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Posts posted by Warrior Mage
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Today I successfully learned to use SDFs and thank you for giving solution to my terrainscript problem for it worked.
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Thank you for the tutorial, Dintiradan. I tried to go into that through your post in another forum and showed some errors. I will work on my small scenario based on your concepts and then reply. This was what I mainly insisted in this forum (learning with examples is easier). If this post was not here, it would have a lot sucked for me to proceed further. I am now slightly more confident about my first tiny successful scenario.
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Hello everyone. Today I got negative results. I tried to place a terrain script on a box at the same way in docs and the script was mainly to trigger a message_dialog() call under SEARCH_STATE(). I placed the following code that included INIT_STATE() [but the game told that there was no state 0] and also confirmed that I placed semicolons (as I received messages that semicolons were missing).
beginterrainscript;
variables;
body;
beginstate INIT_STATE();
break;
beginstate START_STATE();
break;
beginstate SEARCH_STATE();
message_dialog("This box contains the donated coins.","");
break;
I also tried to use EXIT_STATE() call but it was unsuccessful.
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Hello everyone! Today I am very happy with my proceedings. I have removed all the errors from my scenario and also successfully made a character to talk with a reasonable amounts of dialog.
But, still I face a problem. I cannot place outdoor wandering encounters. I can designate but cannot choose exact location of those monsters. Please try to help me as the 1st spawn point option is not clearer to me. Monsters appear suddendly if I go near the point that too only sometimes. Clearly explain please about placing outdoor wandering monsters.
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Hey! Thank you, Celtic Minstrel. That was successful and no error was appearing. But I found another error in the game with the following script:
begintownscript;
variables;
body;
beginstate INIT_STATE;
set_crime_tolerance(2);
set_name(20, "Chief Guard"); // ID 114
set_level(18, 40);
message_dialog("Welcome to my town!" , "");
beginstate EXIT_STATE;
message_dialog("There is nothing useful in there.","");
break;It says that the state is not completed right in line 17,(I also started wonder there is no line 17 in it). I also did not get the message below exit state. Please consider these problems and help me. I am showing good progress(or that's what I think).
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Ok, Celtic Minstrel. I will post after checking with that.
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Voila! I am now successful in setting the name and displaying the message. It did not work as I had done a simple fault. Forgot to set the script name in the town details which I found after referring to a site.
But, there are still problems. I receive errors as state -2 not found and also as creature script bad header as soon as I entered the town. And also, I found an error trying to talk to CHIEF GUARD (which I mentioned above) instead of Talking: It doesn't respond.
Please try to solve my problems, partners.
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Hello? I know that my constant messaging is irritating you people but I will stop that after my newbie problems are completed.
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And the guard is also not named. I have changed the script of creature 20 as 't1town' from default. I will like to get rid of this problem which allows me to do nothing!😅 Also, it will be useful if there is a program to check scripting errors.
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Hi everyone. I have attempted what you told into my script, Kelandon. But it had a 0% of working. I don't know why. I have saved my script for that particular town named "Town" as t1town.txt (as t0 is warrior's grove) in ....../Blades of Avernum/Blades of Avernum Scenarios/Game (my scenario folder name) and also in data folder. But whatever I do is not working. Please give me an idea.
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Thank you, Kelandon. I'll look into that and reply tomorrow.
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begintownscript;
body;
beginstate INIT_STATE
set_name(20, "Chief Guard");// ID 114
break;
message_dialog("Welcome to my town!", "");
beginstate EXIT_STATE;
break;
What mistake is in this for this is not working at all!
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Kelandon, I have all of your scenarios, but trying to download 'The Magic' scenario from your website is showing some errors. Please take this into care.
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Oh, Thank you for that Ess-Eschas! I completely forgot that we can learn by looking into pre existing scenarios with an editor and script. I'll try my best doing that. Also, I found that the 3D editor is very cool! But, unfortunately it's my nature to ask a bunch of questions.
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Kelandon, Thank you for your response. This question may make you understand better. What should I do if I want a message to pop up - "Welcome to my scenario!"as soon as I enter a scenario?
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Kelandon, First of all thank you for your reply. I have downloaded the scenario workshop you mentioned and also read the cookbook PDF. The cookbook is a better resource of all and it was meaningful, but I find it difficult at some places with a lot of confusion especially at those scripting examples which was not proper with why a code is being used, in what txt name and where we have to save it and use of those parantheses and numbers seems to be undefined at some places. I hope you and the community would help in me in clearing my daily queries.
Please try to clear the queries I already mentioned above in this post as I am very willing to edit a scenario.
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I have played blades of avernum and I am now new to editor. Can anyone help in the new beginning?
in Blades of Avernum Editor
Posted
I am not replying often now because I decided to approach here only for major affairs.