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Quiconque

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Everything posted by Quiconque

  1. So much for that idea... The extra weird thing is that at least one boat has been left alone. I'd say "maybe data corruption" except you already did a full uninstall and reinstall. I'm stumped!
  2. Hello and welcome! This happens if your total party level is higher than the Recommended Party Level set for the scenario. It can actually affect a few stats beyond HP, too. I don't remember exactly how much higher you have to be for it to trigger, but it does keep scaling up if you go dramatically higher.
  3. This is an extremely isolated error (just 2 reports), but both reports _are_ from people using Steam on a Mac. Actually, I just found a 3rd instance, on Steam -- it was reported entirely in French, so a search for "boat" didn't bring it up. The other report on SW was also from a French user. That's quite a coincidence... Is there any chance you are also playing on a French-language OS? (or a non-English one, at least?)
  4. Huh. If you start a new game and just go straight to Formello, are the boats all present? This at least will tell us if it's an issue with your entire copy of the game, or just your save file.
  5. It's a head-scratcher. The one other thread where this came up, somebody else was able to resolve it by using "resetboats" with the original player's save file. More thoughts: 1. When you type "resetboats" into the shift-D box, does a message about boats then appear in the console? 2. Where were you when you used resetboats? The suggestion seems to be to go to the regular part of Formello (not the lower map where the Vahnatai boat appears) and use it there. (And not the world map either.)
  6. Yeah, those are good points. I guess it really is less obvious in that regard!
  7. I only see one thread with any mention of a Formello boat issue in A2CS here, and none on Steam. So I think "infamous" may not apply 🙂 (I assume you mean A2:CS, not A2.) Notes/questions: 1. "resetboats" is one word, no space. 2. are you on a mac? 3. did you ever download an A2CS demo? 4. have you tried opening the A2CS application manually, rather than letting Steam launch it?
  8. Ah, here we see where the point of confusion is. Joining factions in Geneforge is completely separate from the reputation system. This is to say, although very extreme reputations might lock you out of extreme factions -- with a few exceptions, joining factions, and completing quests for factions you had already joined, had no impact on reputation whatsoever. This is to say, QW really does have the same reputation system as Geneforge -- what it doesn't have (or has a very different version of) is "Geneforge factions." Anyway: the reality is that reputation-changing questions, in dialogue, are almost always extremely obvious. It's true that you don't know the exact values in play -- is this a +3/+0, a +2/-2, a +0/+1, or does it actually not shift anything? But I'm also not sure what difference that makes, as a player; there's so many of them and they're all additive. (Unless you have a very specific powergaming goal that involves minmaxing through rewards that require both low and high reputations, but is there really anything that's worth the bother in this game?)
  9. Yeah, if the issue affects other games too, then it's pretty clearly not a Geneforge issue. I'd go through your steam settings, especially the controller settings, very thoroughly. Probably something in their is interacting weirdly with your mouse.
  10. This is flatly not true. Ironically, it may be that it was less obvious what impact your words were having than it is in this game
  11. That's exceptionally weird! The fullscreen vs window thing suggests there could be a strange interaction happening with some background process. Things to try: 1. Try launching the game directly from Windows (i.e., not from Steam) with no Steam Overlay or anything else. If that fixes it, you know it's a Steam issue (potentially with their newish controller mapping options). 2. If you have multiple input devices connected (e.g., a controller on top of keyboard and mouse) see if disconnecting the extra ones helps. 3. If you have any kind of input modifier running (JoyToKey, AutoHotKey, built-in keymapping software on laptops, fancy mouse software, etc) try disabling that.
  12. This reputation system has existed in every almost every Spiderweb game since 2001. I wouldn't expect a change.
  13. Yes, although "created" could easily mean "by modifying another type of fungus" rather than "from scratch" -- so I don't think this conflicts with your interpretation. The clearest statement comes from Patrick in X2: "It is their magic that created the glowing fungus that gives us light, and thus life." While it's always possible he's wrong, nobody ever contradicts him, and I can't think of any character in the series better positioned to assess their origin, anyway.
