Jump to content

Xan Kreigor

Member
  • Posts

    383
  • Joined

  • Last visited

    Never

Everything posted by Xan Kreigor

  1. ***SPOILER***SPOILER***SPOILER*** You need the evidence from Fort Dolthar, to take to the Vahnatai Council. They will then give you directions on how to get into Pyrog's fortress. Foley is non-existant, Jeff forgot to add him into the game.
  2. Or it could be something like the group who ventured into the cave in Formello, apparently failed, and the barriers haven't come down. Now the Vahnatai are following through in their threats to reclaim their land.
  3. I misread the statement about reaching the Ziggurat, I thought it said to get into the Ziggurat, not what it really says. You are correct, to get to it's area, you need the Vahnatai's help, but you don't need them to actually get into the Ziggurat.
  4. The 2x2 square in northeastern exile, in Exile 2. You know, the area you start in and is blocked in by the barriers.
  5. You don't need the Vahnatai to get into the Ziggurat, but if you wish to succeed in penetrating its outer defenses it will help to have them along your side.
  6. Did someone, somewhere re-create NE exile, and make it available for download?
  7. It's not Pyrog's egg, as it would have already have hatched. It is called, "Pheonix Egg". Anyway, the long road to gain Quickfire, isn't pointless, you can gain much experience with the final fight, and treasure.
  8. I have noticed for quite some time, that at the Tower of Magi, you can't see what is behind it. But, if you go as southwest as you can outside of the tower, then go into combat mode, use a targetting spell, then when you have the oppurtinity too, scroll your screen down so you can target something further south than your screen allows. You may or may not notice armor laying on the ground behind the Tower of Magi. I'm not sure if this is because my version of Exile 2 is different or not, but it is pretty interesting anyway. Also, on the southeast side of the tower, if you use the same technique you can find toadstools(you can pick them up) and stalagmites spelling out "HI".
  9. I do not recall anyone, anywhere calling Akhronath, Angierach. So we should go by what the game actually says it is when you are around it, what you refer to it by in conversations and what it is called when you enter it, Akhronath.
  10. The second one is in Akhronath not Angierach. Alorael this is an Exile topic not Avernum.
  11. Almost directly after the statues who take all your food, there is a northern, mold covered wall. Destroy that wall and follow it to another mold covered wall towards the end of this secret passage. When you get to Sixus this way he doesn't kill himself right away if at all if you answer his questions the right way.
  12. Northwest Valorim I think. Also, I think someone has to tell you its location before you can find it, except I don't remember who that person is.
  13. Thuryl is correct. Otherwise you would have been able to have ventured into Exile completely, without running into hordes of enemies. For example, the front. It is north of Dharmon and you can go there almost as soon as you leave the Tower of Magi for the first time.
  14. You do have to fight Motrax for his treasure, or you can use the editor to leave his cave after taking everything you want. Nagas will be later in the game, but not that frequent, so nagas aren't that big of a deal. That particular naga has a secret treasure room to the east of the cave where you fought it.
  15. The northern barrier is the entrance to/exit from Concealed Tunnel after Tunnel Quest is complete. The machine has nothing to do with the barrier, the machine is used to get to Elhoic, I think.
  16. Beadle is in the northeast corner of the fort passed a secret door. The secret door is in the ramparts of the fort, not the outside.
  17. C_man_uk is wrong. After the crystal cave in the Madhouse there is a small cave which leads to a building. I believe this is the building that you are referring to. Anyway, to get in the building you have to pass the small little fence that shows up and gets in your way. To do that, you need to exit the crystal cave from the northernmost exit which is in reality a secret passage. Once you get into the building fight your way to the leader of the brigands, an eyebeast. The town Mertis is the town that gives you the quest to eliminate the Madhouse.
  18. I am correcting Solberg's mistakes. 2.Angierach-I think I spelled it right, this is the Avernum equivalent to Exile's Akhronath. 3.The Empire Ziggurat-follow Solberg's instructions, those are correct.
  19. Angierach need teleportation coordinates to get there, but it is south of Sulfras' cave. The Ziggurat can only be entered through the barrier tunnel from Vahnatai lands. From there it is directly west through a secret cave.
  20. THE ZIGGURAT You start out in a big fight with the empire. Fortunately the vahnatai are there to help you. ANGIERACH One of the nastiest dungeons in the game. Bring a lot of energy potions. PYROG'S CAVE Very large dungeon it's actually quite fun.
  21. Yeah thats true, if you leave the dungeon, the levers change position. So you have to set them all into the right position with a single visit.
  22. It is a bunker which you cannot get into until later in the game. When the opportunity becomes available, you need to enter the bunker via the secret entrance on the east side.
  23. How about having the NW and SE levers down, and having the NE and SW levers up?
×
×
  • Create New...