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Warrior Mage

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Posts posted by Warrior Mage

  1. Was thinking about it. There is a scenario called 'The Za-Khazi Run' in BoE and BoA. But, where does the whole run thing fit into the compact Avernum? I also tried A5 map but the nearest city was told as Dharmon towards the end. So, it should be the original map. Does anyone have an idea about it? Or was the solution found in any previous threads?

  2. Yeah, I realize that I should not have double-posted and apologies for that. I installed many games at that time so that I wanted also Exile in the machine quickly. And, as you told still I am in need of an answer. Exile is old but not unsupported as still it has a big community dedicated to itself.

     

  3. No, the older versions didn't work. I have Super VGA 256 colors VM as is expects, and I also have a sound driver. I also have few other games too that work properly but the Exile ones are not working. I also tried E2:CS yesterday but it only managed to give out the startup screen and sound. 

  4. As I told already, I tried to install Exile games in Win 3.1 VM. Yesterday, I exactly tried E1:EFTP. The setup went smoothly and after I install it and launch the game, the game gets stuck in the intro screen and doesn't proceed further. I used a tool to convert the setup I installed in the host to a .iso file and installed it in the VM. Is there any step I'm missing or is it like simple v2.0 of Exile doesn't support 16-bit? Please help me. And, I didn't uncompress anything in the VM like told in the Description of Exile in the game page. Is there any separate 16-bit version?

  5. 11 hours ago, Kelandon said:

    So yeah, the premise of Avernum 3, and for that matter the execution of the premise, are nowhere near as good as the opening of Avernum 2. I don't remember a moment in Avernum 3 that was like the assault on the Ornotha Ziggurat. But an enormous amount of cool stuff is still a pretty good draw for a game.

    I can't understand if your point about Ornotha Ziggurat was in affirmative or negative. But, I loved that kind of gameplay too. It makes sense for a difficult dungeon like this to be a part of the game atleast once.

     

    Avernum 3 demo was the first ever Spiderweb game I played... I got attracted soon by that and bought the game... That's why I am a great fan of it.

  6. 7 hours ago, Thaeris said:

    First off, Av1 has a much-less-than-friendly UI. It was much more akin to the contemporary original (and older!) Nethergate, and I happened to like the latter more (it was also my first Spiderweb game, so that's also a thing). That alone can make playing it a chore in comparison to the later games. The setting is great as always, but it just doesn't make playing as enjoyable as Av2, with its much superior interface.

    ..... 

    I know you could eventually leave Exile in Av1, and (don't kill me for saying this) though I never finished 3, I get the impression you could leave as well. This gives the games some closure, which Av2 did not have specifically. Someone should correct me about Av3 and leaving if I'm wrong about that, however.

     

    AV1,a game I somewhat disliked. Because, I preferred keyboard and you know how keyboard arrow keys worked in A1&A2. A3 provided more convenience even though I had to finally shift for mouse to play A1&A2. And specifically in A1 you move two steps if you just click the mouse once. That happens sometimes. And, that was the thing why I too tell that A1 got a non-friendly UI... But A2 is more satisfactionary.

     

    No, in A3 the game ends with a cutscene when you use the control panel and you cannot do anything else.

  7. A3 is one of the famous Avernum games, and it is the most favorite of me. I have heard about many people complaining about A2 being somewhat less attractive than Avernum 3. Yeah, I accept that Avernum 3 has got better gameplay, skills and stuff like that. But, one more main reason I see is A1 and A2 have got cave designs for the most part, but A3 has got surface designs. The surface designs are more attractive for the eyes as they are brighter and colorful but the cave floor just depends on gray color for the most... or its just limited. I think this impact of vision has given A3 more reputation. Do you people think that this biological phenomena makes A3 more wonderful? I also should mention that the sidebar and the game menus are too colored rather than in gray as in A1 and A2 which has made it more pleasant. I also find this most places while comparing BoA scenarios. What do you think of this?

  8. I did some cutscene related scripting today, and ...

     

    beginstate 11;
    message_dialog("You come to the main hall of this town. As you arrive, a big figure comes down from
    the stairs. It's a dragon! You can't believe yourself. This should be a important part of your
    quest.","The dragon starts to speak.");
    force_view_center(54,38);
    pause(2);

    relocate_character(12,53,38);
    force_instant_terrain_redraw();
    pause(3);
    relocate_character(12,52,38);
    force_instant_terrain_redraw();
    pause(3);
    relocate_character(12,51,38);
    force_instant_terrain_redraw();
    pause(3);
    relocate_character(12,50,38);
    force_instant_terrain_redraw();
    pause(3);

    text_bubble_on_char(12,"Who are you?");
    force_instant_terrain_redraw();
    pause(20);

    message_dialog("Before you can tell something...","");
    text_bubble_on_char(12,"However,you have came in..");
    force_instant_terrain_redraw();
    pause(25);

    text_bubble_on_char(12,"And my guards have left you..");
    force_instant_terrain_redraw();
    pause(25);

    text_bubble_on_char(12,"You couldn't have killed them as");
    force_instant_terrain_redraw();
    pause(25);

    text_bubble_on_char(12,"you would have been killed by doomguards");
    force_instant_terrain_redraw();
    pause(25);

    text_bubble_on_char(12,"then this arrival should be generous");
    force_instant_terrain_redraw();
    pause(25);

    text_bubble_on_char(12,"Welcome then, we can talk.");
    force_instant_terrain_redraw();
    pause(25);
    break;
     

    The script only works upto the point 

    message_dialog("Before you can tell something...","");

    and the game crashes for 2-3 seconds and things go as there was nothing in the script after that! What was the mistake? Please help me. And, this topic was silent for few days as I was just unable to do any designing for a week.

  9. Well, today I tried running the DirectX version and all the graphics are working fine. This is strange as Windows XP told that some file was missing. And, also strange that DX runs better than the normal version.

  10. I too wanted to tell to use 6 characters. If you use 4, all the damage will be split into them and also your party's total HP is incredibly low! I go on with 2 fighters, a rogue, an archer, a priest and a mage. Using 4 is not bad, but you are playing exile for the first time as the title says. I too found out it as mess to fight half-a-dozen times in my first ever encounter. I tried BoE by the way.

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