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Noman

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Posts posted by Noman

  1. 2 hours ago, BenS said:

    The Servant Mind shuts down the chronic poison/acid dmg you take from walking around, but not the red pools which will nail you if you get too close. Still, Essence Shield and healing will see you through that. I don't know if you've left this area yet, but there are some worthwhile things there.

      Hide contents

    There's an Airshock canister in the SE; a quest item upstairs in Deep Records Storage; and a Mica Band (ring) on a body in the NW (as you or I would consider NW, not the game's weird mapping convention)

     

    Thanks, I agree, the game does have a weird mapping convention. There doesn't seem to be any reason for it either.

  2. 3 hours ago, Randomizer said:

    Go through the south control area with mechanics and talk to the servant mind to  turn things off later. 

     

    Essence shield and protection will reduce damage, but you might want to stay in combat mode just to have time for healing if you are taking too much damage and not paying attention to fixing it.

    I don't know why I didn't see that southern path before. However the Servant Mind said he would shut down the defenses but the red pools are still there. Of course I could go up that path to the exit but rest of the area is still too deadly. I guess there isn't anything there worth exploring anyway. Thanks.

  3. 42 minutes ago, stilltim said:

    I had a similar problem on my initial playthrough. I found both of the orbs, but managed to lose one. Fortunately, I had some mid game saves to go back to.  I don't know of any way to reset it, though.

     

    What I can say is that (if it's similar to its function in the original Geneforge), the Inner Crypt (which this door gives access to) is not essential for finishing the game. It's just a really hard zone (maybe the hardest in the game) that can give you some extra experience before you have to face off against the thugs at the Guarded Docks.

     

    The original GF2 had a similar near end game zone that had two objects as keys. Lost one of those too. *!@%^*

    I am really good at forgetting to keep an extensive log of saves so I can't load one. I may have sold the first Orb by accident.  Inventory is so limited and there are too many items I wanted to keep in case I might need them in the future. The Orb probably went in my junk bag. I never finished GF2. I like Mutagen better.

  4. 3 hours ago, TriRodent said:

    Scroll down a little bit to the "Spiky Silver Orb" thread...

     

    I remember killing the starving thadt but no orb. I just went back to the Western Wastes and searched all over with no luck I don't even have the other orb. I've done most of the areas too.  It is boring to kill creations for no experience! Thanks for the help.

  5. There is a door on the far side that won't open. It is one of those blue doors with circles on it. Does it lead to another area and why won't it open? This area stays red so it must be the door as I've cleared everything else except the continuing respawners which can't be stopped.

  6. 6 minutes ago, BenS said:

    Did Alonzo by any chance (I doubt it, b/c it was a special item he gives to you per the quest line) drop a key? It might be the only way to enter the Barrens Bunker to the north, where 2 related quest lines end in spectacular fashion. I would hate to think you can't get in there at all b/c he's dead. Check your Special Items for a key (don't remember the exact name but it might be as simple as Barrens Bunker key), as well as the area you fought him (not likely to be there but...). If by some chance you can get in there now, you might not be prepared for the 3rd & last Ascended--assuming you can even get to her (there's a combat path, and a non-combat path). If you do get there, don't worry for now about the empty underground area. That will be the culmination of the Servant Mind's quest line, and one of the most memorable fights of the game later on, IMO.

     

    I really hope you're not cut off from that area, as I too hate missing things.

    I  just checked my special items and yes there is a key called 'barren key' Alonzo must have dropped it when he died. Jeff doesn't miss a trick.

  7. 21 minutes ago, BenS said:

    Um, do you have a save before entering that area? Ascended Alonzo is part of an interesting quest line, that starts w/ a different Ascended in an area just to the E of the Inutile Village near Ellhrah's Keep. Once you get the item Randomizer noted above in that area, the serviles won't be hostile to you any longer. The Servant Mind has his own somewhat related quest line.

    Looks like I should have gone to the Ascended Lab first but it is too late now. I do not have a save.  Actually I forgot about that Lab. I see that I shouldn't have killed Alonzo but he left me no choice since I didn't have the feather. Wish I had known this. I hate missing things. Thanks anyway.

  8. I got to the Barren Research area and was greeted as usual by hostility.  Killed a few serviles and went a little further only to be murdered by a gonzo named Alonzo. I went away to stock up on stuff to hurt him came back and won- barely!  Alonzo was worse than any monster in the game. Anyway I went to talk to the Mind then over to the Ascended Hall. A voice greeted me and wanted to talk but there was no  one there. Anywhere. Where is he?

