Nevermind, I rewrote the code and the problem has been fixed. Strange though, I checked all those things you listed, and none of them seems to be the source of the problem, up to this point, I still can't quite figure out what caused the problem... wierd.
I'm trying to create a group of merchants that wanders outdoors and does not attack you when you encounter them. I can't get them to not to attack my party, I don't know what else I should add. Here's the code: (very simple)
Quote:
beginstate 10;
outdoor_enc_result(1)
break;
I also set the present encounter to run this state.
What else should I add??
Any idea how many people will be participating in this contest?
'cause if there are alot then I probably won't summit, but if there are only a few then I might.
I know that it is possible to change the day of the year that the scenario starts on, but is there a way to change the year number the scenario starts on?
Hmm, ok I fixed it.
Another question.
How do you remove the "block creature" encounter, there is a button to place them but I can't find a button that erases them.
i'm making this scenario, but everytime I load it from the game a red line appears at the buttom saying: "failure to load dummy"
What does this mean? nothing seems wrong, is it significant?