  14. Shaila definitely was not as powerful as the PC/Trajkov/Goettsch become in the G1 endings where they use the Geneforge.
  15. Surprisingly enough, there are a few references in the early games -- even a sign in Formello (in E/A1) that reads "Sermons daily at sunrise" and lots of references to "morning" and "night," especially at inns. This doesn't seem to be ironic. Maybe the glowing fungus has a cycle? The vahnatai were the original creators the glowing fungus per se, but it seems likely that Erika modified it -- and there doesn't seem to be any dispute that Erika was responsible for creating cavewood trees (based on surface trees they teleported down), cave plants, and the new strains of mushrooms that kept Exile/Avernum fed up until A6. So she certainly was capable of modifying species. We only ever see one Vahnatai capable of that, so there's no real reason to think fungus shenanigans would require Vahnatai skills more than a once-in-a-generation talent for magery. I looked and it turns out this actually has come up on the forums previously (for example, here) -- "glowing fungus cycle" seems to be the most common place people end up.
  16. Deep runestones are a different case from regular items, since they are an augment rather than a regular stat effect. IIRC the evasion value for the augment effect is always the same and it shows a static description for each augment, rather than generating text based on the evasion stat strength for the item. Assuming equipment itself (i.e., armor, not augments) shows the same evasion chances as in the FAQ linked above, it's probably a safe bet that the game still applies those chances as stated.
  17. Using different creations, spells, or items is definitely one big chunk of your strategic options. Another big chunk, though, is controlling when and how you're going to be in battle in the first place. Ambushing vlish before they can call for help: that is a strategy! Picking off enemies one at a time: strategy. Positioning your characters so the vulnerable ones don't die immediately: strategy. It sounds like you don't enjoy those, which is fine, but that's a limitation you're placing on the game, not the other way around. (Kind of like how not playing G1 was a limitation you used to place on your ability to discuss Geneforge ) As for the G4 geneforge, this is covered extensively in-game: it's not the same version of a geneforge, and the associated augmenting is different. Also, the fact that a bunch of Augmented Sholai were hard for your low-levelled Shaper trainee (isolated and alone) doesn't really say much about how tough they'd be for experienced Shapers, with newer technology (hi wingbolts) and full support, to take down.
  18. It was only a matter of time until some Barzite started turning vlish into handbags! For shame.
  19. When I said most of the beta testers aren't pros, that's exactly what I meant, too. Most of them do not do solo runs in nightmare difficulty. You seem to be jumping to the conclusion that, if you struggle with an area, it must mean that either you are a terrible player, or the area is poorly balanced. That's ridiculous! There are other possibilities too. For example, maybe you're a perfectly good player who simply hasn't figured out a good strategy for that area. Sometimes, changing up your approach can really help.
  20. Most of the beta testers aren't pros either. I do sometimes wish the feedback Jeff gets from testers was a little more balanced, but c'est la vie.
  21. Hi Splorky, There should be a preferences option somewhere (can't remember if it is a menu item on its own, or just part of a settings window) where you can check a box to save your automaps with your save file. (This was left off by default because it took a lot of disk space by 1994 standards.)
  22. Next to zero chance the third game is set primarily in Haven. It would be hard to portray that effectively, and it's something Jeff avoids. I don't think that's what he'd do for likely his last original game. My money's on Delia in spite of all the observations above.
  23. I haven't looked at this for Mutagen, but in original Geneforge 1 all actual NPC dialogue text is stored in text files, not dat files, and you can do a mass search. I'd also be pretty surprised if such a specific detail of vlish anatomy ever comes up in conversation. I guess it's possible, but I wouldn't expect it. What I might look at are the creation "blueprint" loading screens that showed up in later games from the original Geneforge series. There was one for vlish. Again might not have addressed this, but that seems a better place to look.
  24. I'm not sure what you were expecting here. Notepad literally just reads everything as if it is in plain text format, which doesn't work for things that aren't. .DAT files are not text files, but there also isn't a standard format. .DAT is a generic file extension that just implies "data" -- it's not normally in a human-readable format, but because there's no standard format at all, it's also not in a generic-application-readable format.
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