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Pajama

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Posts posted by Pajama

  1. I've just arrived on the Isle of Bigail and am in the process of exploring but the map is not filling in like the first area did - the map is just staying blank. The outline of the island is visible but is not filling in when exploring. What am I doing wrong as I guess it's not supposed to be like this? I'm running the GOG 1.0.2 version if that makes any difference.

     

    Thanks.

  2. Hi,

    I have lost the Svorgald Saber - I know I had it and can only think that I must have sold it but I've revisited all the merchants and can't locate it anywhere. I'm very close to the end of the game and would like to finish off the 'Closing up shop' quest so is there anyway I can get this item back into my inventory?

     

    In desperation I've just gone back and spoken to Hand Ritter and received an update to the quest. So now it seems I'm back on track. I have no idea where I got the idea that I needed the Svorgald Sabre... blame it on a senior moment :)

     

    Thanks.

  3. Basically it's because the game is assuming you'll get the two blue passes in a particular order even though there's nothing actually stopping you from collecting the "second" one first.

     

    I must admit I do find I explore somewhat 'out of sequence'. I've found that in both Avernum games, I've wandered around and done all sorts of quests before I've actually received them iyswim. For me, it's a case of I'll just see what's in this dark cave before I head back into civilisation... :)

  4. Hi,

     

    I've picked up the quest to get a second blue pass from the Hidden Outpost/Secret Empire Fort and so have gone back there to find it. However, I don't know if it's because I cleared the fort out previously but the second blue pass is not there. I've been over the place with a fine tooth comb and in the end even looked up in the forums here where it should be but it's just not there. I have loaded and reloaded the game, entered and exited the fort a dozen times but nothing - no blue pass :( I even wondered if I was looking in the wrong fort but I have the brown exclamation mark on the map with the quest marked so I know I'm in the right place. Does any one have any ideas?

     

    Thanks in advance.

  5. The Core Miranda fight is such a stupid, stupid fight. There are way too many things going on at once.

     

    Snippity, snip, snip from my post bemoaning the fact that I couldn't beat Miranda. Sod's law, I had one more go and I managed to defeat her... Don't you just hate it when that happens :blush:

  6. I've noticed this too. Quite often the turrets do nothing even though there is an enemy standing right next to it!Trouble is there doesn't seem to be any rhyme or reason to it but it happens enough to be noticeable.My Tinkermage now usually chooses another form of main attack and only uses turrets when absolutely necessary. Still having a blast with the game though :)

  7. Mmm, the GoG update just puts a new installation executable.

     

    If I reinstall the game, the savegames would be compatible?

     

    Just to verify that yes, the save games are compatible. Just reinstall the new game (update), start it up and then load your game as normal and off you go :)

  8. I don't know if this has been mentioned but it would be nice if the map was a little clearer. At the moment, when looking at the map via the 'Tab' key, the writing overlaps on people/areas close to each other which makes it hard to make out the writing. This is very noticeable when at Avadon. I think this could be sorted if the map were a little larger, or even having a zoom function, as either would make it so much easier to see where things were and it would make the map look so much better. If I've missed something which fixes this already, please let me know as this is a particular bugbear of mine - thanks :)

  9. You can actually change this pretty easily by going into the scripts. Avadon 2/Avadon 2 Files/Scripts/av2itemschars is the file it's all in. Ctrl-F for the names of the companions and remove all the lines that have cr_graphic_coloradj in them.

     

    Thank you, thank you, thank you :) It worked perfectly and now I can really start to enjoy the game. BTW, did I say thank you? :)

  10. Have you tried to replicate the behavior using the DirectX version?

    It might be a specific OpenGL issue for your system.

     

    How do I know which version I'm using and how do I change it? I've tried changing all of the settings in options to no avail. Thanks.

     

    Edit: I actually bought the game via GOG, does this make a difference?

  11. I've just picked up Yannick and he is pink too. I'm sure it's not supposed to be intentional as they are such a bright pink, almost fluorescent, even their weapons! It is very, very off-putting, I really can't believe that this effect is supposed to be intentional. Anyway, I'm relieved that it isn't just me this is happening to, I was beginning to wonder if my eyes were going! :)

  12. Win 7 64bit i5-2400 CPU @ 3.10GHz, 3101 Mhz, 4 Core(s), 4 Logical Processor(s) and NVIDIA GeForce GTX 560 Ti with up to date drivers.

     

    It is only Khalida that has this problem, all other people are fine, myself included :)

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