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Originally written by heal plz: The solution then is to modify corescendata2.txt file, setting some weapon's it_damage_per_level to 1, which means it will do constant damage each hit, which means the total damage will be affected only by other stats of interest, so the number of tries necessary to come up with some conclusion would be defined purely by the complexity of game system and brainpower, unlike the methods of preset number of tries calculating the averages.
A clever idea. However, if Strength and Sword skills interact with the damage per level number differently, as I originally suggested, this method might not reveal it, for obvious reasons.