Jump to content

Frozen Feet

Member
  • Posts

    825
  • Joined

  • Last visited

Posts posted by Frozen Feet

  1. But what about creating a canister which makes one of the rebels a walking disease factory? A contagious virus that does now harm to the user, but will kill everyone else?

     

    Of course, there are high changes of such creation going out of control, so I can see why they haven't done it...

  2. It also leads to mass consummation of resources and other, even less pleasant things as we have seen. Fastest development is not always the best way. Slower pace will eventually get us to the same point, but because the amount of resources needed is spread over a larger amount of time, there will be less problems. Or, at least, we won't run in to all of the problems at once.

  3. When I play guardian, I leave magic completely unnoticed, and concentrate all my skillpoints in combat and creation skills. I find it helpfull to have a cryoa or two around, even at the end game. Oh, and the thing said about strenght and dexterity is true: they are the most important skills for a fighter.

  4. How can NPCs be related to scenario plots? Having them just to give some stupid mission and sit in safety themselves isn't really intresting, isn't it? Any ideas of how to use them more creatively are welcome. Also, if someone has some fancy behavior scripts for NPCs in the players side, could you post them here, please?

×
×
  • Create New...