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Everything posted by TheKian

  1. Geneforge 1&2 graphics mods: http://www.moddb.com/mods/geneforge-1-graphics-enhancement http://www.moddb.com/mods/geneforge-2-graphics-enhancement
  2. For anyone who just wants to mess around with the zones, I have extracted the town data binaries for all 81 zones. You can download it here. (just be careful and use AdBlock)
  3. She tells you after you give her (I think they are) major healing spores. Basically the second part of the cure series. Eyebeasts are green gazers. That's it. They have an aura of flames ranged attack and the same kind of melee attack as gazers. Also, if you really want an actually FUN gameplay experience, here's what I'd suggest: Choose any class, and add onto the obelisk in the first zone (outside the essence/healing pool building) an editor for your stats, and up your mechanics and leadership to 30. That'll be the extent of your editing. You'll get loads of extra XP and can open some super-locked doors with only a few living tools (one door at the beginning of Freegate takes 6 or so to open at 30 mechanics, and you can kill the serviles inside before they turn hostile later; also, you can get a student's belt and shaped shield in the guardian dormitories in the Drypeak warrens for only 1 living tool per door). At normal difficulty, the game should be fairly easy anyway, ESPECIALLY as a Shaper. This lets you experience the entire game, mechanics areas included, and the extra XP will keep you a step ahead of the game. Also, get the graphics mods for G1 (as I assume you'll be playing it later) and G2. Sometimes they break the game, sometimes not, depending on the computer, apparently. Make backups, obviously, but the mods make it actually look less horrible (no more puke-green G1 GUI yay). Battle shaping is never any good. Fire creations usually have fairly good melee, moreso in G1 and G2 than later games, from what I know. Glaahks make solid melee creations in the earlier games, unlike in later games - if you're going for magic shaping for terror vlish anyway, they're a good choice to invest some coins in. I also suggest just going for stat boosting canisters for your 2 extras, preferably intelligence or endurance.
  4. I completed G2 probably a year or two ago, and started replaying it again recently, so this is non-spoilering conjecture. I suspect that Rising and the Barzites were responsible for the disease, since Carnelian asks you to go to their university library and look for information on it. Chances are, if they have information, and especially since they're insane people who hate the Awakened, they're responsible for the disease. Bullies. > : (
  5. Hey, alhoon, both of the Blades of Geneforge links from its thread are dead. Could you upload the copy you have for everyone? 'Twould increase modding opportunities on the forums.

    1. alhoon


      TheKian, thank you very, very much for letting me know.

      Also, if you're interested in modding GF4 or GF5 we could work together or just help each other.

    2. TheKian


      Once I manage to learn to use BoG, I'd be happy to help. As you (may) know, I have fairly good knowledge of the Geneforge lore and could probably help you write a story for your total conversion.

