Sir Alexander
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Everything posted by Sir Alexander
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Gay also meant happy back in the old days...that is, until somebody used it for what it is now meaning. If I haven't said this yet, the true winner shall be the hax0r editor or even a nice decompiler. Both can manipulate the game greatly.
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Firstly, to block the party, you can use a block_entry(short) call and set short to 1 to not let the party past. Also, to set a name for a person for a dialog, put their name in the question field on their first talking node.
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A thought about the line number "bug".
Sir Alexander replied to Spidweb's topic in Blades of Avernum Editor
Crimson Editor is freeware and like editplus it can have customizable syntaxes and can switch from unix mode to windows mode and even to mac mode. If you remember the file I sent you, I believe it was actually formmated with a line feed, whereas you can switch it in this program to use a carriage return instead. I actually didn't find that option until now. EDIT: I tested the script once again in BoA and the error now came up in line 17, where it should be. -
A thought about the line number "bug".
Sir Alexander replied to Spidweb's topic in Blades of Avernum Editor
Alright then, I've sent an email with the scenario as the attachment. Have fun looking at my one town, one building, one dialog script scenario. -
A thought about the line number "bug".
Sir Alexander replied to Spidweb's topic in Blades of Avernum Editor
Fraid not, at least not for me. Here's one of the codes I was having trouble with a while back: This code has 17 lines, as I counted out in Crimson Editor. The error is pretty visible as well, as I left in a break; where I shouldn't have. Yet, even though the error is on line 17, the error in the game displays as a dialog script error on line 33: And there were other instances as well when it took me a while to debug my script because the line numbers did not match. -
Speculation about "that door"...?
Sir Alexander replied to FZ's topic in Geneforge Series - Originals
Quote: Or maybe its just a... sweet little kitten I change my mind not. -
Use the clear space button. It looks like an eraser over a square made of black and white dots.
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Do you have any scripts named dummy.txt? If so, you probably have an error in that script. Otherwise, I don't know what could be causing the problem.
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Problem 'Unknown command you in line 41'
Sir Alexander replied to Yellow Sub's topic in Blades of Avernum Editor
Again, if testing equality, the format is if (i == 4) So change that in line 43 and line 44 should work. EDIT: Thought I should add this in- there is a difference between assigning a number (=) and checking the assigned variable for the number (==). Assigning a variable means to store a number/string/boolean in a variable. Consider the following code: Code: v = 5 //v now has a number of five.if (v == 5) { //check if v is fivev = 6 //if v == 5, then assign a 6 to it} So if you are assigning a number into a variable, use (=). If you are checking equality, use (==). -
Problem 'Unknown command you in line 41'
Sir Alexander replied to Yellow Sub's topic in Blades of Avernum Editor
Code: "You spot a small building, that has a very old label, that says old treasure chamber.""This looks like a good place to loot. After all, the box on the other end of the chamber readsgold." Try putting a "," in between the two quotation marks. That's one of the things I noticed. I actually can't see anything else wrong with it although there might be something else...hmm. -
Yes it is harder but it is also much better. Read through the editor docs first and then appendices to kind of get an idea of whats going on. If you get stuck on some part, you can always ask here for help. I actually prefer this system to the BoE one since it is MUCH more flexible and much more easier to control and it's a lot more organized as well. It is hard at first but you can get used to it. My suggestion that I give is to go study some language like Python, Java, C++, or even Javascript for that matter and then return back to the BoA scripts and find it about 10x easier. Run the 10 miles each day and the mile in itself won't be hard to run. Another suggestion I have if you are going to make a scenario is to not give up. If you're stuck on something, go on to something else that you're more familiar with and work on the hard part later possibly with some assistance. It's never easy but it's worth it.
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Betatesters wanted for BetterEditor
Sir Alexander replied to Khoth's topic in Blades of Avernum Editor
Quote: Originally written by Solymr: Will there be a release for PC? If not I guess I'll be using my girlfriends Mac a bit more. I believe C++ files are cross platform and can be compiled under Windows...and the bettereditor has the source made with C++ files. -
Well there are two things that might be causing this...your video card or your operating system. Since other programs work fine with resizing, I believe something is amiss with the ME version of windows... I can't say what exactly but you might want to check the support center @ microsoft.com
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Should the text be mac or pc formated?
Sir Alexander replied to coreyh's topic in Blades of Avernum Editor
I believe WordPad will be able to format the files correctly. If not that, I find Crimson Editor to be a good tool. I'd say to go with Mac formatting for that reason if you can...it really doesn't make a difference, though. -
Can someone send me the editor?
Sir Alexander replied to kaiju the wise's topic in Blades of Avernum Editor
Yeah, I was thinking about the same thing... lost_king, you can get an email account with www.ezrs.com ; they will give you 20mb of space as well as pop3 & imap -
Drakey will also let you submit some to his site, although I'm not sure if he's doing that anymore... (I saw a topic way back ago with him letting you host your graphics on his site)
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Can someone send me the editor?
Sir Alexander replied to kaiju the wise's topic in Blades of Avernum Editor
I can send you the editor, it'll take me about five minutes... -
Can i have the scenario editor?
Sir Alexander replied to kaiju the wise's topic in Blades of Avernum Editor
If it still doesn't work, I can always email the editor to you. You just need to have an email service that supports file sizes more than 4 megs. -
It sounds like you have some lackage of RAM. Four things I can suggest: 1. Get an upgrade for your computer and get some more RAM. 2. Turn off any extra background programs, like IM's and other unecessary utilities. 3. Get a program that manages your RAM and optimizes it. (FreeRAM XP Pro works good with XP computers.) 4. When the game loads, click on the settings menu and turn off special effects.
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Damn Rentar!! (Avernum 3)
Sir Alexander replied to Sirius III's topic in Avernum Trilogy (2000-2002 original versions)
There should be a reset button on Rentar's control panel. Redirect the beams, and Erika should come when all the beams are in place. Follow the standard procedure from there and voila! -
Because it would pose a security risk and/or be very annoying when someone decides to put in some javascript alerts...like 250 of them, on a post. Believe me, I tried this on my board and it works. So, you're best off using UBB.