Jump to content

Mea Tulpa

Global Moderator
  • Posts

    15,946
  • Joined

Everything posted by Mea Tulpa

  1. Rational Mind characters can still use Crystal Wands, though, can't they? No lamps but crystal wands is hard to reconcile.
  2. Well, Roman singletons can, it just requires an obscene number of potions and scrolls, and is much harder even with them.
  3. Charm Beast works wonders because it also means the uncharmed monsters might attack the charmed one instead of you. The crystal equipment did not seem to offer very much protection against stoning when I tried it out (I tried it a lot) despite the claim of 80% on its info box. Anyone know what if anything it does?
  4. Constructive criticism is one thing, and stubborn negativity is another. Personal attacks, however, are against the code of conduct. Consider yourself warned.
  5. Exactly. I was not saying your predictions are nonsense; I was asking what evidence they were based on.
  6. Quote: Originally written by heal plz: The solution then is to modify corescendata2.txt file, setting some weapon's it_damage_per_level to 1, which means it will do constant damage each hit, which means the total damage will be affected only by other stats of interest, so the number of tries necessary to come up with some conclusion would be defined purely by the complexity of game system and brainpower, unlike the methods of preset number of tries calculating the averages. A clever idea. However, if Strength and Sword skills interact with the damage per level number differently, as I originally suggested, this method might not reveal it, for obvious reasons.
  7. How is your info for the Windows version if it's based on my data, which was taken from the Mac version? This is the question that I was originally asking: what is your data? As to the rest, my answer remains: Random fluctuation does not explain 0% difference versus 50% difference. I'm not interested in arguing it further unless there is more data to discuss.
  8. It would be helpful to state how you came to that conclusion. Bonuses to levels of damage are hard to accurately evaluate given the range of damage presented. Also +3 levels of damage but only +10% to hit is an unusual combination; most of Jeff's games uniformly bundle +1 with +5% if both bonuses are given.
  9. If you look at the columns in my chart showing change in average damage (the "+ Obs" and "+ Icy" colums) you will notice that for Melee Weapons skill, Berserker skill, Mighty Warrior trait and Bless spell, the gains are nearly identical for both weapons. For Strength skill however, the gains are about 50% greater for the Spear. The discrepancy between nearly identical and 50% greater is too wide for me to chalk up to random chance when using 20 data points for each average. You claim that "any increase will be more noticeable on the spear", but in fact this was not the case; Strength was the only increase that was significantly more noticeable on the spear. Additionally, if each point of Berserker added 1 level, we would expect the +10 Berserker results to be similar to the +10 Strength results, but they aren't.
  10. Interesting numbers. Some of these make a lot of sense (i.e., the Mighty Warrior formula) but they fail to account for a few things, such as the fact that weapon damage die affects Strength more than Melee Weapons. I'm interested to hear how you arrived at these numbers.
  11. Where does the 3 levels and 10% data come from?
  12. I notice Jeff refers to Cheeseball as "it" and not "he" as he is referred to in the games. Perhaps Solberg had Cheeseball neutered. That would explain their animosity...
  13. Uh, that's how time is recorded. Midnight is 12 AM, followed by 1 AM, 2 AM, ... 11 AM, then noon is 12 PM, 1 PM, and so on. He edited it about 10.5 hours later.
  14. I can actually think of two console RPGs that took this idea even further. Phantasy Star III: Generations of Doom has a number of different possible player character sets and endings depending on which marriages take place in the game. Dragon Quest V similarly gives you a choice of whom to marry, and allows you to play as your own children, although in that case the choice of wife only seems to affect your kids' hair color.
  15. There is an argument to be made for a few names based on non-canon material related to canon. Given that Jordan Bojar drew art for spidweb, the existence of a beta tester for Exile named Andrew Solberg is hard to ignore.
  16. "Aimee Kilser" definitely appears in the games once -- in either E/A 1 or E/A 2. Linda never has a last name in the games. I suspect Yonther comes from either Chains or Zankozzie's Big Mistake, two scenarios featuring Linda's family. And go read the talk page, doofus.
  17. Quote: Originally written by Nioca: I also enjoyed the 234,423 chitrach areas in A4. FYT. In all seriousness, chitrachs are good in moderation. A4 is continuing to sound good. I wonder what Cheeseball was doing during A4?
  18. The mage is Hiroki, right? The ogre lair has two levels, one of which stretches pretty far to the east -- it sounds like you may have missed that level. The mage is on the opposite end from the chieftain.
  19. If you didn't use cheat codes (the shift-D box) either, then a lot of people would love to hear how you did it. That would be big news.
  20. You can't keep Greenfang permanently without cheating. Greenfang will turn back when you pass the Cairn Gates if she didn't already leave.
  21. The bottom monitor was handcrafted to fit your neck and chest with a blowtorch. Duh!
  22. ...and the moderators frown on topics whose only impact is to cause fighting. Khyryk, be kind. About the topic, there's nothing inherently evil about it, but the things you mention have already been discussed in numerous other topics you can find on this board. It would make more sense to post a specific question or request.
×
×
  • Create New...