_flag(3,0,0);break;beginstate 10; //CAVE ENTRY SCRIPT:if (get_flag(210,2) < 2)inc_flag(210,2,1);	else	{set_flag(210,1,0);set_flag(210,2,0);	}break; 
    If I understand it correctly, it should set SDF 3,0 to 1 at night time, and back to 0 in the day.

     

    I've set the Variable Town entry to 3,0, so when 3,0 = 0 it should enter town 3, and when SDF 3,0 = 1 it should enter town 4.

     

    This is right - right?

     

    Please help...

     

    - Archmagus Micael

  13. Guys,

     

    I've decided to revive ETS, but I'll need some help with it.

     

    1)

    Is there a moster script which checks what the party's level is, and sets that as X, and then sets it's own level as X+1, for example?

     

    That way my monsters can be modified to make them slightly higher, or lower than the party, giving them a fair fight the whole way through.

     

    2)

    I know it is possible, but I don't quite know how to set it so that at night time I enter cave A, and at daytime I enter cave B. I know it's to do with timers, but my only experiments into timers ended in unmitigated disaster. frown

     

    3)

    Kel, is it okay if I use that cutscene speed ability of your from Bahs? I should be able to take it from there, if that's okay with you.

     

    4)

    Cutscene spellfighting. I've noticed that putting effects on characters don't seem to work right. I just get a white square appearing on them. It hppens on both my computer and Mum's XP. IS that a bug or something?

     

    Thanks! I think that's all the help I need for now (but I can be a bit stupid sometimes wink )

     

    - Archmagus Micael

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