  9. 5 minutes ago, googoogjoob said:

    It depends. The "mine with waving feeler" sprite is used for three different types of mines. One type (probably the rarest overall) is clustered in a group around a yellow crystal- these you can deactivate by interacting with the crystal before it goes off, and passing a Mechanics check. Another type can be deactivated by using a spore box in the area- which may or may not require passing a Mechanics check to use, depending on where it is. The last type can only be deactivated by detonating them remotely with a spore baton of the appropriate color (nb: the color of the mine's sprite doesn't necessarily indicate which-color spore baton will detonate it), which doesn't involve Mechanics at all.

    That's what I wanted to know. Thanks.

  10. Does your mechanic skill help in any way with mines? I don't mean the pylons but the round mines with the waving feelers on top. With a high enough skill can you deactivate them?

  11. 2 hours ago, BenS said:

    Mechanics 4?! You're braver than I am. I always get high Mechanics on my characters b/c the completist in me wants to open/bypass every locked X that the game throws at me. It also opens up parts of maps that would otherwise be dealt w/ through combat; this way I see most everything, and can maximize xp by doing both the combat and the non-combat areas (and Leadership is quite helpful too). Not trying to tell you how to play your game, just surprised you're rolling w/ low Mechanics.

     

    Anyway, on topic, it looks like these particular power spirals have unfortunate results when a PC tries to shut them down, as they require quite high Mechanics to do it w/out them exploding. Probably a hint that we shouldn't be powering them down (unlike the power spirals that might be affecting something nasty in the nearby vicinity). But like I said, you didn't miss out on anything important, I don't think.

    Thanks.  But my low mechanic skill gives me more points to put in my shaper creations and make the battles easier. How do you survive otherwise?

  12. 5 hours ago, Iguana-on-a-stick said:

    If you lack mechanics skill, a power spiral explodes. Otherwise it's just shut down. Those particular spirals require something like 14 mechanics, so you probably lacked the skill and broke the machine.

    I have a mechanic of 4 and don't remember ever having a spiral explode. They either deactivated or nothing.  I just tried some spirals in the core mine area and they just deactivated or did nothing.  I think I would remember if the d*** things exploded on me.

  13. 11 hours ago, BenS said:

    I think I figured it out. When you power them down, they actually explode for dmg, and then look like...blue piles of junk. You must have powered them down by mistake, unless your game has a super weird bug wherein they were destroyed before you even got there.

     

    EDIT: FWIW, you didn't miss out on much from that particular dispenser. The other 2 are better, but require more rough crystals.

      Hide contents

    I believe the Northern Mines dispenser, for 20 crystals, gives you weaponry, like a Shaped Blade, while the Western Mines dispenser, for...fewer than that, can't remember exactly...gives you wands.

     

    Thanks loads. Really appreciate your help.

  14. Sorry, I have no idea how to post a screen shot. However I think I described it pretty well. I didn't mention that the two piles of junk were somewhat blue like the spirals but I don't see how I could have turned them into that.

  15. 16 minutes ago, BenS said:

    If you can take a screen shot and post it here, I'd be very interested to see what shows up for you in that room. If I'm understanding you, you don't even see the power spirals at all (e.g., deactivated). As for the screen shot, I'm on a Mac and always forget how to do 1 in Steam, but you're likely on a PC so it's probably easier.

    Yes, you understand me very well. There were never any spirals there either activated or deactivated.  I'll see if I can figure out how to post a screen shot here. I'm not very good at that kind of thing. I have the game on GOG not Steam. Thanks for your interest.

  16. 12 minutes ago, BenS said:

    I just went there. To be clear: Eastern Mines. The dispenser is at the north/central part of the map. There are 2 power spirals in the same small room w/ the machine, which takes 5 rough crystals at a go. You move slightly to the right, hit the switch...and you should end up w/ a Blast Crystal at your feet. If you don't "see" it on the map, just hit "g" for "get", and you'll see it. You can keep doing this. If the 2 power spirals in a span of 10 seconds don't produce a "hummm" type sound, then you might have powered them off by mistake.

    Interesting. There are two small unidentfiable piles of junk on the floor of that room. They were there when I first entered the room. Maybe they were supposed to be power spirals but they are only the same type of junk I've seen many times elsewhere.

  17. 10 minutes ago, Randomizer said:

    There should be a blue power spiral in the room with the machine or the control lever.

    There isn't. I'm looking at it right now. There is only the machine, switch, and a chest. I'm certain there never was a power spiral there. A bug?

  18. 14 minutes ago, TriRodent said:

     

    DId you turn off the nearby power source?  Because that would shut down the machine permanently

    I just looked around and there is no power source in this area. Now the machine says that I have deposited the required crystals and it says that there is nothing else I can do. Yes, I see that the switch and the machine are in different rooms but the switch is dead. If there is a power source here I can't find it.

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