  6. I'm not going to spoil anything, but I remind you that, unlike G4 and G5, which both effectively have two endings with some slight differences based on your allegiances, Geneforge 2 has possibly the most unique endings of the entire series (4 - one for each sect, possibly 5 if you're unaligned, and I believe canister modifications for some endings). Consequently, Litalia doesn't have to come in and incinerate your precious itty bitty serviles. Also, Litalia doesn't kill them all. She was just an apprentice Shaper. She didn't gain any real powers until between G2 and G3. They sent, like, ALL THE SHAPERS.
  7. 1. All I can think of in regards to that is that I am 99% certain that, in an earlier game, it mentioned that Agents are always or almost always females. 2. Vlish can indeed reproduce. In the Junkyard area of GF1, for example, there are a number of submission and terror Vlish (and some ordinary ones, but nobody likes them) who have apparently been there for generations; they were part of the original creations left behind by the Shapers (sloppy work, that was). 3. Litalia specifically explains that, in the -SPOILERS- when she was an apprentice, she annihilated a bunch of serviles (sweet girl, that one) and shaped a bunch of new, dumb, loyal serviles. However, Geneforge also explains that serviles are rarely shaped due to the effort it takes: breeding is generally the desired method of obtaining new ones. 4. In Vakkiri (literally the third area, no spoilers here) in Geneforge 1, there is a young servile girl (like, 12 years old or something?) watching the ornks. She's part of a quest to get back a stolen knife. 5. Doors are basically just fungi/plants. Although I would argue that those bloody doors that never open are rogues. Blast them apart! 6. They're basically subterranean plants. They subsist off of nutrients in the soil. 7. I suggest that they are so simple that they can't be controlled. They're basically programmed with one goal that's never changed. They can be manipulated with machines, but you'd probably have to reShape them to lock the doors, in which case it'd probably be simpler to kill the door creation. 8. Essence pools presumably take a good many resources to create, and usually also need properly trained caretakers. Essence pods, being basically Shaping resources, are likely strictly controlled in who is allowed to make them. High demand from Shapers and low supply due to relatively few manufacturers makes them expensive. Also, pods are really tiny, if you're wondering why they restore so little.
  8. ...Or, "Whatever the heck happened to..." Enjoy. The Lifecrafter Jeraldus hurriedly pulled on his cloak. Even in the middle of summer, the Burwood fort tended toward the chilly side, and hasty constructions near the dormitories had established a permanent draft. Heading out to his farsight cubicle - a privilege enjoyed by the larger forts from captured Shaper equipment - he encountered a servile and prospective embroiled in a heated argument. "Excuse me," Jeraldus interjected, "But what exactly is going on?" The unhappy servile paused his diatribe for a minute. "This... prospective is trying to pretend that Sucia Island, the true birthplace of the rebellion, never even existed!" "It's just a myth!" the prospective shot back. "Hold on for a minute," Jeraldus replied, now somewhat perplexed. "How could it have already become a myth when it was rediscovered only, what, fifty years ago? I imagine that the Shaper who ended up on it is even still alive, discounting the possibilities of the war." "Oh really? Then where is it, exactly?" "It's about fifty miles off the east-" he began, and then angrily finished, "Have you never looked at a bloody map?" "Besides," the prospective interrupted, "You claim that something can't become a myth in only fifty years, but what about that so-called other continent?" Drat. "Erm... what other continent is this?" the servile asked. "You see, the Shapers claimed that there's another continent to which their precious empire extends, but when war breaks out, what happens? Nothing, it's not there." "I think you may be going a little bit too far with that." Jeraldus replied. "Come on, you know how High Councilor Bush was." "Just stop." "Also," the servile added, "You know how badly things can go wrong with magic. It's conceivable that this continent was devastated by some kind of catastrophe." "An entire continent? Come on, what's going to be able to destroy an entire continent?" At this moment, a large group could be heard approaching the mouth of the corridor. As the three paused their conversation, a full squad of elite rebel soldiers walked by, escorting an inactive Unbound. An awkward silence ensued. "Now, if you want to talk about making stuff up, how about that nonsense about Ghaldring being the first shaping drakon? Does nobody remember Eass?" "Didn't the Shapers wipe out everyone in the Drypeak mountains? How would you even know?" "You know that the Shapers are hardly thorough when it really comes down to it. Loads of Takers survived. You can't start a rebellion very effectively with just two people, you know." "Hrm." the prospective grunted. "Okay, but, something else has been bugging me. How many Shapers are on their council?" "Seven." "Are you sure? I could have sworn it was..." "SEVEN." Another awkward silence fell. The servile was the one to break it this time. "Just a quick question... whatever happened to Khyryk?" "He... uh..." Jeraldus fell silent for a minute, trying to gather some kind of information. "I have no clue, actually. He just sort of... disappeared after that Northforge business. Although, didn't he die on the Ashen Isles?" "Who knows. I heard that all they found was unidentifiable chunky salsa." "Maybe if we ever meet that one Shaper who saved the rebellion back then, we can ask him. I think his name was..." Jeraldus fell silent again. "Dangit." "Now, what I really don't get is, if Sucia Island was the point of origin for the-" "NO!" Jeraldus and the servile both screamed. "No spoilers of the 'great secret'." "...we're the only ones here." "You know what? I give up." Jeraldus' hands began to glow. "Let's just retcon this conversation." Jeraldus reached his farsight cubicle as early as ever, and began to issue new orders to the creations under his command. It was demanding work, to be sure, but he had the good fortune to never seem to end up in stressful situations otherwise. ~Fin
  9. Ah, it's on Steam. Find the Steam folder in either "Program Files" or "Program Files (x86)". The Geneforge folders should be in "\steamapps\common\".
  10. Since you don't know where the folders are, I assume you are using a shortcut to Geneforge? Right-click on the Geneforge 5 shortcut and click "Properties" at the bottom of the dialog box that comes up. A properties box will appear. Below the several rows of text boxes is a row of 3 buttons: "Open File Location", "Change Icon..." and "Advanced..." Click on "Open File Location". This will open the Geneforge 5 folder. From there, just go to Geneforge 5 Files and then to Scripts. Make sure to backup your script folder before modifying anything, of course.
  11. Greetings all. I have decided to make my debut on the forums with an improved Geneforge 5 character editor to fulfill all your "A God am I" desires. The only present GF5 editor which I have encountered is not complete, unfortunately, so I designed a new one with (mostly) identical stat editing as the GF4 editor. This editor contains some scripts from the Geneforge 4 and Geneforge 5 editors. As with all edits to script files, this can inexplicably break things, so make a script backup before using this. This editor is, of course, not officially supported. I claim no responsibility for save damage, although it shouldn't happen anyway. This (completed) editor contains the following features: -Full stat editing (attributes, skills, spells, and creations - including ornks) (increases individual stats by 5, and has a +30 all stats option) -Money (30,000, resets to 0 if you use it twice) -Remove the control tool (leads to hilarious situations when Rawal demonstrates it on you) -Get all the repository keys (not fully tested with the quests, but it shouldn't cause any problems) -Experience editing (1,000, 10,000, 30,000 XP) The editor is accessed by the power spiral which activates the pacification pylon in the pacification fields. It is otherwise fairly self-explanatory. To install this, find the "Geneforge 5 Files\Scripts" subfolder in the primary Geneforge 5 folder and copy-paste the following script into "z0pacificdlg.txt". Since I am incompetent apparently unable to attach the file, its contents will be included in a following spoiler. Enjoy. Feel free to leave a comment on how well it works, or if there are any bugs.
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