Archmagus Micael
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Posts posted by Archmagus Micael
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Quote:Originally written by Severity:
Quote:Originally written by Archmagus Micael:
4. The Empire owned more of Avernum than Avernum did during most of the trilogy.
I haven't finished Avernum 2 yet, but from what I've seen, the caves are beginning to fall to the Empire, little by little.
So this constitutes in my eyes at least, more of Avernum being controlled by the Empire.
- Archmagus Micael -
Well,
This seems to have had replies in the Geneforge 3 Board, and no-one's done it here, so I've decided I might as well see how it goes.
1. People are larger than Beds.
2. You can be brought to life with little trouble, but important people (like Erika or Hawthorne) can't.
3. If people were thin and bleached they would be called Vahnatai.
4. The Empire owned more of Avernum than Avernum did during most of the trilogy.
5. Skirbbane is dangerous!
- Archmagus Micael
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Quote:Originally written by Thuryl:
I am almost certain that no such call exists. Why would you want to know this, anyway? Trying to create a duplicate of a party member or something?
(Of course, one way around it is to provide a premade party for your scenario, in which case you know what graphics they have.)
I don't want to have a pre-made party, cause that eliminates my monster changes level along with party script.
Anyway, thanks for all of your help. If there isn't a call I'll have to go without.
I've nearly finished the scripting for town 10 (Baron Effek's dungeon).
But it's slow going, and I haven't started on the dialogue yet.
- Archmagus Micael -
Another silly question: (i'm full of them today)
Is there a call to make the game check what graphic picture a character is.
eg (something like this).
Code:if (get_graph_picure(char) == number) {SOME SCRIPT}
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Quote:Originally written by Khoth:
Incidentally, there's really no need to delete the question once you have an answer.
And Thuryl, thanks for your help - I've got it working perfectly now. (Apart from the screams - is there any way I can muffle those?)
- Archmagus Micael -
Quote:Originally written by Thuryl:
Quote:Originally written by Archmagus Micael:
Will the party notice this?
You'll just have to find some way to make it not stand out too badly.
Will this keep ALL of their items? (Because When I sometimes die, not all of my items remain(if three of my chars die on the same spot!).
- Archmagus Micael -
Quote:Originally written by Thralni, emperor of Riverrod:
Isn't there a way, to let the game check what the party's items are before taking them away, and then let the game place replica's of those items somewhere in a dungeon where the party is at the moment?
- Archmagus Micael -
Quote:Originally written by Thuryl:
As for taking away the party's items in such a way that they can be given back later, the only way to do it is to kill the party, teleport them to somewhere where they can't reach their items, and resurrect them. The items will be left where the party dropped them.
- Archmagus Micael -
I have, but I was just wondering if there was a "nicer" way to do it, rather than just that.
- Archmagus Micael]
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43. Serviles come in many different colours, yet always the same shape.
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Guys,
I'm pretty sure that Ive asked this question before (and got some helpful answers), but I can't seem to find it anywhere, so I'll ask again:
I want a bit where my party is split up (eg. the Vahnatai prisony place in A3), so that only one person can go through this secret passage at a time. What script would be best for me to use? (and why?)
AND
I want the party's items to be "confiscated" from them when they enter the town, yet they can find them again before they leave. (undamaged etc).
How do I do this?
- Archmagus Micael
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I use a crate in the final dungeon in ETS to let the party get past the magical field, But I'm pretty sure that you can make something different. And if you do, I'd love to know how.
Thanks!
- Archmagus Micael
P.S. Here's the code that I use to check for the crate:
Code:beginstate 22;run_animation_sound(34);if (get_flag(30,1) == 0) {message_dialog("You step on this mat, and hear a small clicking noise. A crate falls from above, onto the rune in front of you.","");set_flag(30,1,1);}put_object_on_space(17,49,2);end();break;beginstate 25;//Checks if object is on block. If it is, allows you to pass.if (is_object_on_space(23,53,2) == 1) {block_entry(0);}
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Guys,
I want to make a custom monster which only blasts the party with the "Fireblast" Mage spell. How do I do this? I assume it's sometething to do with specifically saying what spells it can cast and how often or something, but I don't quite get how to do that...
- Archmagus Micael
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Quote:Originally written by Chief Spider watching The Simpsons:
If none of that works, I'll just pick up a free, old computer from the college, put the game on it, and send it to you.
You just take care of the shipping.
Well now, where do you live - and how much would shipping be? -
Yeah. Talking from nasty experience, you don't want to go around messing with the default items. It isn't pretty.
Just think of all the worst items you've ever had - and clump them all together. Then multiply by 13. That's how bad it is!
- Archmagus Micael
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I don't know if this'll work, but this place needs SERIOUS livening up.
So basically, what's your oddest bug out of the entire Exile Trilogy (NOT COUNTING BoE)?
There's bound to be some good ones...
- Archmagus Micael
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I'd say agent was the easiest. Because the skills don't increase in cost, tthey can be pumped up to amazing standards. My level 13 (or so) agent can deal over 100 damage average with her searer - and so on...
- Archmagus Micael
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I play an agent, with immense blasting skills, and a Vlish, then add a Glahk, and then add a powerful gazer.
It kinda works...
- Archmagus Micael
P.S. You can't really call this Topic revival - or spam.
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Try running the game in compatbility mode. Select Windows 98 - that's probably the best. I expect you've already tried this, but it works.
You could also try this out, but it may not help you much. This version I KNOW works on XP. (It's just a setup file but hey.)
- Archmagus Micael
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Using the battle Beta outside (luring out the golems) works well, in combination with heavy artillery (Searing Artillas) and stunning creations (like Glahks and Gazers). Vlsih are also helpful. Protect and haste your friends, as well as war bless.
- Archmagus Micael
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Cpeters.
Can you email it to me as well?
micael456@AOL.com
Thanks!
- Archmagus Micael
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Well, seeing as it was a complete newbie which re-started up the topic I can't rant and rave, so I'll have to settle for joining in.
I play human characters only now, as I found a good team I liked in Avernum 1, and I decided to stick with them.
So, my characters are:
Micael
Helena
Arbok
Adriana
And we're nasty!...
- Archmagus Micael
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You have to destroy the Golems, and then talk to Berra. Asking him about evidence or proof or something like that does the trick. But you have to have destroyed the Golems first. WARNING: THis is from my (sometimes faulty) memory.
Anyway, as far as I can remember, there's only a Efreet in that room.
- Archmagus Micael
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Thanks! Will do.
Also, one more question: (again)
Has anyone made a custom Syntax file for Crimson Editor. I was just downloading the latest version, and I noticed that it allows custom syntax files.
So has anoyone here made one for AvernumScript?
Here's what it says on the CE website:
Quote:Syntax Highlighting for HTML, C/C++, Perl, Java, Matlab and LaTeX. Also, it can be extended for other programming languages based on custom syntax files.
- Archmagus Micael
A. Micael : I must be stupid!
in Blades of Avernum Editor
Posted
Guys,
Is there a way (hopefully not too complicated) to make the random_party_member() call NOT select a character already taken by one of these calls.
Example:
a = random_party_member();
b = random_party_member();
c = random_party_member();
d = random_party_member();
Elizabeth is A. I don't want Elizabeth to be B,C or D. Those I want for say. Rachel, Rupert and Furball.
So each of these random_party_member() calls can select 1 character, but they can't select a character alredy selected.
Does this make any sense?
Also,
Kel, I'll probably be using your "Shaking Screeen" script for in this cutscene.
- Archmagus Micael