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For Nathan Ashby

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Everything posted by For Nathan Ashby

  1. Avernum 4 = Avernum 3 + Geneforge engine - surface There you go.
  2. Quote: Originally written by Prometheus: Quote: Originally written by Wanderer: But....I finished. The fights with R-I and Dorikas are definitely the most tactically challenging in all the games from E1 onward. Oh, look. Someone who hasn't played BoX. Definitely hasn't fought San-Racku.
  3. Actually, after thinking more about it, this might not be him. I know his name had Bandit in it, his name seems strangely familiar.
  4. Quote: Originally written by Brigand Warrior: Thank goodness! Say, I haven't been here in 2 years. People...we have a VIP on ours hands. Say hello to the maker of the "Xian Skull!" topic.
  5. The Seventh Plague was updated to 1.0.6 but it's not uploaded yet, although you'd probably be better served to not put it up at all. =P BTW, I'm currently working on a new scenario for BoA which I'm hoping will turn out much better. This one actually has a sensable plot, so I'm thinking it'll be playable.
  7. Tried it, got killed again. Any other suggestions?
  8. Ok, this one really has me stuck. I'm in Yendys, and I have the trap prepared and I have found 8 pieces of straw. I've tried covering it with all 8 pieces, but I still get killed (Even though I know I could kick his ass with my Invulernable spell and my 2 Baleful Fasces. If it would actually let us fight )
  9. Yeah, I understand that. What I don't understand is the instructions: "Dance forty-five times, thirty around the world, not ninety in a row. The sixty times you do it, and to rest go to nothing, that is, zero."
  10. Ok, I killed the Margoyles, now I'm on the Slith Castle and I can't figure out the Slith Dance. I've read every Slith Dance topic here and at the Lyceum but can't figure it out. Can anyone tell me the directions, not just what the numbers represent?
  11. Quote: Originally written by ben4808: As far as I'm concered, people should submit everything to Alex. Faster service = more people playing sooner. Quote: I think BoE is going to be fine, even with the existence of BoA. I sure hope so, because I only have access to BoE also. *Snickers* You know, you could always register. I'm currently working on 2 scenarios, one for BoE and one for BoA. Well, 3 if you count that I'm gonna port the one for BoE to BoA. If I feel like it. So it might just be 2. Ah, what the hell, I doubt they'll both get finished. But the one for BoE is going pretty well.
  12. I cast magic map on both levels, didn't find anything. Any other place to get them?
  13. In Doom Moon II, where can I get smoky crystals for the Doomer?
  14. I'm stuck in the drake cave. All I've found is a stuck trapdoor.
  15. O..k....you know, some people say computer programs aren't worth it. Anyways, I had this problem before. Reformmating worked for me. Before you try that, make sure your computer isn't TO good for it.
  16. How the hell do I get away from the dragons at the start?
  17. Its on the surface. There is no error, it just says "Talking: No Response" when I try to talk to them.
  18. Having some problems with my scenario... 1st of all, it's not changing from day to night. It starts at night and stays that way. Also, my other problem is that dialogue doesn't work. I get everything set up but when I set somebody's personality they still can't talk.
  19. I'm with OW. Don't leave out us lower PC users!
  20. Whenever I left and returned, the NPC was in line, he just didn't follow. Here is my code. My Init_State in the Town Data file: beginstate INIT_STATE; enable_add_chars(1); // This state called whenever this town is entered. break; This is the Talk-Node to join the group. begintalknode 2; state = 1; nextstate = -1; question = "We heard you might be interested in coming with us on our journey. Want to join us?"; text1 = "_Finally!_ He yells. _You have no idea how boring it is sitting in this lab all day studying hydras._ Of course, I'll come!"; text2 = "_I would, but I think you can handle it alone._"; code = if (add_char_to_party(6) == FALSE) { remove_string(1); } else { remove_string(2); } break; For the NPC's script I used basicnpc. Anything else I need to do?
  21. Okay, I can add the NPCs and everything. They will join the party, they josut won't FOLLOW the party, but I know they joined cuz I can't talk to them or search them. They just won't follow.
  22. Tried it, doesn't work. I can get the person to join my group, they just won't follow me, they stay in the same spot unless I run into them to switch places. Also, adding dialogue does not seem to work either. I'll type in the Personality and I've got all the dialogue typed out it just doesn't work.
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